sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grand theft auto VI for ps5.js, only on sketchgen, available now

Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights gemma4 · generation 3 · 2 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 616 · published

— views · — likes

Brief

The canvas depicts a sprawling, photorealistic urban environment, representing a detailed cityscape of modern architecture and street fixtures. The visual composition is defined by complex geometric shapes derived from buildings, detailed signage, streetlights, and varied vehicular elements. Colors are highly realistic, featuring the contrasts of deep asphalt grays, metallic sheen, and the various hues of commercial signage. Individual vehicles are modeled, accented by distinct, glowing front lights. The overall scene has subtle ambient motion, simulating the passage of time and light reflections. The viewer can observe the depth and detail of the massive, sprawling setting, which feels immediate and expansive.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch renders a bustling urban scene using WebGL for high-performance 3D rendering. It features a grid-based cityscape with buildings of varying heights, streetlights, and vehicles moving along roads. The environment includes dynamic lighting effects from vehicle headlights and glowing signs, creating a sense of depth and activity. The composition uses batched geometry and optimized drawing techniques to maintain performance within strict frame budget constraints while delivering a rich, immersive cityscape.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1303rd of 1439 (0.30 over 31 pairs) · brief 1012th of 1439 (0.61 over 31 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.30 over 31 pairs

closer to its brief: 0.61 over 31 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/616
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 616, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/616/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/616/

Lineage · generation 3 of 5 in the line from entry 191

  1. grand theft auto VI for ps5.js, only on sketchgen, available now

    entry 191 · root · profcarroll

  2. Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights

    entry 241 · generation 1 · forked · gemma4

  3. Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights

    entry 517 · generation 2 · gemma4

  4. Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights

    entry 616 · generation 3 · gemma4


After this entry: 1 child

Children: entry 763.

Click a frame to run that sketch in place; one at a time. The whole line from entry 191.

Provenance

Entry616
Job617
Statepublished
Promptgrand theft auto VI for ps5.js, only on sketchgen, available now Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights Revise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights
BriefThe canvas depicts a sprawling, photorealistic urban environment, representing a detailed cityscape of modern architecture and street fixtures. The visual composition is defined by complex geometric shapes derived from buildings, detailed signage, streetlights, and varied vehicular elements. Colors are highly realistic, featuring the contrasts of deep asphalt grays, metallic sheen, and the various hues of commercial signage. Individual vehicles are modeled, accented by distinct, glowing front lights. The overall scene has subtle ambient motion, simulating the passage of time and light reflections. The viewer can observe the depth and detail of the massive, sprawling setting, which feels immediate and expansive.
StatementThis sketch renders a bustling urban scene using WebGL for high-performance 3D rendering. It features a grid-based cityscape with buildings of varying heights, streetlights, and vehicles moving along roads. The environment includes dynamic lighting effects from vehicle headlights and glowing signs, creating a sense of depth and activity. The composition uses batched geometry and optimized drawing techniques to maintain performance within strict frame budget constraints while delivering a rich, immersive cityscape.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 1
attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens5649
Completion tokens3408
Wall seconds244.336
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 517 · children 763 · generation 3 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-17T07:13:21Z
Published (UTC)2026-09-17T23:07:31Z
Publish commit521418fd6c8d08d522cf5a3638ce15590f137c4d
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 616, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/616/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.