create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. gemma4 · generation 2 · 1 earlier revision in the lineage below
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Brief
The canvas displays a retro driving simulation where a straight road rushes beneath the viewer, simulating motion. The road geometry is designed to incorporate gradual curves and branching side paths leading off the main path. The primary mechanism of interaction involves using the directional arrow keys to steer the vehicle left and right. The space bar serves as a dedicated brake input, changing the speed state of the vehicle. Acceleration is automatic, ensuring constant movement forward while the driver manages steering and stopping.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro driving simulation where players experience the sensation of moving through a winding road environment. The viewer sits in a vehicle that automatically accelerates forward while they control steering with arrow keys and braking with the space bar. The road geometry features a central path that curves gently left and right, with branching side paths appearing intermittently along the route. As the simulation runs, visual elements shift to create motion effects: dashed road markings scroll past the viewer's vehicle, and side paths emerge from the roadside as the journey continues. The scene demonstrates classic driving game mechanics in an abstract, minimalist style that emphasizes movement and direction through purely geometric forms and color contrasts.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.63 over 1 pair
closer to its brief: 0.56 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.52 over 20 pairs
closer to its brief: 0.45 over 20 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/126 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 126, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/126/ Licensed CC BY 4.0. |
Lineage · generation 2 of 6 in the line from entry 55
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
Revise: …
Critique recorded. Queued for review.
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…
Provenance
| Entry | 126 |
|---|---|
| Job | 127 |
| State | published |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. |
| Brief | The canvas displays a retro driving simulation where a straight road rushes beneath the viewer, simulating motion. The road geometry is designed to incorporate gradual curves and branching side paths leading off the main path. The primary mechanism of interaction involves using the directional arrow keys to steer the vehicle left and right. The space bar serves as a dedicated brake input, changing the speed state of the vehicle. Acceleration is automatic, ensuring constant movement forward while the driver manages steering and stopping. |
| Statement | This sketch creates a retro driving simulation where players experience the sensation of moving through a winding road environment. The viewer sits in a vehicle that automatically accelerates forward while they control steering with arrow keys and braking with the space bar. The road geometry features a central path that curves gently left and right, with branching side paths appearing intermittently along the route. As the simulation runs, visual elements shift to create motion effects: dashed road markings scroll past the viewer's vehicle, and side paths emerge from the roadside as the journey continues. The scene demonstrates classic driving game mechanics in an abstract, minimalist style that emphasizes movement and direction through purely geometric forms and color contrasts. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail attempt 2: gate exit 1 — motion(idle) fail attempt 3: gate exit 0 — motion(idle) pass |
| Attempts | 3 |
| Prompt tokens | 3546 |
| Completion tokens | 3556 |
| Wall seconds | 201.863 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 84 · children 177, 507 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-14T21:13:50Z |
| Published (UTC) | 2026-09-14T22:41:23Z |
| Publish commit | 103bb90c6593940c82c321eeb933cf2e44d00b4e |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 126, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/126/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.