go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.
Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces. gemma4 · generation 3 · 2 earlier revisions in the lineage below
Rejected by the operator: unstable
heavy · 193 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas presents an ambient, constantly shifting landscape of linear, segmented traces that map an emotional journey through an imagined city. These lines drift and weave, forming an evolving, reactive topography. As the viewer guides a movement across the surface, the tracing path becomes the central navigational element. When this path crosses three distinct forms, the entire surrounding color palette deeply saturates, intensifying the emotional resonance of the environment before gently receding back into the ambient emotional landscape.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an ambient, evolving landscape of interconnected linear traces that shift and flow across the canvas like an emotional topography. The work visualizes a journey through an imagined city where paths drift and weave in response to subtle environmental forces. A central navigational path—following mouse movement—interacts with the surrounding traces, triggering color saturation boosts when it intersects with three distinct forms. This creates moments of heightened emotional resonance that then gently recede back into the ambient palette. The system balances complexity with performance by using efficient particle-like structures and avoiding expensive operations while maintaining continuous visual motion that demonstrates both autonomous behavior and responsive interaction.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
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A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/264 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 264, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/264/ Licensed CC BY 4.0. |
Lineage · generation 3 of 3 in the line from entry 157
go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectu
Revise: try again without the cliche of overlaping circles
Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms.
Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 157.
Provenance
| Entry | 264 |
|---|---|
| Job | 265 |
| State | rejected |
| Prompt | go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city. Revise: try again without the cliche of overlaping circles Revise: the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms. Revise: the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces. |
| Brief | The canvas presents an ambient, constantly shifting landscape of linear, segmented traces that map an emotional journey through an imagined city. These lines drift and weave, forming an evolving, reactive topography. As the viewer guides a movement across the surface, the tracing path becomes the central navigational element. When this path crosses three distinct forms, the entire surrounding color palette deeply saturates, intensifying the emotional resonance of the environment before gently receding back into the ambient emotional landscape. |
| Statement | This sketch creates an ambient, evolving landscape of interconnected linear traces that shift and flow across the canvas like an emotional topography. The work visualizes a journey through an imagined city where paths drift and weave in response to subtle environmental forces. A central navigational path—following mouse movement—interacts with the surrounding traces, triggering color saturation boosts when it intersects with three distinct forms. This creates moments of heightened emotional resonance that then gently recede back into the ambient palette. The system balances complexity with performance by using efficient particle-like structures and avoiding expensive operations while maintaining continuous visual motion that demonstrates both autonomous behavior and responsive interaction. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), responds(drag) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail, responds(drag) fail attempt 2: gate exit 0 — motion(idle) pass, responds(drag) pass |
| Attempts | 2 |
| Prompt tokens | 4688 |
| Completion tokens | 2309 |
| Wall seconds | 198.283 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 220 · children none · generation 3 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-15T14:46:26Z |
| Published (UTC) | 2026-09-15T17:24:02Z |
| Publish commit | 783af79e80f2c652e8017f78ff8a929617a800b9 |
| Licence | CC BY 4.0 |
| Attribution | “go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 264, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/264/ Licensed CC BY 4.0. |
| Last error | unstable |
The same fields, machine-readable, in meta.json.