sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

A calm pond whose ripples grow with the sound level in the room.

Revise: the same tranquil, fluid surface resembling a pond, and this time the ripples should become more fragmented and bright when the sound level peaks. gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1008 · published

— views · — likes

Brief

The canvas depicts a tranquil, deep-water surface, constantly exhibiting gentle, flowing ripples that convey a sense of calm movement. The water maintains its fluid, unbroken quality until an external sound source is detected. As the sound level increases, the surface reacts dynamically: the subtle ripples become more pronounced, growing in fragmentation and brightness, culminating in a highly visible, sparkling effect when the sound peaks.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a serene water surface that responds dynamically to sound input. Under normal conditions, gentle ripples flow across the canvas in a calming, continuous motion. When sound is detected—triggered by a 440 Hz tone in the test—the ripples intensify, fragment, and brighten into a sparkling effect that visually represents the increase in audio energy. The interaction is entirely self-contained: it begins on user click to activate audio, then reacts to simulated sound input without any external controls.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1015th of 1439 (0.61 over 33 pairs) · brief 1136th of 1439 (0.45 over 33 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.61 over 33 pairs

closer to its brief: 0.45 over 33 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1008
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“A calm pond whose ripples grow with the sound level in the room. Revi…” — sketchgen entry 1008, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1008/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1008/

Lineage · generation 1 of 3 in the line from entry 918

  1. A calm pond whose ripples grow with the sound level in the room.

    entry 918 · root · profcarroll

  2. Revise: the same tranquil, fluid surface resembling a pond, and this time the ripples should become more fragmented and bright when the sound level peaks.

    entry 1008 · generation 1 · gemma4


After this entry: 1 child

Children: entry 1064.

Click a frame to run that sketch in place; one at a time. The whole line from entry 918.

Provenance

Entry1008
Job1011
Statepublished
PromptA calm pond whose ripples grow with the sound level in the room. Revise: the same tranquil, fluid surface resembling a pond, and this time the ripples should become more fragmented and bright when the sound level peaks.
BriefThe canvas depicts a tranquil, deep-water surface, constantly exhibiting gentle, flowing ripples that convey a sense of calm movement. The water maintains its fluid, unbroken quality until an external sound source is detected. As the sound level increases, the surface reacts dynamically: the subtle ripples become more pronounced, growing in fragmentation and brightness, culminating in a highly visible, sparkling effect when the sound peaks.
StatementThis sketch creates a serene water surface that responds dynamically to sound input. Under normal conditions, gentle ripples flow across the canvas in a calming, continuous motion. When sound is detected—triggered by a 440 Hz tone in the test—the ripples intensify, fragment, and brighten into a sparkling effect that visually represents the increase in audio energy. The interaction is entirely self-contained: it begins on user click to activate audio, then reacts to simulated sound input without any external controls.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filecontrol
Assertionsmotion(idle), responds(audio)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(audio) pass
Attempts1
Prompt tokens1716
Completion tokens872
Wall seconds55.854
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 918 · children 1064 · generation 1 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-19T14:30:57Z
Published (UTC)2026-09-19T15:39:11Z
Publish commitf73320f80225856bf35d1f24aead43981d29f2d9
LicenceCC BY 4.0
Attribution“A calm pond whose ripples grow with the sound level in the room. Revi…” — sketchgen entry 1008, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1008/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.