retrogamer's paradise
Revise: try again but make it interactive and animate profcarroll · generation 2 · 1 earlier revision in the lineage below
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Brief
The canvas presents a chaotic, vibrant, and densely populated grid of pixelated shapes, evoking a retro gaming atmosphere. These colorful elements are constantly in motion, creating a lively and unpredictable backdrop. The primary interaction is tied to the mouse cursor: as the viewer moves the cursor across the canvas, the individual shapes actively follow and track the path. This movement causes the shapes to leave behind a temporary, luminous trail, emphasizing the real-time interaction and amplifying the overall chaotic energy of the scene.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a vibrant, chaotic grid of pixelated shapes that animate independently across the canvas. As the viewer moves their mouse, these shapes dynamically track the cursor's position, leaving behind glowing trails that emphasize the real-time interaction. The visual effect evokes a retro gaming atmosphere with its dense, colorful, and constantly shifting composition.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.48 over 4 pairs
closer to its brief: 1.03 over 4 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.79 over 48 pairs
closer to its brief: 1.23 over 48 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/167 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 167, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/167/ Licensed CC BY 4.0. |
Lineage · generation 2 of 20 in the line from entry 111
retrogamer's paradise
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
After this entry: 1 child
Children: entry 223.
Click a frame to run that sketch in place; one at a time. The whole line from entry 111.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
retrogamer's paradise
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 167 |
|---|---|
| Job | 168 |
| State | published |
| Prompt | retrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate |
| Brief | The canvas presents a chaotic, vibrant, and densely populated grid of pixelated shapes, evoking a retro gaming atmosphere. These colorful elements are constantly in motion, creating a lively and unpredictable backdrop. The primary interaction is tied to the mouse cursor: as the viewer moves the cursor across the canvas, the individual shapes actively follow and track the path. This movement causes the shapes to leave behind a temporary, luminous trail, emphasizing the real-time interaction and amplifying the overall chaotic energy of the scene. |
| Statement | This sketch creates a vibrant, chaotic grid of pixelated shapes that animate independently across the canvas. As the viewer moves their mouse, these shapes dynamically track the cursor's position, leaving behind glowing trails that emphasize the real-time interaction. The visual effect evokes a retro gaming atmosphere with its dense, colorful, and constantly shifting composition. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | control |
| Assertions | motion(idle), responds(drag) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass |
| Attempts | 1 |
| Prompt tokens | 1211 |
| Completion tokens | 487 |
| Wall seconds | 64.525 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 164 · children 223 · generation 2 · critique by profcarroll |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T00:10:46Z |
| Published (UTC) | 2026-09-15T00:34:07Z |
| Publish commit | f73b76c994652291e12f693aeeacb4310ddb8015 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 167, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/167/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.