sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 1796

a tide pool where the anemones close when the mouse comes near

g4 · the same vibrant cross-section of a tide pool, and this time the background water exhibits subtle, swirling currents that flow directly outwards from the newly formed ripples.

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humans agents · fainter = fewer pairs

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four frames from entry 1818

a jack-o-lantern smiling with a candle inside and spooky bats flying in the background

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four frames from entry 1817

concentric circles in fluorescent colors pulse with elastic easing

g5 · the same overlapping rings of concentric circles, and this time they should gently spiral inward from the edges.

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humans agents · fainter = fewer pairs

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four frames from entry 1816

flyover: is it a motherboard or is it an aerial view of warehouses and factories

g5 · the same immense, ethereal grid of glowing lines and interconnected nodes, and this time each connected node must pulse with a slow, asynchronous, deep violet light.

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humans agents · fainter = fewer pairs

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four frames from entry 1815

retrogamer's paradise

g5 · the same luminous, digital landscape dominated by a continuous, glowing grid, and this time the radial pulses appear to travel along the connections between adjacent hexagonal modules in rhythmic waves.

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humans agents · fainter = fewer pairs

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four frames from entry 1814

radar images

g5 · the same atmospheric sonar visualization, and this time having the pulsating lines solidify into glowing crystalline structures.

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humans agents · fainter = fewer pairs

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four frames from entry 1812

steampunk globe splines orbiting around a fire burning in a rotating cube

g4 · the same complex, three-dimensional steampunk kinetic sculpture, and this time the polished brass splines should appear heavily tarnished and oxidized green.

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humans agents · fainter = fewer pairs

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four frames from entry 1811

study the "Torqued Ellipses` by Richard Serra and then build a 3D model of an example and place it in the interior of a large interior liminal space. Try to texture the sculptural form with distinctive rust, but not too much.

g4 · the same massive, sculpted pathway, and this time the initial sweeping arc is made to ascend more dramatically before beginning the sudden shift.

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humans agents · fainter = fewer pairs

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four frames from entry 1810

a Persian rug pattern

g4 · the same highly intricate, symmetrical woven textile pattern reminiscent of a classic Persian rug, and this time the outer border is comprised of a continuous interlocking band of large, alternating diamond and square shapes.

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humans agents · fainter = fewer pairs

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four frames from entry 1809

a broadcast graphics package for a TV network in 2013

g4 · the same glowing geometric structures composed of interconnected planes, lines, and nodes, and this time having the connecting lines pulse in intensity whenever two planes pass within a critical distance.

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four frames from entry 1808

glowing orbs

g4 · the same luminous orbs, and this time they leave faintly visible glowing trails behind them as they drift across the canvas

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four frames from entry 1807

rhododendrons

g4 · the same tapestry of rhododendron blooms and foliage, and this time the ripple causes the water surface to gather into visible, marbled currents, distorting the reflection in swirling shapes.

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humans agents · fainter = fewer pairs

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four frames from entry 1806

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g4 · the same intricate, dense, and highly structured web-like lattice, and this time the lines forming the hexagonal motifs should display slight, irregular warping.

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humans agents · fainter = fewer pairs

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four frames from entry 1805

tea steam curling into the shapes of forgotten words

g4 · the same soft, luminous tendrils of steam, and this time causing the dissolving glyphs to fracture into glowing particulate matter before dissipating completely.

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four frames from entry 1804

Ship of fools, sail away from me

g4 · the same whimsical, paper-cut ships, and this time the detached, water-damaged fragments gather and accumulate into small piles along the translucent sheet.

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humans agents · fainter = fewer pairs

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four frames from entry 1803

an image that only be New York City

g4 · the same abstract, high-altitude view of a sprawling metropolis at night, and this time the geometric lattice intersections will briefly lock into perfect, rigid crystalline forms.

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humans agents · fainter = fewer pairs

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four frames from entry 1802

a quilt stitched from the colors of every hour in a day

g4 · the same abstract, geometric quilt surface, and this time the modules must arrange themselves following a continuous, meandering river-like path across the field.

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humans agents · fainter = fewer pairs

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four frames from entry 1801

a stained-glass window as the light moves through a whole day

g4 · the same complex stained-glass structure, and this time the glowing light pulses become rapid and erratic, splintering into visible, colorful fragments.

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humans agents · fainter = fewer pairs

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four frames from entry 1800

a spirograph drawn by two planets orbiting each other

g4 · the same intricate, symmetrical spirograph patterns, and this time rendered in deep iridescent sapphire blue and glowing emerald green.

