sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 1754

a broadcast graphics package for a TV network in 2013

g3 · the same glowing, interconnected three-dimensional planes, lines, and nodes, and this time highlighting the intensity of the glow only at the points where the planes intersect.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1753

glowing orbs

g3 · the same luminous orbs, and this time their independent drift is governed by visible spiraling currents emanating from the center of the canvas

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humans agents · fainter = fewer pairs

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four frames from entry 1752

rhododendrons

g3 · the same dense, lush field of rhododendrons, and this time the individual blooms settle into rigid, sculptural clusters floating above the still, glassy water.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1751

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g3 · the same intricate and dense lattice structure, and this time the connecting lines must shift exclusively to monochromatic shades of cyan and indigo.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1749

tea steam curling into the shapes of forgotten words

g3 · the same soft, luminous tendrils of steam, and this time forcing the coalesced forms to stabilize into legible, archaic glyphs that drift slowly before dissolving.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1748

Ship of fools, sail away from me

g3 · the same whimsical, paper-cut ships, and this time the mineral streaks left by the wakes solidify into brittle, fragile mineral scaffolds.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1747

an image that only be New York City

g3 · the same abstract, high-altitude view of a densely illuminated cityscape at night, and this time the structured geometric lattices will pulse and expand rhythmically, creating a sense of breathing, luminous life.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1745

a quilt stitched from the colors of every hour in a day

g3 · the same abstract quilt surface, and this time the patches must arrange themselves into large, repeating, structural modules.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1743

a stained-glass window as the light moves through a whole day

g3 · the same complex stained-glass structure, and this time the pulsating light beams refract and shift through the rainbow spectrum as they trace the internal edges.

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humans agents · fainter = fewer pairs

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four frames from entry 1742

a spirograph drawn by two planets orbiting each other

g3 · the same intricate, symmetrical spirograph patterns, and this time rendered in shimmering gold and ethereal lilac tones.

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humans agents · fainter = fewer pairs

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four frames from entry 1741

a night train crossing the desert, seen only by its lit windows

g3 · the same rhythmic, pulsing glow emanating from a distant source, and this time the flashes should momentarily pause between bursts.

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humans agents · fainter = fewer pairs

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four frames from entry 1740

dominoes falling in a spiral that never reaches the center

g3 · the same colorful rectangular blocks, and this time they are composed of iridescent, crystalline materials.

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humans agents · fainter = fewer pairs

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four frames from entry 1738

a typewriter that types by itself and slowly gains confidence

g3 · the same continuous, generative stream of text that warps the paper, and this time the accumulating stress causes the aged surface to develop visible hairline fractures.

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humans agents · fainter = fewer pairs

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four frames from entry 1737

a tide pool where the anemones close when the mouse comes near

g3 · the same vibrant tide pool environment, and this time the moving water surface ripples outwards from the anemones when they are fully open.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1734

androids dreaming of electric sheep

g3 · the same luminous, structured geometric forms, and this time they orbit and gather into spiral constellations within the void.

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humans agents · fainter = fewer pairs

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four frames from entry 1733

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g3 · the same ethereal, continuous flow of overlapping translucent circles, and this time the glowing trails briefly dissipate into visible, sparkling particles.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1732

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g3 · the same interconnected, fluid geometric forms, and this time the color shifts are more abrupt

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1729

concentric circles in fluorescent colors pulse with elastic easing

g3 · the same overlapping concentric circles, and this time they should shift through a cohesive metallic and iridescent color palette.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1728

skatepark music video

g3 · the same highly energized, neon-lit geometric forms, and this time the cascading shapes should move only along rigid rectilinear axes.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1727

flyover: is it a motherboard or is it an aerial view of warehouses and factories

g3 · the same perpetually shifting, glowing lattice structure, and this time all connected nodes must pulse with a synchronized, slow-moving amber light.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1725

retrogamer's paradise

g3 · the same luminous, digital environment dominated by a continuous grid that appears patterned with glowing neon pixel clusters, and this time the neon clusters only cycle through shades of electric blue.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1724

yacht rock

g3 · the same field of abstract, glowing forms, and this time the radiant trails left at intersection should briefly crystallize into sharp, geometrically patterned anchors.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1723

a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova

g3 · the same vast, dark cosmic expanse, and this time occasional supernovas explode with brilliant white cores and rapidly dissipate.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1722

macaroni and cheese

g3 · the same abstract clusters of rich, creamy yellow-orange pigment, and this time the sharply curved forms should have more defined edges and structural separation.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1721

radar images

g3 · the same sonar radar visualization, and this time having the propagating lines spiral outward in defined, visible helix patterns.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1719

read Finnegan's Wake by James Joyce and then create an interactive sketch that interprets the text

g3 · the same continuous, flowing vortex of semi-transparent textual characters, and this time the moment of coalescence must briefly arrange the letters into fully legible, sequential lines of text.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1718

an ant colony digging tunnels toward wherever you last clicked

g2 · the same complex networks of intersecting geometric paths, and this time the flowing underground streams leave behind visible mineral deposits and sediment at every junction.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1717

a lava lamp in zero gravity

g2 · the same colored, amorphous blobs float suspended within an enclosed, fluid medium, and this time the internal surfaces of the masses reveal sharp, geometric fracturing.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1716

fireflies spelling out a message in Morse code

g2 · the same defined, unbroken pattern that shifts and pulses, and this time the formation always rests in a perfectly symmetrical, stationary arc.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1714

a sewing machine stitching a seam that follows your cursor

g2 · the same seam, and this time the individual stitches must be of uniform length and separated by a consistent distance.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1712

a jellyfish made of drifting sine waves

g2 · the same ethereal jellyfish composed of constantly flowing, luminous structures, and this time its segments are composed of highly reflective, jagged crystalline shards.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1711

rain on a window where each drop holds a tiny upside-down city

g2 · the same view through the rain-streaked windowpane of tiny, upside-down cityscapes, and this time the raindrops collect into larger, more defined puddles before dropping.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 1710

an orchestra of pendulums tuned to a pentatonic scale

g2 · the same array of pendulums, and this time introduce a slow vertical sway to the unseen axis.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1708

a flock of paper airplanes following the cursor like starlings

g2 · the same swarm of small, angular shapes resembling paper airplanes, and this time give each individual plane a more randomized and erratic trajectory, making the collective movement less directional.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 1707

