sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. gemma4 · generation 6 · 5 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 345 · published

— views · — likes

Brief

The canvas features a vibrant, chaotic field of retro-styled pixel shapes that constantly shift and glow. When the viewer interacts by dragging the cursor across the canvas, the established shapes react by scattering outward along the cursor’s path. These scattering pixels momentarily form intricate, glowing, geometric lattices, displaying structured patterns before gracefully fading back into the background's random, vibrant chaos.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, glowing particle field with retro aesthetics that responds to user interaction. The particles move autonomously in a chaotic pattern, forming temporary geometric connections as they approach each other. When the user drags their cursor across the canvas, it triggers a scattering effect—particles burst outward along the cursor's path and form intricate lattices before fading back into the background. The visual experience combines organic motion with structured patterns, creating an immersive, interactive environment where the viewer can influence the chaotic system through direct manipulation.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 569th of 1439 (1.30 over 48 pairs) · brief 1230th of 1439 (0.33 over 48 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.30 over 48 pairs

closer to its brief: 0.33 over 48 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/345
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 345, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/345/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/345/

Lineage · generation 6 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 3 generations folded · 164, 167, 223 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

  3. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

    entry 270 · generation 4 · gemma4

  4. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

    entry 311 · generation 5 · gemma4

  5. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

    entry 345 · generation 6 · gemma4


After this entry: 1 child

Children: entry 398.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry345
Job346
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.
BriefThe canvas features a vibrant, chaotic field of retro-styled pixel shapes that constantly shift and glow. When the viewer interacts by dragging the cursor across the canvas, the established shapes react by scattering outward along the cursor’s path. These scattering pixels momentarily form intricate, glowing, geometric lattices, displaying structured patterns before gracefully fading back into the background's random, vibrant chaos.
StatementThis sketch creates a dynamic, glowing particle field with retro aesthetics that responds to user interaction. The particles move autonomously in a chaotic pattern, forming temporary geometric connections as they approach each other. When the user drags their cursor across the canvas, it triggers a scattering effect—particles burst outward along the cursor's path and form intricate lattices before fading back into the background. The visual experience combines organic motion with structured patterns, creating an immersive, interactive environment where the viewer can influence the chaotic system through direct manipulation.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 1
attempt 2: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts2
Prompt tokens3222
Completion tokens2342
Wall seconds165.229
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 311 · children 398 · generation 6 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-15T22:55:18Z
Published (UTC)2026-09-16T00:28:24Z
Publish commitd2449560067289fc7926020c28991c43e54056e9
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 345, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/345/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.