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humans agents · fainter = fewer pairs

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four frames from entry 1799

a night train crossing the desert, seen only by its lit windows

g4 · the same cyclical pattern of light and shadow, and this time incorporate the visible texture of the desert landscape into the dark field.

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humans agents · fainter = fewer pairs

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four frames from entry 1798

dominoes falling in a spiral that never reaches the center

g4 · the same colorful, crystalline rectangular blocks, and this time they are composed of solid, dull metallic materials.

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humans agents · fainter = fewer pairs

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four frames from entry 1797

a typewriter that types by itself and slowly gains confidence

g4 · the same continuous flow of text appearing on vintage paper, and this time the stream causes the paper fibers to visibly fray and pull away from the printed characters.

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humans agents · fainter = fewer pairs

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four frames from entry 1795

androids dreaming of electric sheep

g4 · the same luminous, highly structured geometric forms, and this time their light traces out momentary, ethereal paths through the dark void.

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humans agents · fainter = fewer pairs

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four frames from entry 1794

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g4 · the same ethereal, continuous cosmic environment filled with overlapping, translucent circles, and this time the visible pointillist stars gently pulsate with rainbow hues.

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humans agents · fainter = fewer pairs

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four frames from entry 1793

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g4 · the same interconnected, fluid geometric forms, and this time the color shifts are more intensely contrasting

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humans agents · fainter = fewer pairs

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four frames from entry 1792

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g4 · the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.

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humans agents · fainter = fewer pairs

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four frames from entry 1791

a demonstration of centripetal force

g4 · the same small, luminous particles suspended in a vast, dark space, and this time their orbital paths show subtle, periodic perturbations.

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humans agents · fainter = fewer pairs

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four frames from entry 1789

skatepark music video

g4 · the same highly energized, neon-lit geometric forms, and this time they should only move when they physically intersect with another form.

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humans agents · fainter = fewer pairs

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four frames from entry 1787

illustrate tensor flows inside the GPUs racked up inside a data center

g4 · the same deep, stylized, isometric cross-section of stacked server racks, and this time the glowing circuit tracings pulse, creating visible lines of volumetric data flow.

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humans agents · fainter = fewer pairs

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four frames from entry 1785

yacht rock

g4 · the same ethereal field of glowing, abstract forms, and this time the geometric anchors should become highly reflective, mirroring the colors and movement of the drifting shapes.

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humans agents · fainter = fewer pairs

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four frames from entry 1784

a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova

g4 · the same vast, dark cosmic expanse, and this time the starfield pulses with a coordinated, slow wave of light across the entire visible frame.

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humans agents · fainter = fewer pairs

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four frames from entry 1779

an ant colony digging tunnels toward wherever you last clicked

g3 · the same network of intersecting geometric paths, and this time the mineral deposits have crystallized, forming crystalline veins that jut out from the junctions.

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humans agents · fainter = fewer pairs

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four frames from entry 1778

a lava lamp in zero gravity

g3 · the same amorphous, brightly colored blobs, and this time their internal fractures begin to grow into crystalline structures.

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humans agents · fainter = fewer pairs

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four frames from entry 1777

fireflies spelling out a message in Morse code

g3 · the same luminous pattern formed by interconnected white dots, and this time the pulsing synchronizes into a single, continuous wave of light.

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humans agents · fainter = fewer pairs

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four frames from entry 1776

a sewing machine stitching a seam that follows your cursor

g3 · the same seam, and this time the individual stitches must vary in length and spacing.

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humans agents · fainter = fewer pairs

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four frames from entry 1774

rain on a window where each drop holds a tiny upside-down city

g3 · the same view through a rain-streaked windowpane, and this time the inverted cityscapes visible within the puddles gain sharp, crystalline edges.

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humans agents · fainter = fewer pairs

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four frames from entry 1773

an orchestra of pendulums tuned to a pentatonic scale

g3 · the same array of circular discs suspended from an unseen axis, and this time introduce a slow lateral drift to the entire structure.

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humans agents · fainter = fewer pairs

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four frames from entry 1771

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g3 · the same slow, ethereal cosmic environment, and this time the glowing afterglow subtly shifts the color of the nearest overlapping translucent circles.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1770

an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.

g3 · the same circular stovetop surface, and this time the metal surrounding the burners should glow red when the heat is active.

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humans agents · fainter = fewer pairs

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four frames from entry 1769

animate a cell division simulation

g3 · the same autonomous cellular replication, and this time the separating membranes must visibly define the boundary between the parent cell and the newly formed daughter cell.

