go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.
Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms. gemma4 · generation 2 · 1 earlier revision in the lineage below
heavy · 114 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas shows an ambient emotional landscape, depicting the subtle traces and shifts encountered during an unplanned urban drift. The artwork flows with gentle, atmospheric gradients that react to the unseen journey. As the viewer's viewing path passes through specific zones, soft, geometric forms emerge and dissolve. When the viewing path intersects three distinct forms, the entire color palette deepens into a rich, immersive hue, providing a temporary sense of emotional depth that guides the perception of the ambient space.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an ambient emotional landscape that responds to the viewer's path through an urban drift. Particles flow gently across the screen like subtle traces of movement, their colors shifting with position to suggest atmosphere and depth. Three geometric forms emerge when the viewer's path intersects specific zones, creating a sense of discovery and progression. When all three forms become visible simultaneously, the entire color palette deepens into rich, immersive hues that guide perception of the ambient space. The artwork uses particle motion and form interaction to create an evolving emotional experience that changes with both time and the viewer's engagement with the canvas.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.63 over 1 pair
closer to its brief: 3.81 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.51 over 23 pairs
closer to its brief: 0.25 over 23 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/220 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 220, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/220/ Licensed CC BY 4.0. |
Lineage · generation 2 of 3 in the line from entry 157
go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectu
Revise: try again without the cliche of overlaping circles
Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms.
After this entry: 1 child
Children: entry 264.
Click a frame to run that sketch in place; one at a time. The whole line from entry 157.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.
Revise: try again without the cliche of overlaping circles
Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 220 |
|---|---|
| Job | 221 |
| State | published |
| Prompt | go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city. Revise: try again without the cliche of overlaping circles Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms. |
| Brief | The canvas shows an ambient emotional landscape, depicting the subtle traces and shifts encountered during an unplanned urban drift. The artwork flows with gentle, atmospheric gradients that react to the unseen journey. As the viewer's viewing path passes through specific zones, soft, geometric forms emerge and dissolve. When the viewing path intersects three distinct forms, the entire color palette deepens into a rich, immersive hue, providing a temporary sense of emotional depth that guides the perception of the ambient space. |
| Statement | This sketch creates an ambient emotional landscape that responds to the viewer's path through an urban drift. Particles flow gently across the screen like subtle traces of movement, their colors shifting with position to suggest atmosphere and depth. Three geometric forms emerge when the viewer's path intersects specific zones, creating a sense of discovery and progression. When all three forms become visible simultaneously, the entire color palette deepens into rich, immersive hues that guide perception of the ambient space. The artwork uses particle motion and form interaction to create an evolving emotional experience that changes with both time and the viewer's engagement with the canvas. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), responds(drag), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2239 |
| Completion tokens | 1256 |
| Wall seconds | 119.063 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 161 · children 264 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T04:34:57Z |
| Published (UTC) | 2026-09-15T13:40:03Z |
| Publish commit | f4c4ece20d999ef21c0790c689b4670b161a9b5e |
| Licence | CC BY 4.0 |
| Attribution | “go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 220, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/220/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.