grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: start over and go back to the original prompt, too much prompt drift profcarroll · generation 3 · 2 earlier revisions in the lineage below
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Brief
The canvas depicts a sprawling, simulated open-world cityscape. The viewer can navigate this detailed urban environment by controlling a character or a vehicle using directional controls, allowing for exploration across the sprawling streets and past massive buildings. An attacking action, triggered by a designated keypress, causes the controlled entity to strike an immediate, visible impact on the surrounding pavement.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a navigable open-world cityscape using p5.js's WEBGL renderer, where players can explore a sprawling urban environment. The scene features a grid-based city layout with buildings, roads, and interactive elements. A character can be moved through the environment using keyboard controls, and when the spacebar is pressed, the character performs an attack action that visually impacts the surrounding pavement. The implementation avoids performance bottlenecks by batching geometry calls and using efficient rendering techniques suitable for the frame budget constraints.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.15 over 43 pairs
closer to its brief: 0.27 over 43 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/285 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 285, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/285/ Licensed CC BY 4.0. |
Lineage · generation 3 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 285 |
|---|---|
| Job | 286 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift |
| Brief | The canvas depicts a sprawling, simulated open-world cityscape. The viewer can navigate this detailed urban environment by controlling a character or a vehicle using directional controls, allowing for exploration across the sprawling streets and past massive buildings. An attacking action, triggered by a designated keypress, causes the controlled entity to strike an immediate, visible impact on the surrounding pavement. |
| Statement | This sketch creates a navigable open-world cityscape using p5.js's WEBGL renderer, where players can explore a sprawling urban environment. The scene features a grid-based city layout with buildings, roads, and interactive elements. A character can be moved through the environment using keyboard controls, and when the spacebar is pressed, the character performs an attack action that visually impacts the surrounding pavement. The implementation avoids performance bottlenecks by batching geometry calls and using efficient rendering techniques suitable for the frame budget constraints. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 3296 |
| Completion tokens | 1936 |
| Wall seconds | 150.536 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 280 · children 324, 524 · generation 3 · critique by profcarroll |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-15T16:46:20Z |
| Published (UTC) | 2026-09-15T17:28:30Z |
| Publish commit | a6e69bd23095911a8e7c2b3ad75c54fd0668c350 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 285, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/285/ Licensed CC BY 4.0. |
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