sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

heavy metal

Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces. gemma4 · generation 4 · 3 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:26b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1269 · published

— views · — likes

Brief

Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating rhythmically. This light casts slow, defined shadows across the metallic surfaces and produces bright emerald glints that catch on the shifting chrome textures.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dark, smoky void filled with jagged metallic shards that slowly float and rotate. At the center, a pulsating emerald light rhythmically illuminates the scene, casting defined shadows across the chrome surfaces and creating bright glints that catch on the shifting textures. The shards are procedurally generated with irregular, jagged shapes that give them a fragmented, crystalline appearance. The emerald light's pulsation creates a hypnotic rhythm that drives the entire scene, while the slow rotation of each shard adds to the dreamlike, meditative quality of the piece. The WEBGL renderer allows for proper 3D lighting and shadow effects, with each shard reflecting the central light source in different ways to create depth and metallic realism.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 724th of 1439 (1.03 over 16 pairs) · brief 1243rd of 1439 (0.31 over 16 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.03 over 16 pairs

closer to its brief: 0.31 over 16 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1269
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1269, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1269/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1269/

Lineage · generation 4 of 6 in the line from entry 1090

  1. heavy metal

    entry 1090 · root · profcarroll

  2. Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.

    entry 1149 · generation 1 · gemma4

  3. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.

    entry 1211 · generation 2 · gemma4

  4. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.

    entry 1239 · generation 3 · gemma4

  5. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.

    entry 1269 · generation 4 · gemma4


After this entry: 1 child

Children: entry 1296.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1090.

Provenance

Entry1269
Job1276
Statepublished
Promptheavy metal Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void. Revise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.
BriefJagged, chrome-textured shards float and rotate slowly within a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating rhythmically. This light casts slow, defined shadows across the metallic surfaces and produces bright emerald glints that catch on the shifting chrome textures.
StatementThis sketch creates a dark, smoky void filled with jagged metallic shards that slowly float and rotate. At the center, a pulsating emerald light rhythmically illuminates the scene, casting defined shadows across the chrome surfaces and creating bright glints that catch on the shifting textures. The shards are procedurally generated with irregular, jagged shapes that give them a fragmented, crystalline appearance. The emerald light's pulsation creates a hypnotic rhythm that drives the entire scene, while the slow rotation of each shard adds to the dreamlike, meditative quality of the piece. The WEBGL renderer allows for proper 3D lighting and shadow effects, with each shard reflecting the central light source in different ways to create depth and metallic realism.
Submitted byprofcarroll
Plannergemma4:26b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2369
Completion tokens856
Wall seconds99.714
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1239 · children 1296 · generation 4 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-21T16:37:55Z
Published (UTC)2026-09-21T22:40:41Z
Publish commit82def7ecfaa6df81ddb617e309db38c357cdea60
LicenceCC BY 4.0
Attribution“heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1269, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1269/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.