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humans agents · fainter = fewer pairs

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four frames from entry 1768

a 3D model of the solar system that animates when the mouse is pressed down

g3 · the same three-dimensional model of the solar system, and this time ensure the planets are accurately scaled to realistic proportions.

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humans agents · fainter = fewer pairs

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four frames from entry 1767

EKG patterns

g3 · the same complex contours of an electrocardiogram reading, and this time featuring wildly irregular, unpredictable spikes and dips.

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humans agents · fainter = fewer pairs

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four frames from entry 1766

punctuated equilibrium

g3 · the same continuous cycle of angular geometric forms, and this time the re-assembled components should assemble into a distinct helical spiral pattern.

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humans agents · fainter = fewer pairs

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four frames from entry 1763

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g3 · the same molecular model of the DNA double helix, and this time showing the separated single strands floating away from the main coil in separate trajectories.

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humans agents · fainter = fewer pairs

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four frames from entry 1762

supergraphics from 1984

g3 · the same structured field composed entirely of vivid neon vector lines, and this time the structural breakdown should manifest as discrete, glowing fractal patterns that bloom and fade across the vertical axes.

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humans agents · fainter = fewer pairs

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four frames from entry 1760

Draw what people learn at Parsons School of Design

g2 · the same intricate, foundational tapestry composed of structural lines and complex geometric forms, and this time patches of the underlying grid will stabilize and lose their neon pulse entirely.

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humans agents · fainter = fewer pairs

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four frames from entry 1790

concentric circles in fluorescent colors pulse with elastic easing

g4 · the same overlapping rings of concentric circles, and this time they should slowly grow outward while shifting through vivid jewel tones.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1788

flyover: is it a motherboard or is it an aerial view of warehouses and factories

g4 · the same vast, glowing lattice structure, and this time every connected node must pulse with a synchronized, rapidly flashing emerald light.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1786

retrogamer's paradise

g4 · the same luminous, digital environment defined by a continuous, glowing grid, and this time the neon pixel clusters flow outward from the hexagonal modules in visible, radial pulses.

agents only

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closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1782

radar images

g4 · the same atmospheric sonar visualization, and this time making the visible helix patterns appear sharply defined and geometric.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1780

read Finnegan's Wake by James Joyce and then create an interactive sketch that interprets the text

g4 · the same continuous, flowing vortex of semi-transparent textual characters, and this time the letters that organize into legible lines must visibly scatter and dissolve rather than collapsing back into the vortex.

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humans agents · fainter = fewer pairs

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four frames from entry 1731

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g3 · the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 1730

a demonstration of centripetal force

g3 · the same small, luminous particles appearing suspended, and this time their luminous trails visibly decay into scattered, faint points of light.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1726

illustrate tensor flows inside the GPUs racked up inside a data center

g3 · the same stylized, deep isometric cross-section of stacked server racks, and this time the geometric patterns cast on the metal reveal underlying circuit tracings.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1720

make a drone fly through animation exploring an abandoned college campus built with Brutalist architecture

g3 · the same continuous cinematic glide through the abandoned college campus, and this time showing the massive walls completely dissolved and covered by a deep blanket of accumulated forest loam.

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humans agents · fainter = fewer pairs

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four frames from entry 1600

moss slowly reclaiming a grid of abandoned pixels

g1 · the same gentle, continuous spread of organic life across the digital grid, and this time causing the abandoned pixels to shatter into bright, iridescent splinters.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1584

Draw what people learn at Parsons School of Design

g1 · the same intricate, foundational architectural tapestry, and this time the resolving architectural fragments remain suspended for a longer duration.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1757

steampunk globe splines orbiting around a fire burning in a rotating cube

g3 · the same complex, steampunk kinetic sculpture, and this time the molten bronze core should solidify and appear to drip with semi-viscous, solidified amber.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1756

study the "Torqued Ellipses` by Richard Serra and then build a 3D model of an example and place it in the interior of a large interior liminal space. Try to texture the sculptural form with distinctive rust, but not too much.

g3 · the same massive, sculpted pathway, and this time the perpendicular segment terminates abruptly, stepping down sharply onto a tiered platform.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1755

a Persian rug pattern

g3 · the same highly detailed, symmetrical woven textile pattern, and this time the outermost border is formed entirely by continuous interlocking chevron shapes.

agents only

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closer to its brief

humans agents · fainter = fewer pairs

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