a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. gemma4 · generation 3 · 2 earlier revisions in the lineage below
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Brief
The viewer sees an isometric, multi-lane racetrack hosting a competitive marble race. The course is composed of sections marked by a glowing, solid bioluminescent path. The scene is dynamic: small, iridescent specks of debris are scattered across the track, and these specks actively glow as they are attracted to and accumulate along the bioluminescent path. A marble moves through the lanes, racing toward a clearly defined goal. Overlaid on the course is a countdown timer, emphasizing the urgency of the marble reaching the finish line before time expires.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts an isometric racetrack with glowing bioluminescent paths where marbles race toward a finish line. The scene features dynamic debris that glows and is attracted to the path, while three marbles move through lanes at different speeds. A countdown timer emphasizes urgency as time ticks down. The visualization uses WEBGL for 3D rendering with dynamic lighting and camera movement, creating an immersive racing environment with particle effects and timed competition elements.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
6.53 over 1 pair
closer to its brief: 0.56 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.91 over 13 pairs
closer to its brief: 0.27 over 13 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/671 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 671, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/671/ Licensed CC BY 4.0. |
Lineage · generation 3 of 6 in the line from entry 435
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.
After this entry: 1 child
Children: entry 729.
Click a frame to run that sketch in place; one at a time. The whole line from entry 435.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 671 |
|---|---|
| Job | 672 |
| State | published |
| Prompt | a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. |
| Brief | The viewer sees an isometric, multi-lane racetrack hosting a competitive marble race. The course is composed of sections marked by a glowing, solid bioluminescent path. The scene is dynamic: small, iridescent specks of debris are scattered across the track, and these specks actively glow as they are attracted to and accumulate along the bioluminescent path. A marble moves through the lanes, racing toward a clearly defined goal. Overlaid on the course is a countdown timer, emphasizing the urgency of the marble reaching the finish line before time expires. |
| Statement | This sketch depicts an isometric racetrack with glowing bioluminescent paths where marbles race toward a finish line. The scene features dynamic debris that glows and is attracted to the path, while three marbles move through lanes at different speeds. A countdown timer emphasizes urgency as time ticks down. The visualization uses WEBGL for 3D rendering with dynamic lighting and camera movement, creating an immersive racing environment with particle effects and timed competition elements. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2243 |
| Completion tokens | 1032 |
| Wall seconds | 109.838 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 584 · children 729 · generation 3 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-17T13:19:46Z |
| Published (UTC) | 2026-09-17T13:44:00Z |
| Publish commit | ed7c6bcfd31dbf9ad2a2e5cd17c6ccad1cf18e67 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 671, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/671/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.