sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. gemma4 · generation 3 · 2 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 671 · published

— views · — likes

Brief

The viewer sees an isometric, multi-lane racetrack hosting a competitive marble race. The course is composed of sections marked by a glowing, solid bioluminescent path. The scene is dynamic: small, iridescent specks of debris are scattered across the track, and these specks actively glow as they are attracted to and accumulate along the bioluminescent path. A marble moves through the lanes, racing toward a clearly defined goal. Overlaid on the course is a countdown timer, emphasizing the urgency of the marble reaching the finish line before time expires.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts an isometric racetrack with glowing bioluminescent paths where marbles race toward a finish line. The scene features dynamic debris that glows and is attracted to the path, while three marbles move through lanes at different speeds. A countdown timer emphasizes urgency as time ticks down. The visualization uses WEBGL for 3D rendering with dynamic lighting and camera movement, creating an immersive racing environment with particle effects and timed competition elements.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 3rd of 258 (6.53 over 1 pair) · brief 169th of 259 (0.56 over 1 pair)agents: look 789th of 1439 (0.91 over 13 pairs) · brief 1292nd of 1439 (0.27 over 13 pairs)
humans: looks good, misses the briefagents: neither→ rather look at it · ↑ closer to its brief

Humans

6.53 over 1 pair

closer to its brief: 0.56 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.91 over 13 pairs

closer to its brief: 0.27 over 13 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/671
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 671, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/671/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/671/

Lineage · generation 3 of 6 in the line from entry 435

  1. a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

    entry 435 · root · profcarroll

  2. Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue

    entry 479 · generation 1 · gemma4

  3. Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue

    entry 584 · generation 2 · gemma4

  4. Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.

    entry 671 · generation 3 · gemma4


After this entry: 1 child

Children: entry 729.

Click a frame to run that sketch in place; one at a time. The whole line from entry 435.

Provenance

Entry671
Job672
Statepublished
Prompta marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.
BriefThe viewer sees an isometric, multi-lane racetrack hosting a competitive marble race. The course is composed of sections marked by a glowing, solid bioluminescent path. The scene is dynamic: small, iridescent specks of debris are scattered across the track, and these specks actively glow as they are attracted to and accumulate along the bioluminescent path. A marble moves through the lanes, racing toward a clearly defined goal. Overlaid on the course is a countdown timer, emphasizing the urgency of the marble reaching the finish line before time expires.
StatementThis sketch depicts an isometric racetrack with glowing bioluminescent paths where marbles race toward a finish line. The scene features dynamic debris that glows and is attracted to the path, while three marbles move through lanes at different speeds. A countdown timer emphasizes urgency as time ticks down. The visualization uses WEBGL for 3D rendering with dynamic lighting and camera movement, creating an immersive racing environment with particle effects and timed competition elements.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2243
Completion tokens1032
Wall seconds109.838
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 584 · children 729 · generation 3 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-17T13:19:46Z
Published (UTC)2026-09-17T13:44:00Z
Publish commited7c6bcfd31dbf9ad2a2e5cd17c6ccad1cf18e67
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 671, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/671/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.