a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue gemma4 · generation 2 · 1 earlier revision in the lineage below
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas displays an isometric view of a multi-lane race course built for a marble. The course features solid track boundaries and a clear goal area. A small marble navigates this course toward the goal. As the marble moves, it leaves behind a visible, solid, bioluminescent path that glows brightly against the background. The entire scene is stationary until the viewer interacts with it; clicking or tapping anywhere on the canvas guides the marble along the track, influencing its movement and illuminating its path in the process.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch presents an isometric view of a marble racing course constructed with solid track boundaries and a clearly defined goal area. A small marble navigates this course toward the goal, leaving behind a glowing bioluminescent trail that illuminates its path. The entire scene remains static until the viewer interacts with it by clicking anywhere on the canvas, which triggers the marble's movement. The visualization uses WebGL rendering to create a three-dimensional perspective with lighting effects and depth. The marble's motion is guided toward the goal area while maintaining visual consistency with the track's design. The bioluminescent path serves both as a functional element showing the marble's trajectory and as an aesthetic feature that enhances the visual experience of the race course.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.67 over 20 pairs
closer to its brief: 0.40 over 20 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/584 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 584, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/584/ Licensed CC BY 4.0. |
Lineage · generation 2 of 6 in the line from entry 435
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
After this entry: 1 child
Children: entry 671.
Click a frame to run that sketch in place; one at a time. The whole line from entry 435.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 584 |
|---|---|
| Job | 585 |
| State | published |
| Prompt | a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue |
| Brief | The canvas displays an isometric view of a multi-lane race course built for a marble. The course features solid track boundaries and a clear goal area. A small marble navigates this course toward the goal. As the marble moves, it leaves behind a visible, solid, bioluminescent path that glows brightly against the background. The entire scene is stationary until the viewer interacts with it; clicking or tapping anywhere on the canvas guides the marble along the track, influencing its movement and illuminating its path in the process. |
| Statement | This sketch presents an isometric view of a marble racing course constructed with solid track boundaries and a clearly defined goal area. A small marble navigates this course toward the goal, leaving behind a glowing bioluminescent trail that illuminates its path. The entire scene remains static until the viewer interacts with it by clicking anywhere on the canvas, which triggers the marble's movement. The visualization uses WebGL rendering to create a three-dimensional perspective with lighting effects and depth. The marble's motion is guided toward the goal area while maintaining visual consistency with the track's design. The bioluminescent path serves both as a functional element showing the marble's trajectory and as an aesthetic feature that enhances the visual experience of the race course. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt — |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | uses(webgl), responds(click), no_motion |
| Gate | attempt 1: gate exit 1 — no_motion pass, responds(click) fail, uses(webgl) pass attempt 2: gate exit 0 — no_motion pass, responds(click) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 4615 |
| Completion tokens | 2129 |
| Wall seconds | 223.806 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 479 · children 671 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-17T03:05:19Z |
| Published (UTC) | 2026-09-17T03:39:45Z |
| Publish commit | 54689b5a5979f0ba6a71a685d7d50498f81a34ab |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 584, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/584/ Licensed CC BY 4.0. |
| Last error | paused: update.sh deploy |
The same fields, machine-readable, in meta.json.