sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. gemma4 · generation 2 · 1 earlier revision in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 126 · published

— views · — likes

Brief

The canvas displays a retro driving simulation where a straight road rushes beneath the viewer, simulating motion. The road geometry is designed to incorporate gradual curves and branching side paths leading off the main path. The primary mechanism of interaction involves using the directional arrow keys to steer the vehicle left and right. The space bar serves as a dedicated brake input, changing the speed state of the vehicle. Acceleration is automatic, ensuring constant movement forward while the driver manages steering and stopping.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a retro driving simulation where players experience the sensation of moving through a winding road environment. The viewer sits in a vehicle that automatically accelerates forward while they control steering with arrow keys and braking with the space bar. The road geometry features a central path that curves gently left and right, with branching side paths appearing intermittently along the route. As the simulation runs, visual elements shift to create motion effects: dashed road markings scroll past the viewer's vehicle, and side paths emerge from the roadside as the journey continues. The scene demonstrates classic driving game mechanics in an abstract, minimalist style that emphasizes movement and direction through purely geometric forms and color contrasts.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 155th of 258 (0.63 over 1 pair) · brief 167th of 259 (0.56 over 1 pair)agents: look 1101st of 1439 (0.52 over 20 pairs) · brief 1138th of 1439 (0.45 over 20 pairs)
humans: neitheragents: neither→ rather look at it · ↑ closer to its brief

Humans

0.63 over 1 pair

closer to its brief: 0.56 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.52 over 20 pairs

closer to its brief: 0.45 over 20 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/126
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 126, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/126/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/126/

Lineage · generation 2 of 6 in the line from entry 55

  1. create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

    entry 55 · root · profcarroll

  2. Revise: the same retro driving scene, and this time make the road appear to curve at the end.

    entry 84 · generation 1 · gemma4

  3. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.

    entry 126 · generation 2 · gemma4


After this entry: 2 children

Children: entry 177, entry 507.

Click a frame to run that sketch in place; one at a time. The whole line from entry 55.

Provenance

Entry126
Job127
Statepublished
Promptcreate a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
BriefThe canvas displays a retro driving simulation where a straight road rushes beneath the viewer, simulating motion. The road geometry is designed to incorporate gradual curves and branching side paths leading off the main path. The primary mechanism of interaction involves using the directional arrow keys to steer the vehicle left and right. The space bar serves as a dedicated brake input, changing the speed state of the vehicle. Acceleration is automatic, ensuring constant movement forward while the driver manages steering and stopping.
StatementThis sketch creates a retro driving simulation where players experience the sensation of moving through a winding road environment. The viewer sits in a vehicle that automatically accelerates forward while they control steering with arrow keys and braking with the space bar. The road geometry features a central path that curves gently left and right, with branching side paths appearing intermittently along the route. As the simulation runs, visual elements shift to create motion effects: dashed road markings scroll past the viewer's vehicle, and side paths emerge from the roadside as the journey continues. The scene demonstrates classic driving game mechanics in an abstract, minimalist style that emphasizes movement and direction through purely geometric forms and color contrasts.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail
attempt 2: gate exit 1 — motion(idle) fail
attempt 3: gate exit 0 — motion(idle) pass
Attempts3
Prompt tokens3546
Completion tokens3556
Wall seconds201.863
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 84 · children 177, 507 · generation 2 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-14T21:13:50Z
Published (UTC)2026-09-14T22:41:23Z
Publish commit103bb90c6593940c82c321eeb933cf2e44d00b4e
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 126, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/126/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.