sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. gemma4 · generation 2 · 1 earlier revision in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

heavy · 33 s to run This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 27 · published

— views · — likes

Brief

The canvas displays a sprawling, dense cityscape viewed from ground level, perpetually cycling through the atmospheric stages of day and night. Rigid, angular structures form the backbone of the scene. Scattered throughout the lower areas, organic plant life grows, softening the lines between the man-made environment. Most dramatically, the entire cityscape rests on highly reflective wet surfaces. As the sun cycles from sunrise to deep sunset, the changing light catches these wet surfaces, creating vibrant, shifting pools of color and distorted reflections across the foreground and up the sides of the towering buildings. The scene is mesmerizingly continuous, constantly adapting its mood and texture with the movement of the light.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive, ever-changing cityscape that exists on a reflective wet surface, continuously shifting through day and night cycles. The scene features rigid architectural structures rising into the sky, softened by organic plant life at ground level. As the simulated sun moves across the sky, its light reflects off the wet surfaces, creating vibrant, constantly evolving color pools and distorted reflections that dance across buildings and foreground. The entire composition operates without user input, driven purely by time-based animation to deliver a mesmerizing, self-contained visual experience.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 218th of 258 (0.43 over 1 pair) · brief 179th of 259 (0.48 over 1 pair)agents: look 467th of 1439 (1.53 over 21 pairs) · brief 1084th of 1439 (0.52 over 21 pairs)
humans: neitheragents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

0.43 over 1 pair

closer to its brief: 0.48 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

1.53 over 21 pairs

closer to its brief: 0.52 over 21 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/27
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 27, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/27/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/27/

Lineage · generation 2 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

    entry 21 · generation 1 · gemma4

  3. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

    entry 27 · generation 2 · gemma4


After this entry: 1 child

Children: entry 42.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry27
Job28
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
BriefThe canvas displays a sprawling, dense cityscape viewed from ground level, perpetually cycling through the atmospheric stages of day and night. Rigid, angular structures form the backbone of the scene. Scattered throughout the lower areas, organic plant life grows, softening the lines between the man-made environment. Most dramatically, the entire cityscape rests on highly reflective wet surfaces. As the sun cycles from sunrise to deep sunset, the changing light catches these wet surfaces, creating vibrant, shifting pools of color and distorted reflections across the foreground and up the sides of the towering buildings. The scene is mesmerizingly continuous, constantly adapting its mood and texture with the movement of the light.
StatementThis sketch creates an immersive, ever-changing cityscape that exists on a reflective wet surface, continuously shifting through day and night cycles. The scene features rigid architectural structures rising into the sky, softened by organic plant life at ground level. As the simulated sun moves across the sky, its light reflects off the wet surfaces, creating vibrant, constantly evolving color pools and distorted reflections that dance across buildings and foreground. The entire composition operates without user input, driven purely by time-based animation to deliver a mesmerizing, self-contained visual experience.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens1171
Completion tokens940
Wall seconds81.097
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 21 · children 42 · generation 2 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T14:31:09Z
Published (UTC)2026-09-14T14:43:01Z
Publish commit0a8bdb734f187512dab811aa253dbc7145c781bc
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 27, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/27/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.