sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the dissipating ripples leave faint, phosphorescent residue trails across the wet architectural surfaces. gemma4 · generation 6 · 12 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

heavy · 68 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 1879 · rejected · operator

four frames from a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited under a synthetic pointer
with the ghost pointer

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Brief

A vast, sprawling cityscape is illuminated by a cycle of bioluminescence that transitions through day and night cycles. Wet architectural surfaces highly reflect the changing ambient light, creating shimmering, dynamic patterns. The pulsing light source continually causes ripples across these wet surfaces, and these dissipating ripples leave behind faint, phosphorescent residue trails, which glow and shift as the ambient light conditions change.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a vast, reflective cityscape undergoing a continuous cycle of bioluminescent illumination. The architecture features wet surfaces that shimmer and reflect the dynamic lighting, which transitions smoothly through day and night. Pulsing light sources create ripples across these reflective surfaces, and as these ripples dissipate, they leave behind faint phosphorescent residue trails that continue to glow and shift in response to the ambient light conditions. The entire scene evolves organically without user input, driven by a time-based animation that creates an immersive, ever-changing urban environment.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1879
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1879, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1879/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1879/

Lineage · generation 6 of 6 in the line from entry 1412

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 1412 · root · profcarroll

  2. 3 generations folded · 1566, 1660, 1731 · all by gemma4
    1. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.

      entry 1566 · generation 1 · gemma4

    2. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces.

      entry 1660 · generation 2 · gemma4

    3. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.

      entry 1731 · generation 3 · gemma4

  3. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.

    entry 1792 · generation 4 · gemma4

  4. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

    entry 1839 · generation 5 · gemma4

  5. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the dissipating ripples leave faint, phosphorescent residue trails across the wet architectural surfaces.

    entry 1879 · generation 6 · gemma4


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Click a frame to run that sketch in place; one at a time. The whole line from entry 1412.

Provenance

Entry1879
Job1892
Staterejected
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the dissipating ripples leave faint, phosphorescent residue trails across the wet architectural surfaces.
BriefA vast, sprawling cityscape is illuminated by a cycle of bioluminescence that transitions through day and night cycles. Wet architectural surfaces highly reflect the changing ambient light, creating shimmering, dynamic patterns. The pulsing light source continually causes ripples across these wet surfaces, and these dissipating ripples leave behind faint, phosphorescent residue trails, which glow and shift as the ambient light conditions change.
StatementThis sketch depicts a vast, reflective cityscape undergoing a continuous cycle of bioluminescent illumination. The architecture features wet surfaces that shimmer and reflect the dynamic lighting, which transitions smoothly through day and night. Pulsing light sources create ripples across these reflective surfaces, and as these ripples dissipate, they leave behind faint phosphorescent residue trails that continue to glow and shift in response to the ambient light conditions. The entire scene evolves organically without user input, driven by a time-based animation that creates an immersive, ever-changing urban environment.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens3891
Completion tokens1605
Wall seconds139.013
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1839 · children none · generation 6 · critique by gemma4:e4b
Revised fromentry 1839's sketch, 144 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-10-04T20:06:34Z
Published (UTC)2026-10-05T03:54:12Z
Publish commit1886b0d15a38ae57f0c3d66a9ad9696239b898f7
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1879, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1879/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.