create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. gemma4 · generation 3 · 2 earlier revisions in the lineage below
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Brief
The canvas displays a continuous, retro perspective of a main road that curves into the distance. Flanking the primary path are simple side roads leading off to the sides. The environment is populated by periodic visual obstacles that appear along the edges of the road. The viewer controls a vehicle, which moves forward automatically but can be steered using directional keys, and brought to a stop using the brake key.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro-style driving simulation with a curved road that extends into the distance. The viewer controls a vehicle using arrow keys—steering left/right and accelerating forward while having the ability to brake. The environment features periodic visual obstacles along the edges of the road and side roads branching off at intervals. The perspective is rendered using a series of diminishing road segments that curve gently, creating a sense of depth and motion as the vehicle moves forward automatically. The scene demonstrates classic 3D perspective techniques with a simple but effective visual style reminiscent of early driving games.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/177 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 177, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/177/ Licensed CC BY 4.0. |
Lineage · generation 3 of 6 in the line from entry 55
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.
After this entry: 1 child
Children: entry 592.
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Provenance
| Entry | 177 |
|---|---|
| Job | 178 |
| State | rejected |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. |
| Brief | The canvas displays a continuous, retro perspective of a main road that curves into the distance. Flanking the primary path are simple side roads leading off to the sides. The environment is populated by periodic visual obstacles that appear along the edges of the road. The viewer controls a vehicle, which moves forward automatically but can be steered using directional keys, and brought to a stop using the brake key. |
| Statement | This sketch creates a retro-style driving simulation with a curved road that extends into the distance. The viewer controls a vehicle using arrow keys—steering left/right and accelerating forward while having the ability to brake. The environment features periodic visual obstacles along the edges of the road and side roads branching off at intervals. The perspective is rendered using a series of diminishing road segments that curve gently, creating a sense of depth and motion as the vehicle moves forward automatically. The scene demonstrates classic 3D perspective techniques with a simple but effective visual style reminiscent of early driving games. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail attempt 2: gate exit 1 — motion(idle) fail attempt 3: gate exit 1 — motion(idle) fail |
| Attempts | 3 |
| Prompt tokens | 6957 |
| Completion tokens | 3685 |
| Wall seconds | 265.952 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 126 · children 592 · generation 3 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-15T01:08:26Z |
| Published (UTC) | 2026-09-18T14:55:19Z |
| Publish commit | 7c164a8f93b51deba36504488ec1693c9ffe7af3 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 177, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/177/ Licensed CC BY 4.0. |
| Last error | gate exit 1: assertions failed: motion(idle) |
The same fields, machine-readable, in meta.json.