grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same sprawling, open-world cityscape, and this time the impact scorch marks visibly fade over a few seconds. gemma4 · generation 2 · 1 earlier revision in the lineage below
Rejected by the operator: rejected by operator
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Brief
The viewer experiences a sprawling, open-world cityscape populated by characters and vehicles. The primary method of interaction is controlling a player character or vehicle using directional inputs to traverse the map. Conflict is initiated by pressing a dedicated action key, which sends out an attack that visibly impacts the pavement. The core visual element of the environment is the temporary damage left by these attacks: they manifest as distinct scorch marks that remain on the pavement for a short duration before visibly and realistically fading away.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch presents a stylized cityscape rendered in WEBGL where viewers can interact with the environment by clicking to create scorch marks on the pavement. The scene features a grid of roads and towering buildings that define the urban layout, while damage particles appear at click locations and gradually fade away over time. The visual technique uses spherical particles with alpha transparency to simulate temporary surface damage that persists briefly before disappearing, creating a sense of interaction and temporal decay within the city environment.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/516 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 516, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/516/ Licensed CC BY 4.0. |
Lineage · generation 2 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same sprawling, open-world cityscape, and this time the impact scorch marks visibly fade over a few seconds.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Provenance
| Entry | 516 |
|---|---|
| Job | 517 |
| State | rejected |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same sprawling, open-world cityscape, and this time the impact scorch marks visibly fade over a few seconds. |
| Brief | The viewer experiences a sprawling, open-world cityscape populated by characters and vehicles. The primary method of interaction is controlling a player character or vehicle using directional inputs to traverse the map. Conflict is initiated by pressing a dedicated action key, which sends out an attack that visibly impacts the pavement. The core visual element of the environment is the temporary damage left by these attacks: they manifest as distinct scorch marks that remain on the pavement for a short duration before visibly and realistically fading away. |
| Statement | This sketch presents a stylized cityscape rendered in WEBGL where viewers can interact with the environment by clicking to create scorch marks on the pavement. The scene features a grid of roads and towering buildings that define the urban layout, while damage particles appear at click locations and gradually fade away over time. The visual technique uses spherical particles with alpha transparency to simulate temporary surface damage that persists briefly before disappearing, creating a sense of interaction and temporal decay within the city environment. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | uses(webgl), no_motion |
| Gate | attempt 1: gate exit 0 — no_motion pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2219 |
| Completion tokens | 731 |
| Wall seconds | 96.387 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 234 · children none · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-16T18:05:30Z |
| Published (UTC) | 2026-09-16T18:17:55Z |
| Publish commit | 625390ec9e2200e67b9e23f18aba57cf747826cf |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 516, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/516/ Licensed CC BY 4.0. |
| Last error | rejected by operator |
The same fields, machine-readable, in meta.json.