grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day gemma4 · generation 2 · 1 earlier revision in the lineage below
Rejected by the operator: prompt drfit
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Brief
The viewer sees a large, geometrically detailed open-world cityscape rendered in three dimensions. The environment is dynamic, featuring colossal buildings and paved ground that appear to be bathed in shifting light. As the simulated time of day progresses, the primary visual element is the natural movement of light, causing the buildings to cast long, dynamic shadows that stretch, shrink, and shift across the cityscape's expanse. The entire scene appears to breathe with the passage of an artificial day.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders a dynamic, three-dimensional cityscape using p5.js's WEBGL renderer. The scene features a grid of randomly placed buildings of varying heights and colors, set against a shifting sky that changes with the passage of simulated time. As the sun moves across the sky, casting light and creating shadows that stretch and shift across the city, the entire environment breathes with an artificial day-night cycle. The visual effect is achieved through geometric building blocks, dynamic lighting, and carefully placed shadows that respond to the sun's position, all rendered in real-time without any user interaction.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.33 over 1 pair
closer to its brief: 0.33 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/280 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 280, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/280/ Licensed CC BY 4.0. |
Lineage · generation 2 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
After this entry: 1 child
Children: entry 285.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Provenance
| Entry | 280 |
|---|---|
| Job | 281 |
| State | rejected |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day |
| Brief | The viewer sees a large, geometrically detailed open-world cityscape rendered in three dimensions. The environment is dynamic, featuring colossal buildings and paved ground that appear to be bathed in shifting light. As the simulated time of day progresses, the primary visual element is the natural movement of light, causing the buildings to cast long, dynamic shadows that stretch, shrink, and shift across the cityscape's expanse. The entire scene appears to breathe with the passage of an artificial day. |
| Statement | This sketch renders a dynamic, three-dimensional cityscape using p5.js's WEBGL renderer. The scene features a grid of randomly placed buildings of varying heights and colors, set against a shifting sky that changes with the passage of simulated time. As the sun moves across the sky, casting light and creating shadows that stretch and shift across the city, the entire environment breathes with an artificial day-night cycle. The visual effect is achieved through geometric building blocks, dynamic lighting, and carefully placed shadows that respond to the sun's position, all rendered in real-time without any user interaction. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1545 |
| Completion tokens | 791 |
| Wall seconds | 78.843 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 234 · children 285 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T16:14:31Z |
| Published (UTC) | 2026-09-15T17:24:06Z |
| Publish commit | 1b79115e0e808ba13bdcc8817c10ea3feff8f8a3 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 280, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/280/ Licensed CC BY 4.0. |
| Last error | prompt drfit |
The same fields, machine-readable, in meta.json.