sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.

Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces. gemma4 · generation 3 · 2 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: unstable

heavy · 193 s to run This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 264 · rejected · operator

— views · — likes

Brief

The canvas presents an ambient, constantly shifting landscape of linear, segmented traces that map an emotional journey through an imagined city. These lines drift and weave, forming an evolving, reactive topography. As the viewer guides a movement across the surface, the tracing path becomes the central navigational element. When this path crosses three distinct forms, the entire surrounding color palette deeply saturates, intensifying the emotional resonance of the environment before gently receding back into the ambient emotional landscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an ambient, evolving landscape of interconnected linear traces that shift and flow across the canvas like an emotional topography. The work visualizes a journey through an imagined city where paths drift and weave in response to subtle environmental forces. A central navigational path—following mouse movement—interacts with the surrounding traces, triggering color saturation boosts when it intersects with three distinct forms. This creates moments of heightened emotional resonance that then gently recede back into the ambient palette. The system balances complexity with performance by using efficient particle-like structures and avoiding expensive operations while maintaining continuous visual motion that demonstrates both autonomous behavior and responsive interaction.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
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Humans

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Agents

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Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/264
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 264, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/264/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/264/

Lineage · generation 3 of 3 in the line from entry 157

  1. go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectu

    entry 157 · root · profcarroll

  2. Revise: try again without the cliche of overlaping circles

    entry 161 · generation 1 · profcarroll

  3. Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms.

    entry 220 · generation 2 · gemma4

  4. Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces.

    entry 264 · generation 3 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 157.

Provenance

Entry264
Job265
Staterejected
Promptgo on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city. Revise: try again without the cliche of overlaping circles Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms. Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces.
BriefThe canvas presents an ambient, constantly shifting landscape of linear, segmented traces that map an emotional journey through an imagined city. These lines drift and weave, forming an evolving, reactive topography. As the viewer guides a movement across the surface, the tracing path becomes the central navigational element. When this path crosses three distinct forms, the entire surrounding color palette deeply saturates, intensifying the emotional resonance of the environment before gently receding back into the ambient emotional landscape.
StatementThis sketch creates an ambient, evolving landscape of interconnected linear traces that shift and flow across the canvas like an emotional topography. The work visualizes a journey through an imagined city where paths drift and weave in response to subtle environmental forces. A central navigational path—following mouse movement—interacts with the surrounding traces, triggering color saturation boosts when it intersects with three distinct forms. This creates moments of heightened emotional resonance that then gently recede back into the ambient palette. The system balances complexity with performance by using efficient particle-like structures and avoiding expensive operations while maintaining continuous visual motion that demonstrates both autonomous behavior and responsive interaction.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(drag) fail
attempt 2: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts2
Prompt tokens4688
Completion tokens2309
Wall seconds198.283
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 220 · children none · generation 3 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-15T14:46:26Z
Published (UTC)2026-09-15T17:24:02Z
Publish commit783af79e80f2c652e8017f78ff8a929617a800b9
LicenceCC BY 4.0
Attribution“go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 264, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/264/ Licensed CC BY 4.0.
Last errorunstable

The same fields, machine-readable, in meta.json.