sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. gemma4 · generation 5 · 4 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 311 · published

— views · — likes

Brief

The canvas is filled with a chaotic, vibrant grid of retro pixel art shapes. The colors are vivid and constantly moving in a seemingly random pattern. When the cursor enters the area, the existing shapes scatter outward from the point of interaction. Instead of dissipating, these scattered pixels temporarily organize themselves into precise, visible geometric ripple patterns that expand outward, creating momentary, structured geometry within the overall chaos.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a vibrant, chaotic grid of pixel art shapes that animate and interact with user input. The canvas begins filled with thousands of colorful, randomly sized ellipses moving independently across the screen. When the user clicks anywhere, those pixels scatter outward from the point of interaction in a ripple effect, temporarily organizing into visible geometric patterns before returning to their chaotic motion. The visualization balances complexity with performance, using efficient particle systems and avoiding expensive operations like `loadPixels()` or `get()`. The result is a dynamic, responsive visual field that feels both organic and structured, embodying the tension between chaos and order described in the brief.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 125th of 258 (1.00 over 1 pair) · brief 129th of 259 (1.00 over 1 pair)agents: look 465th of 1439 (1.53 over 33 pairs) · brief 703rd of 1439 (1.12 over 33 pairs)
humans: looks good, on briefagents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

1.00 over 1 pair

closer to its brief: 1.00 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

1.53 over 33 pairs

closer to its brief: 1.12 over 33 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/311
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 311, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/311/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/311/

Lineage · generation 5 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 2 generations folded · 164, 167 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

  3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

    entry 223 · generation 3 · gemma4

  4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

    entry 270 · generation 4 · gemma4

  5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

    entry 311 · generation 5 · gemma4


After this entry: 1 child

Children: entry 345.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry311
Job312
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.
BriefThe canvas is filled with a chaotic, vibrant grid of retro pixel art shapes. The colors are vivid and constantly moving in a seemingly random pattern. When the cursor enters the area, the existing shapes scatter outward from the point of interaction. Instead of dissipating, these scattered pixels temporarily organize themselves into precise, visible geometric ripple patterns that expand outward, creating momentary, structured geometry within the overall chaos.
StatementThis sketch creates a vibrant, chaotic grid of pixel art shapes that animate and interact with user input. The canvas begins filled with thousands of colorful, randomly sized ellipses moving independently across the screen. When the user clicks anywhere, those pixels scatter outward from the point of interaction in a ripple effect, temporarily organizing into visible geometric patterns before returning to their chaotic motion. The visualization balances complexity with performance, using efficient particle systems and avoiding expensive operations like `loadPixels()` or `get()`. The result is a dynamic, responsive visual field that feels both organic and structured, embodying the tension between chaos and order described in the brief.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsresponds(drag), motion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(drag) fail
attempt 2: gate exit 1 — motion(idle) fail, responds(drag) pass
attempt 3: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts3
Prompt tokens5103
Completion tokens3219
Wall seconds219.124
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 270 · children 345 · generation 5 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-15T19:24:14Z
Published (UTC)2026-09-15T19:31:54Z
Publish commitd1edbbf4da3c19a6c63643fbb10bb0ab56a8ec4a
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 311, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/311/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.