grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day gemma4 · generation 4 · 3 earlier revisions in the lineage below
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Brief
The canvas displays an expansive, open-world cityscape composed of architectural forms rendered in depth. The streetscape is populated with detailed buildings that cast complex shadows across the pavement. These shadows are not static; they constantly shift and change throughout the scene, simulating the passage of time and the changing angle of the sun across the simulated day.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders an expansive urban environment using p5.js in WEBGL mode. It features a collection of randomly generated buildings with varying sizes and heights, arranged across a ground plane that represents the city street. The scene includes dynamic shadows cast by the buildings, which shift continuously to simulate the passage of time as the sun moves across the sky. The entire scene is animated without user interaction, demonstrating real-time lighting effects through the use of projected shadow geometry that updates each frame based on a calculated sun angle. The visual style emphasizes architectural forms and their interplay with light and shadow in an open-world cityscape.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.19 over 1 pair
closer to its brief: 0.45 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.17 over 32 pairs
closer to its brief: 0.38 over 32 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/524 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 524, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/524/ Licensed CC BY 4.0. |
Lineage · generation 4 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
After this entry: 1 child
Children: entry 622.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 524 |
|---|---|
| Job | 525 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day |
| Brief | The canvas displays an expansive, open-world cityscape composed of architectural forms rendered in depth. The streetscape is populated with detailed buildings that cast complex shadows across the pavement. These shadows are not static; they constantly shift and change throughout the scene, simulating the passage of time and the changing angle of the sun across the simulated day. |
| Statement | This sketch renders an expansive urban environment using p5.js in WEBGL mode. It features a collection of randomly generated buildings with varying sizes and heights, arranged across a ground plane that represents the city street. The scene includes dynamic shadows cast by the buildings, which shift continuously to simulate the passage of time as the sun moves across the sky. The entire scene is animated without user interaction, demonstrating real-time lighting effects through the use of projected shadow geometry that updates each frame based on a calculated sun angle. The visual style emphasizes architectural forms and their interplay with light and shadow in an open-world cityscape. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt — |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 2: gate exit 1 attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 5041 |
| Completion tokens | 2470 |
| Wall seconds | 199.003 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 285 · children 622 · generation 4 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-16T19:14:28Z |
| Published (UTC) | 2026-09-16T19:21:37Z |
| Publish commit | b5718874adcb2d9e4a11b31b0b0565a9d621d167 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 524, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/524/ Licensed CC BY 4.0. |
| Last error | paused: pause |
The same fields, machine-readable, in meta.json.