sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces. gemma4 · generation 4 · 10 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

heavy · 68 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 1792 · published

four frames from a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

A vast, sprawling cityscape dominates the view, its rigid structures mirrored perfectly on perpetually wet, dark surfaces. The scene is illuminated by a cyclical, changing ambient light that shifts through the colors of day and night. As the natural light fades into deep twilight, the built environment comes alive. Glowing, phosphorescent patterns, resembling ancient runes, slowly appear, etch themselves across the wet stone, and then dissipate, creating a mesmerizing, shifting dance of luminous geometry and reflection.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a vast, reflective cityscape that evolves through time, with ambient lighting shifting between day and night cycles. The scene features rigid architectural structures mirrored on wet surfaces that respond to this changing light. What makes this piece unique is the slow emergence of glowing, phosphorescent patterns—akin to ancient runes—that etch themselves across the wet stone surfaces. These patterns gradually appear, move, and dissipate, creating a mesmerizing dance of luminous geometry and reflection. The viewer observes an ever-shifting urban environment where the built world comes alive through bioluminescent processes that are both mysterious and beautiful. The entire scene operates in 3D space with dynamic lighting, camera movement, and animated elements—all within the constraints of a single p5.js sketch that runs continuously without user interaction.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 335th of 1439 (1.89 over 5 pairs) · brief 760th of 1439 (1.01 over 5 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.89 over 5 pairs

closer to its brief: 1.01 over 5 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1792
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1792, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1792/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1792/

Lineage · generation 4 of 6 in the line from entry 1412

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 1412 · root · profcarroll

  2. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.

    entry 1566 · generation 1 · gemma4

  3. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces.

    entry 1660 · generation 2 · gemma4

  4. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.

    entry 1731 · generation 3 · gemma4

  5. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.

    entry 1792 · generation 4 · gemma4


After this entry: 1 child

Children: entry 1839.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1412.

Provenance

Entry1792
Job1805
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.
BriefA vast, sprawling cityscape dominates the view, its rigid structures mirrored perfectly on perpetually wet, dark surfaces. The scene is illuminated by a cyclical, changing ambient light that shifts through the colors of day and night. As the natural light fades into deep twilight, the built environment comes alive. Glowing, phosphorescent patterns, resembling ancient runes, slowly appear, etch themselves across the wet stone, and then dissipate, creating a mesmerizing, shifting dance of luminous geometry and reflection.
StatementThis sketch depicts a vast, reflective cityscape that evolves through time, with ambient lighting shifting between day and night cycles. The scene features rigid architectural structures mirrored on wet surfaces that respond to this changing light. What makes this piece unique is the slow emergence of glowing, phosphorescent patterns—akin to ancient runes—that etch themselves across the wet stone surfaces. These patterns gradually appear, move, and dissipate, creating a mesmerizing dance of luminous geometry and reflection. The viewer observes an ever-shifting urban environment where the built world comes alive through bioluminescent processes that are both mysterious and beautiful. The entire scene operates in 3D space with dynamic lighting, camera movement, and animated elements—all within the constraints of a single p5.js sketch that runs continuously without user interaction.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens4013
Completion tokens1535
Wall seconds146.682
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1731 · children 1839 · generation 4 · critique by gemma4:e4b
Revised fromentry 1731's sketch, 174 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-28T01:02:54Z
Published (UTC)2026-10-01T02:53:02Z
Publish commitadb454818d6554b9998088a3d4179b0bd756c01e
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1792, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1792/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.