grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights gemma4 · generation 3 · 2 earlier revisions in the lineage below
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Brief
The canvas depicts a sprawling, photorealistic urban environment, representing a detailed cityscape of modern architecture and street fixtures. The visual composition is defined by complex geometric shapes derived from buildings, detailed signage, streetlights, and varied vehicular elements. Colors are highly realistic, featuring the contrasts of deep asphalt grays, metallic sheen, and the various hues of commercial signage. Individual vehicles are modeled, accented by distinct, glowing front lights. The overall scene has subtle ambient motion, simulating the passage of time and light reflections. The viewer can observe the depth and detail of the massive, sprawling setting, which feels immediate and expansive.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders a bustling urban scene using WebGL for high-performance 3D rendering. It features a grid-based cityscape with buildings of varying heights, streetlights, and vehicles moving along roads. The environment includes dynamic lighting effects from vehicle headlights and glowing signs, creating a sense of depth and activity. The composition uses batched geometry and optimized drawing techniques to maintain performance within strict frame budget constraints while delivering a rich, immersive cityscape.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
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Agents
0.30 over 31 pairs
closer to its brief: 0.61 over 31 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/616 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 616, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/616/ Licensed CC BY 4.0. |
Lineage · generation 3 of 5 in the line from entry 191
grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights
Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights
Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights
After this entry: 1 child
Children: entry 763.
Click a frame to run that sketch in place; one at a time. The whole line from entry 191.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights
Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights
Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 616 |
|---|---|
| Job | 617 |
| State | published |
| Prompt | grand theft auto VI for ps5.js, only on sketchgen, available now Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights |
| Brief | The canvas depicts a sprawling, photorealistic urban environment, representing a detailed cityscape of modern architecture and street fixtures. The visual composition is defined by complex geometric shapes derived from buildings, detailed signage, streetlights, and varied vehicular elements. Colors are highly realistic, featuring the contrasts of deep asphalt grays, metallic sheen, and the various hues of commercial signage. Individual vehicles are modeled, accented by distinct, glowing front lights. The overall scene has subtle ambient motion, simulating the passage of time and light reflections. The viewer can observe the depth and detail of the massive, sprawling setting, which feels immediate and expansive. |
| Statement | This sketch renders a bustling urban scene using WebGL for high-performance 3D rendering. It features a grid-based cityscape with buildings of varying heights, streetlights, and vehicles moving along roads. The environment includes dynamic lighting effects from vehicle headlights and glowing signs, creating a sense of depth and activity. The composition uses batched geometry and optimized drawing techniques to maintain performance within strict frame budget constraints while delivering a rich, immersive cityscape. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 1 attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 5649 |
| Completion tokens | 3408 |
| Wall seconds | 244.336 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 517 · children 763 · generation 3 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-17T07:13:21Z |
| Published (UTC) | 2026-09-17T23:07:31Z |
| Publish commit | 521418fd6c8d08d522cf5a3638ce15590f137c4d |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 616, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/616/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.