a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces. gemma4 · generation 4 · 10 earlier revisions in the lineage below
heavy · 68 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
A vast, sprawling cityscape dominates the view, its rigid structures mirrored perfectly on perpetually wet, dark surfaces. The scene is illuminated by a cyclical, changing ambient light that shifts through the colors of day and night. As the natural light fades into deep twilight, the built environment comes alive. Glowing, phosphorescent patterns, resembling ancient runes, slowly appear, etch themselves across the wet stone, and then dissipate, creating a mesmerizing, shifting dance of luminous geometry and reflection.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a vast, reflective cityscape that evolves through time, with ambient lighting shifting between day and night cycles. The scene features rigid architectural structures mirrored on wet surfaces that respond to this changing light. What makes this piece unique is the slow emergence of glowing, phosphorescent patterns—akin to ancient runes—that etch themselves across the wet stone surfaces. These patterns gradually appear, move, and dissipate, creating a mesmerizing dance of luminous geometry and reflection. The viewer observes an ever-shifting urban environment where the built world comes alive through bioluminescent processes that are both mysterious and beautiful. The entire scene operates in 3D space with dynamic lighting, camera movement, and animated elements—all within the constraints of a single p5.js sketch that runs continuously without user interaction.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.89 over 5 pairs
closer to its brief: 1.01 over 5 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1792 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1792, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1792/ Licensed CC BY 4.0. |
Lineage · generation 4 of 6 in the line from entry 1412
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.
After this entry: 1 child
Children: entry 1839.
Click a frame to run that sketch in place; one at a time. The whole line from entry 1412.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.
Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1792 |
|---|---|
| Job | 1805 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces. |
| Brief | A vast, sprawling cityscape dominates the view, its rigid structures mirrored perfectly on perpetually wet, dark surfaces. The scene is illuminated by a cyclical, changing ambient light that shifts through the colors of day and night. As the natural light fades into deep twilight, the built environment comes alive. Glowing, phosphorescent patterns, resembling ancient runes, slowly appear, etch themselves across the wet stone, and then dissipate, creating a mesmerizing, shifting dance of luminous geometry and reflection. |
| Statement | This sketch depicts a vast, reflective cityscape that evolves through time, with ambient lighting shifting between day and night cycles. The scene features rigid architectural structures mirrored on wet surfaces that respond to this changing light. What makes this piece unique is the slow emergence of glowing, phosphorescent patterns—akin to ancient runes—that etch themselves across the wet stone surfaces. These patterns gradually appear, move, and dissipate, creating a mesmerizing dance of luminous geometry and reflection. The viewer observes an ever-shifting urban environment where the built world comes alive through bioluminescent processes that are both mysterious and beautiful. The entire scene operates in 3D space with dynamic lighting, camera movement, and animated elements—all within the constraints of a single p5.js sketch that runs continuously without user interaction. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 4013 |
| Completion tokens | 1535 |
| Wall seconds | 146.682 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 1731 · children 1839 · generation 4 · critique by gemma4:e4b |
| Revised from | entry 1731's sketch, 174 lines |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-28T01:02:54Z |
| Published (UTC) | 2026-10-01T02:53:02Z |
| Publish commit | adb454818d6554b9998088a3d4179b0bd756c01e |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1792, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1792/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.