heavy metal
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces. gemma4 · generation 4 · 3 earlier revisions in the lineage below
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Brief
Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating rhythmically. This light casts slow, defined shadows across the metallic surfaces and produces bright emerald glints that catch on the shifting chrome textures.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dark, smoky void filled with jagged metallic shards that slowly float and rotate. At the center, a pulsating emerald light rhythmically illuminates the scene, casting defined shadows across the chrome surfaces and creating bright glints that catch on the shifting textures. The shards are procedurally generated with irregular, jagged shapes that give them a fragmented, crystalline appearance. The emerald light's pulsation creates a hypnotic rhythm that drives the entire scene, while the slow rotation of each shard adds to the dreamlike, meditative quality of the piece. The WEBGL renderer allows for proper 3D lighting and shadow effects, with each shard reflecting the central light source in different ways to create depth and metallic realism.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.03 over 16 pairs
closer to its brief: 0.31 over 16 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1269 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1269, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1269/ Licensed CC BY 4.0. |
Lineage · generation 4 of 6 in the line from entry 1090
heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.
After this entry: 1 child
Children: entry 1296.
Click a frame to run that sketch in place; one at a time. The whole line from entry 1090.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
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heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.
Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1269 |
|---|---|
| Job | 1276 |
| State | published |
| Prompt | heavy metal Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces. |
| Brief | Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating rhythmically. This light casts slow, defined shadows across the metallic surfaces and produces bright emerald glints that catch on the shifting chrome textures. |
| Statement | This sketch creates a dark, smoky void filled with jagged metallic shards that slowly float and rotate. At the center, a pulsating emerald light rhythmically illuminates the scene, casting defined shadows across the chrome surfaces and creating bright glints that catch on the shifting textures. The shards are procedurally generated with irregular, jagged shapes that give them a fragmented, crystalline appearance. The emerald light's pulsation creates a hypnotic rhythm that drives the entire scene, while the slow rotation of each shard adds to the dreamlike, meditative quality of the piece. The WEBGL renderer allows for proper 3D lighting and shadow effects, with each shard reflecting the central light source in different ways to create depth and metallic realism. |
| Submitted by | profcarroll |
| Planner | gemma4:26b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2369 |
| Completion tokens | 856 |
| Wall seconds | 99.714 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 1239 · children 1296 · generation 4 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-21T16:37:55Z |
| Published (UTC) | 2026-09-21T22:40:41Z |
| Publish commit | 82def7ecfaa6df81ddb617e309db38c357cdea60 |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1269, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1269/ Licensed CC BY 4.0. |
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