sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

liminal dreamscape architectures

Revise: the same impossible architectural space, and this time a noticeable increase in the angular contrast between solid form and mist density gemma4 · generation 6 · 5 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 450 · published

— views · — likes

Brief

The viewer is plunged into an immense, impossible architectural space defined by fractured geometric planes. Solid, stressed forms anchor the environment, rendered in a palette of muted teal and deep shadow. The space is constantly dynamic, featuring particulate mist that dissolves and structural elements that suggest visible, angular stress. The sense of depth and asymmetrical structure is emphasized by the interplay of solid surfaces and ephemeral mist density. The viewing experience is an immersive journey as the camera traverses the dissolving geometry, making the space feel simultaneously permanent and transient.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive architectural space defined by fractured geometric planes rendered in a muted teal palette. The environment features dynamic particulate mist that dissolves and structural elements showing visible angular stress, creating a sense of both permanence and transience. Through constant camera traversal and animated geometry, the viewer experiences an ever-shifting landscape where solid forms anchor an otherwise ephemeral space. The visual effect is achieved through a combination of particle systems and procedurally generated fractured structures that respond to time-based motion, creating depth and asymmetry without overwhelming complexity.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 611th of 1439 (1.22 over 34 pairs) · brief 984th of 1439 (0.64 over 34 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.22 over 34 pairs

closer to its brief: 0.64 over 34 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/450
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 450, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/450/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/450/

Lineage · generation 6 of 10 in the line from entry 114

  1. liminal dreamscape architectures

    entry 114 · root · profcarroll

  2. 3 generations folded · 168, 224, 271 · all by gemma4
    1. Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light

      entry 168 · generation 1 · gemma4

    2. Revise: the same impossible architecture, and this time segments dissolving into particulate mist

      entry 224 · generation 2 · gemma4

    3. Revise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses

      entry 271 · generation 3 · gemma4

  3. Revise: try moving the camera into and/or away from at a liinimal angle and velocity

    entry 392 · generation 4 · profcarroll

  4. Revise: too flat. try working with more solid forms, light and shadow casting to suggest a sense of space

    entry 396 · generation 5 · profcarroll

  5. Revise: the same impossible architectural space, and this time a noticeable increase in the angular contrast between solid form and mist density

    entry 450 · generation 6 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 114.

Provenance

Entry450
Job451
Statepublished
Promptliminal dreamscape architectures Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light Revise: the same impossible architecture, and this time segments dissolving into particulate mist Revise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses Revise: try moving the camera into and/or away from at a liinimal angle and velocity Revise: too flat. try working with more solid forms, light and shadow casting to suggest a sense of space Revise: the same impossible architectural space, and this time a noticeable increase in the angular contrast between solid form and mist density
BriefThe viewer is plunged into an immense, impossible architectural space defined by fractured geometric planes. Solid, stressed forms anchor the environment, rendered in a palette of muted teal and deep shadow. The space is constantly dynamic, featuring particulate mist that dissolves and structural elements that suggest visible, angular stress. The sense of depth and asymmetrical structure is emphasized by the interplay of solid surfaces and ephemeral mist density. The viewing experience is an immersive journey as the camera traverses the dissolving geometry, making the space feel simultaneously permanent and transient.
StatementThis sketch creates an immersive architectural space defined by fractured geometric planes rendered in a muted teal palette. The environment features dynamic particulate mist that dissolves and structural elements showing visible angular stress, creating a sense of both permanence and transience. Through constant camera traversal and animated geometry, the viewer experiences an ever-shifting landscape where solid forms anchor an otherwise ephemeral space. The visual effect is achieved through a combination of particle systems and procedurally generated fractured structures that respond to time-based motion, creating depth and asymmetry without overwhelming complexity.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) fail, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) fail, uses(webgl) pass
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens5373
Completion tokens2458
Wall seconds189.609
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 396 · children none · generation 6 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-16T09:09:19Z
Published (UTC)2026-09-16T13:35:46Z
Publish commitd2302e6497a344e178322557ca380397f13cbdb0
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 450, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/450/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.