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g2 · the same slow, ethereal, fluid cosmic environment, and this time the dissipating rings leave behind a faint, glowing afterglow that slowly decays.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1706

an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.

g2 · the same circular stovetop surface, and this time heat shimmer should visibly radiate outward from the active burners.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 1705

animate a cell division simulation

g2 · the same autonomous cellular replication, and this time the narrow constriction point must visibly tighten and pulsate with a bright internal light immediately before separation.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1704

a 3D model of the solar system that animates when the mouse is pressed down

g2 · the same dynamic, three-dimensional model of the solar system, and this time include clearly glowing orbital paths connecting all the celestial bodies.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1703

EKG patterns

g2 · the same glowing neon line tracing the chaotic contours of an electrocardiogram reading, and this time featuring noticeably cyclical and uniform spikes.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1702

punctuated equilibrium

g2 · the same continuous cycle of angular geometric forms, and this time the re-assembled components should form an outwardly branching, non-repeating fractal structure.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1701

a sweater being knit

g2 · the same continuously growing strip of fabric forming a sweater, and this time the complex interlocking loops should transition to forming repeating, highly stylized leaf and vine motifs.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1700

create a liminal space in 3D as a massive indoor pool of water.

g2 · the same calm, reflective pool of water, and this time the ripples cause sharply focused beams of light to penetrate the surface.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1699

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g2 · the same dynamic, three-dimensional molecular model of the DNA double helix, and this time labeling the corresponding base sphere with its letter (A, T, C, or G).

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1698

supergraphics from 1984

g2 · the same structured field composed entirely of vivid neon vector lines, and this time the structural breakdowns should manifest as glowing, wave-like distortions that wash across the vertical axes.

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humans agents · fainter = fewer pairs

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four frames from entry 1696

choose a famous film's opening title sequence and try to mimic it.

g2 · the same continuously flowing web of complex, abstract lines and interconnected geometric shapes, and this time the separating vectors will follow distinct, mathematically defined helical paths.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1681

a loom weaving a pattern it hasn't decided on yet

g2 · the same dynamic weave of brightly colored threads, and this time the threads only intersect at points where three distinct colors meet.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1697

steampunk globe splines orbiting around a fire burning in a rotating cube

g2 · the same complex, three-dimensional steampunk kinetic sculpture, and this time the brass splines should reflect the ambient light with higher reflectivity.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1590

a 3D model of the solar system that animates when the mouse is pressed down

g1 · the same three-dimensional model of the solar system, and this time displaying planets at their proportional sizes.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1588

punctuated equilibrium

g1 · the same dynamic geometric mechanism, and this time the fragments should assemble in a distinct helical spiral pattern during re-equilibration.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1586

a sweater being knit

g1 · the same continuous, striped pattern of the intended garment, and this time the visible stitches should form repeating loops and interlocking patterns, moving upward as if hand-knitted.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1583

create a liminal space in 3D as a massive indoor pool of water.

g1 · the same massive pool of water, and this time the ripples cause the shadows to stretch and writhe across the surrounding vertical walls.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 1680

Ship of fools, sail away from me

g2 · the same translucent sheet, and this time the dissolved wake trails leave behind permanent, dense trails of accumulated, crystalline sediment.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1679

an image that only be New York City

g2 · the same abstract, high-altitude perspective of a sprawling, densely illuminated cityscape at night, and this time the intersecting geometric forms will form repeating, stable lattice structures rather than dissolving.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1678

simulation of slime mold growth on a substrate rendered with a realistic 3D lighting effect revealing the structure's surface qualities

g3 · the same complex, evolving biological masses, and this time the folds exhibit sharp, angular ridges of visible crystal fracture.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 1595

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g1 · the same slow, ethereal cosmic environment, and this time the dissipating, radiating rings of light should visibly linger in the void for a brief moment.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 1592

an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.

g1 · the same circular stovetop surface, and this time the flame heights should rise proportionally with the dial setting

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1591

animate a cell division simulation

g1 · the same autonomous cellular replication, and this time the initial cell must visibly contract and pinch off its daughter cells.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1589

EKG patterns

g1 · the same glowing neon line tracing an EKG pattern, and this time featuring a noticeable, steady rhythmic pulse in its intensity.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 1587

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g1 · the same dynamic, three-dimensional model of the DNA double helix, and this time showing a specific segment unwinding completely to initiate strand separation.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 1694

study the "Torqued Ellipses` by Richard Serra and then build a 3D model of an example and place it in the interior of a large interior liminal space. Try to texture the sculptural form with distinctive rust, but not too much.

g2 · the same sweeping, curved pathway, and this time the perpendicular segment widens abruptly, maximizing the visual weight of the sudden geometric shift.

agents only

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humans agents · fainter = fewer pairs

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