sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day gemma4 · generation 4 · 3 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 524 · published

— views · — likes

Brief

The canvas displays an expansive, open-world cityscape composed of architectural forms rendered in depth. The streetscape is populated with detailed buildings that cast complex shadows across the pavement. These shadows are not static; they constantly shift and change throughout the scene, simulating the passage of time and the changing angle of the sun across the simulated day.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch renders an expansive urban environment using p5.js in WEBGL mode. It features a collection of randomly generated buildings with varying sizes and heights, arranged across a ground plane that represents the city street. The scene includes dynamic shadows cast by the buildings, which shift continuously to simulate the passage of time as the sun moves across the sky. The entire scene is animated without user interaction, demonstrating real-time lighting effects through the use of projected shadow geometry that updates each frame based on a calculated sun angle. The visual style emphasizes architectural forms and their interplay with light and shadow in an open-world cityscape.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 250th of 258 (0.19 over 1 pair) · brief 216th of 259 (0.45 over 1 pair)agents: look 1388th of 1439 (0.17 over 32 pairs) · brief 1185th of 1439 (0.38 over 32 pairs)
humans: neitheragents: neither→ rather look at it · ↑ closer to its brief

Humans

0.19 over 1 pair

closer to its brief: 0.45 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.17 over 32 pairs

closer to its brief: 0.38 over 32 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/524
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 524, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/524/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/524/

Lineage · generation 4 of 10 in the line from entry 183

  1. grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

    entry 183 · root · profcarroll

  2. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement

    entry 234 · generation 1 · forked · gemma4

  3. Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day

    entry 280 · generation 2 · gemma4

  4. Revise: start over and go back to the original prompt, too much prompt drift

    entry 285 · generation 3 · profcarroll

  5. Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day

    entry 524 · generation 4 · gemma4


After this entry: 1 child

Children: entry 622.

Click a frame to run that sketch in place; one at a time. The whole line from entry 183.

Provenance

Entry524
Job525
Statepublished
Promptgrant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
BriefThe canvas displays an expansive, open-world cityscape composed of architectural forms rendered in depth. The streetscape is populated with detailed buildings that cast complex shadows across the pavement. These shadows are not static; they constantly shift and change throughout the scene, simulating the passage of time and the changing angle of the sun across the simulated day.
StatementThis sketch renders an expansive urban environment using p5.js in WEBGL mode. It features a collection of randomly generated buildings with varying sizes and heights, arranged across a ground plane that represents the city street. The scene includes dynamic shadows cast by the buildings, which shift continuously to simulate the passage of time as the sun moves across the sky. The entire scene is animated without user interaction, demonstrating real-time lighting effects through the use of projected shadow geometry that updates each frame based on a calculated sun angle. The visual style emphasizes architectural forms and their interplay with light and shadow in an open-world cityscape.
Submitted byprofcarroll
Plannergemma4:e4b · prompt —
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 2: gate exit 1
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens5041
Completion tokens2470
Wall seconds199.003
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 285 · children 622 · generation 4 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-16T19:14:28Z
Published (UTC)2026-09-16T19:21:37Z
Publish commitb5718874adcb2d9e4a11b31b0b0565a9d621d167
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 524, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/524/ Licensed CC BY 4.0.
Last errorpaused: pause

The same fields, machine-readable, in meta.json.