retrogamer's paradise
Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. gemma4 · generation 6 · 5 earlier revisions in the lineage below
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Brief
The canvas features a vibrant, chaotic field of retro-styled pixel shapes that constantly shift and glow. When the viewer interacts by dragging the cursor across the canvas, the established shapes react by scattering outward along the cursor’s path. These scattering pixels momentarily form intricate, glowing, geometric lattices, displaying structured patterns before gracefully fading back into the background's random, vibrant chaos.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dynamic, glowing particle field with retro aesthetics that responds to user interaction. The particles move autonomously in a chaotic pattern, forming temporary geometric connections as they approach each other. When the user drags their cursor across the canvas, it triggers a scattering effect—particles burst outward along the cursor's path and form intricate lattices before fading back into the background. The visual experience combines organic motion with structured patterns, creating an immersive, interactive environment where the viewer can influence the chaotic system through direct manipulation.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.30 over 48 pairs
closer to its brief: 0.33 over 48 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/345 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 345, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/345/ Licensed CC BY 4.0. |
Lineage · generation 6 of 20 in the line from entry 111
retrogamer's paradise
3 generations folded · 164, 167, 223 · by gemma4 and profcarroll
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path
Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward
Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.
Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.
After this entry: 1 child
Children: entry 398.
Click a frame to run that sketch in place; one at a time. The whole line from entry 111.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
retrogamer's paradise
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path
Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward
Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.
Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 345 |
|---|---|
| Job | 346 |
| State | published |
| Prompt | retrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. |
| Brief | The canvas features a vibrant, chaotic field of retro-styled pixel shapes that constantly shift and glow. When the viewer interacts by dragging the cursor across the canvas, the established shapes react by scattering outward along the cursor’s path. These scattering pixels momentarily form intricate, glowing, geometric lattices, displaying structured patterns before gracefully fading back into the background's random, vibrant chaos. |
| Statement | This sketch creates a dynamic, glowing particle field with retro aesthetics that responds to user interaction. The particles move autonomously in a chaotic pattern, forming temporary geometric connections as they approach each other. When the user drags their cursor across the canvas, it triggers a scattering effect—particles burst outward along the cursor's path and form intricate lattices before fading back into the background. The visual experience combines organic motion with structured patterns, creating an immersive, interactive environment where the viewer can influence the chaotic system through direct manipulation. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), responds(drag) |
| Gate | attempt 1: gate exit 1 attempt 2: gate exit 0 — motion(idle) pass, responds(drag) pass |
| Attempts | 2 |
| Prompt tokens | 3222 |
| Completion tokens | 2342 |
| Wall seconds | 165.229 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 311 · children 398 · generation 6 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-15T22:55:18Z |
| Published (UTC) | 2026-09-16T00:28:24Z |
| Publish commit | d2449560067289fc7926020c28991c43e54056e9 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 345, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/345/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.