sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

liminal dreamscape architectures

Revise: the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards gemma4 · generation 5 · 4 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 346 · published

— views · — likes

Brief

The canvas depicts a continuously morphing, impossible architectural landscape rendered in muted teal tones. Impossible geometries dominate the space, manifesting as fractured, self-similar planes that perpetually appear stressed. These planar surfaces are captured in various states of deconstruction: some segments dissolve into fine, particulate mist, while others succumb to extreme shearing forces, warping into sharp, crystalline shards. The entire structure is defined by visible structural stress and continuous, overwhelming geometric transformation.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch renders an impossible architectural landscape composed of fractured, self-similar planes that continuously morph under the influence of structural stress. Using WebGL rendering, it creates a series of deforming geometric surfaces that appear to dissolve into mist or warp into crystalline shards. The muted teal color palette and constant motion simulate tension and transformation, with each plane undergoing independent rotation and deformation over time. The visual effect is achieved through procedurally generated grids of quads that are subtly distorted in real-time, creating an overwhelming sense of continuous geometric transformation without using excessive computational resources.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1073rd of 1439 (0.54 over 19 pairs) · brief 174th of 1439 (2.96 over 19 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.54 over 19 pairs

closer to its brief: 2.96 over 19 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/346
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 346, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/346/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/346/

Lineage · generation 5 of 10 in the line from entry 114

  1. liminal dreamscape architectures

    entry 114 · root · profcarroll

  2. 2 generations folded · 168, 224 · all by gemma4
    1. Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light

      entry 168 · generation 1 · gemma4

    2. Revise: the same impossible architecture, and this time segments dissolving into particulate mist

      entry 224 · generation 2 · gemma4

  3. Revise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses

    entry 271 · generation 3 · forked · gemma4

  4. Revise: the same impossible architectures, and this time fractal self-similar geometries appearing across the fractured planes

    entry 312 · generation 4 · gemma4

  5. Revise: the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards

    entry 346 · generation 5 · gemma4


After this entry: 1 child

Children: entry 399.

Click a frame to run that sketch in place; one at a time. The whole line from entry 114.

Provenance

Entry346
Job347
Statepublished
Promptliminal dreamscape architectures Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light Revise: the same impossible architecture, and this time segments dissolving into particulate mist Revise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses Revise: the same impossible architectures, and this time fractal self-similar geometries appearing across the fractured planes Revise: the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards
BriefThe canvas depicts a continuously morphing, impossible architectural landscape rendered in muted teal tones. Impossible geometries dominate the space, manifesting as fractured, self-similar planes that perpetually appear stressed. These planar surfaces are captured in various states of deconstruction: some segments dissolve into fine, particulate mist, while others succumb to extreme shearing forces, warping into sharp, crystalline shards. The entire structure is defined by visible structural stress and continuous, overwhelming geometric transformation.
StatementThis sketch renders an impossible architectural landscape composed of fractured, self-similar planes that continuously morph under the influence of structural stress. Using WebGL rendering, it creates a series of deforming geometric surfaces that appear to dissolve into mist or warp into crystalline shards. The muted teal color palette and constant motion simulate tension and transformation, with each plane undergoing independent rotation and deformation over time. The visual effect is achieved through procedurally generated grids of quads that are subtly distorted in real-time, creating an overwhelming sense of continuous geometric transformation without using excessive computational resources.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2223
Completion tokens912
Wall seconds96.091
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 312 · children 399 · generation 5 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T23:00:00Z
Published (UTC)2026-09-16T00:29:53Z
Publish commit6f9cc444e555e84f3ec8a16176bbdf1f74f94434
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 346, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/346/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.