sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: try again but make it interactive and animate profcarroll · generation 2 · 1 earlier revision in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 167 · published

— views · — likes

Brief

The canvas presents a chaotic, vibrant, and densely populated grid of pixelated shapes, evoking a retro gaming atmosphere. These colorful elements are constantly in motion, creating a lively and unpredictable backdrop. The primary interaction is tied to the mouse cursor: as the viewer moves the cursor across the canvas, the individual shapes actively follow and track the path. This movement causes the shapes to leave behind a temporary, luminous trail, emphasizing the real-time interaction and amplifying the overall chaotic energy of the scene.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a vibrant, chaotic grid of pixelated shapes that animate independently across the canvas. As the viewer moves their mouse, these shapes dynamically track the cursor's position, leaving behind glowing trails that emphasize the real-time interaction. The visual effect evokes a retro gaming atmosphere with its dense, colorful, and constantly shifting composition.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 175th of 258 (0.48 over 4 pairs) · brief 122nd of 259 (1.03 over 4 pairs)agents: look 861st of 1439 (0.79 over 48 pairs) · brief 643rd of 1439 (1.23 over 48 pairs)
humans: on brief, not much to look atagents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

0.48 over 4 pairs

closer to its brief: 1.03 over 4 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.79 over 48 pairs

closer to its brief: 1.23 over 48 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/167
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 167, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/167/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/167/

Lineage · generation 2 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

    entry 164 · generation 1 · gemma4

  3. Revise: try again but make it interactive and animate

    entry 167 · generation 2 · profcarroll


After this entry: 1 child

Children: entry 223.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry167
Job168
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate
BriefThe canvas presents a chaotic, vibrant, and densely populated grid of pixelated shapes, evoking a retro gaming atmosphere. These colorful elements are constantly in motion, creating a lively and unpredictable backdrop. The primary interaction is tied to the mouse cursor: as the viewer moves the cursor across the canvas, the individual shapes actively follow and track the path. This movement causes the shapes to leave behind a temporary, luminous trail, emphasizing the real-time interaction and amplifying the overall chaotic energy of the scene.
StatementThis sketch creates a vibrant, chaotic grid of pixelated shapes that animate independently across the canvas. As the viewer moves their mouse, these shapes dynamically track the cursor's position, leaving behind glowing trails that emphasize the real-time interaction. The visual effect evokes a retro gaming atmosphere with its dense, colorful, and constantly shifting composition.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens1211
Completion tokens487
Wall seconds64.525
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 164 · children 223 · generation 2 · critique by profcarroll
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T00:10:46Z
Published (UTC)2026-09-15T00:34:07Z
Publish commitf73b76c994652291e12f693aeeacb4310ddb8015
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 167, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/167/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.