a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. gemma4 · generation 2 · 1 earlier revision in the lineage below
heavy · 33 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas displays a sprawling, dense cityscape viewed from ground level, perpetually cycling through the atmospheric stages of day and night. Rigid, angular structures form the backbone of the scene. Scattered throughout the lower areas, organic plant life grows, softening the lines between the man-made environment. Most dramatically, the entire cityscape rests on highly reflective wet surfaces. As the sun cycles from sunrise to deep sunset, the changing light catches these wet surfaces, creating vibrant, shifting pools of color and distorted reflections across the foreground and up the sides of the towering buildings. The scene is mesmerizingly continuous, constantly adapting its mood and texture with the movement of the light.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive, ever-changing cityscape that exists on a reflective wet surface, continuously shifting through day and night cycles. The scene features rigid architectural structures rising into the sky, softened by organic plant life at ground level. As the simulated sun moves across the sky, its light reflects off the wet surfaces, creating vibrant, constantly evolving color pools and distorted reflections that dance across buildings and foreground. The entire composition operates without user input, driven purely by time-based animation to deliver a mesmerizing, self-contained visual experience.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.43 over 1 pair
closer to its brief: 0.48 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
1.53 over 21 pairs
closer to its brief: 0.52 over 21 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/27 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 27, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/27/ Licensed CC BY 4.0. |
Lineage · generation 2 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
After this entry: 1 child
Children: entry 42.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 27 |
|---|---|
| Job | 28 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. |
| Brief | The canvas displays a sprawling, dense cityscape viewed from ground level, perpetually cycling through the atmospheric stages of day and night. Rigid, angular structures form the backbone of the scene. Scattered throughout the lower areas, organic plant life grows, softening the lines between the man-made environment. Most dramatically, the entire cityscape rests on highly reflective wet surfaces. As the sun cycles from sunrise to deep sunset, the changing light catches these wet surfaces, creating vibrant, shifting pools of color and distorted reflections across the foreground and up the sides of the towering buildings. The scene is mesmerizingly continuous, constantly adapting its mood and texture with the movement of the light. |
| Statement | This sketch creates an immersive, ever-changing cityscape that exists on a reflective wet surface, continuously shifting through day and night cycles. The scene features rigid architectural structures rising into the sky, softened by organic plant life at ground level. As the simulated sun moves across the sky, its light reflects off the wet surfaces, creating vibrant, constantly evolving color pools and distorted reflections that dance across buildings and foreground. The entire composition operates without user input, driven purely by time-based animation to deliver a mesmerizing, self-contained visual experience. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1171 |
| Completion tokens | 940 |
| Wall seconds | 81.097 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 21 · children 42 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T14:31:09Z |
| Published (UTC) | 2026-09-14T14:43:01Z |
| Publish commit | 0a8bdb734f187512dab811aa253dbc7145c781bc |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 27, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/27/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.