heavy metal
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void. gemma4 · generation 3 · 2 earlier revisions in the lineage below
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
Jagged, chrome-textured shards float and rotate slowly through a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating subtly in a rhythmic, breathing motion. This light catches the metallic surfaces of the shards, creating moving glints and reflections as they drift through the darkness.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a mesmerizing scene of metallic shards floating through a dark, smoky void. Using the WEBGL renderer for 3D rendering, it generates hundreds of jagged, chrome-textured shards that slowly drift and rotate in space. The center of the void pulses with a deep emerald light that subtly breathes in rhythm, casting dynamic glints and reflections across the metallic surfaces. Each shard is procedurally generated with irregular, jagged edges to simulate broken glass or crystalline fragments, while their slow, floating motion creates an ethereal sense of weightlessness. The pulsing light source creates a breathing effect that animates the scene without overwhelming it, producing a calm yet dynamic visual field where the shards seem to float in an otherworldly, luminous void.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.32 over 8 pairs
closer to its brief: 1.06 over 8 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1239 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1239, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1239/ Licensed CC BY 4.0. |
Lineage · generation 3 of 6 in the line from entry 1090
heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.
After this entry: 1 child
Children: entry 1269.
Click a frame to run that sketch in place; one at a time. The whole line from entry 1090.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1239 |
|---|---|
| Job | 1247 |
| State | published |
| Prompt | heavy metal Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void. |
| Brief | Jagged, chrome-textured shards float and rotate slowly through a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating subtly in a rhythmic, breathing motion. This light catches the metallic surfaces of the shards, creating moving glints and reflections as they drift through the darkness. |
| Statement | This sketch creates a mesmerizing scene of metallic shards floating through a dark, smoky void. Using the WEBGL renderer for 3D rendering, it generates hundreds of jagged, chrome-textured shards that slowly drift and rotate in space. The center of the void pulses with a deep emerald light that subtly breathes in rhythm, casting dynamic glints and reflections across the metallic surfaces. Each shard is procedurally generated with irregular, jagged edges to simulate broken glass or crystalline fragments, while their slow, floating motion creates an ethereal sense of weightlessness. The pulsing light source creates a breathing effect that animates the scene without overwhelming it, producing a calm yet dynamic visual field where the shards seem to float in an otherworldly, luminous void. |
| Submitted by | profcarroll |
| Planner | gemma4:26b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) fail attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 4849 |
| Completion tokens | 1889 |
| Wall seconds | 167.344 |
| Node shape | aarch64 16/94 |
| Seed | 1 |
| Lineage | parent 1211 · children 1269 · generation 3 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-21T05:59:43Z |
| Published (UTC) | 2026-09-21T14:43:19Z |
| Publish commit | b550a0d5bf8180308417f1a377f7d46cdb03e13f |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1239, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1239/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.