sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake. gemma4 · generation 4 · 3 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 729 · published

— views · — likes

Brief

The canvas displays an isometric view of a multi-lane racetrack. Several spheres, representing marbles, navigate the course, moving with varying speeds toward a designated goal. The track itself is grounded in bright, solid colors, while the primary action is defined by light. As each marble rolls, it leaves behind a glowing, ephemeral trail of vibrant light that fades quickly, marking its path. The entire scene is animated, showing the constant movement of the competitive race and the formation and decay of the light trails. No direct input is required; the race unfolds automatically, drawing the viewer’s attention to the dynamic, illuminated ballet of the marbles.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch presents an isometric view of a multi-lane racetrack where marbles race autonomously, leaving behind glowing light trails that fade over time. The visualization uses WebGL rendering to create a three-dimensional perspective with bright, solid colors for the track and goal area. Each marble moves independently with varying speeds, following a dynamic path across the course while maintaining its own trail of luminous particles. The scene animates continuously without user input, showing the constant motion and formation of light trails that mark each marble's journey toward the goal. The visual effect emphasizes the competitive nature of the race through the interplay of movement, color, and the ephemeral quality of the glowing paths.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 461st of 1439 (1.54 over 19 pairs) · brief 169th of 1439 (3.00 over 19 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.54 over 19 pairs

closer to its brief: 3.00 over 19 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/729
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 729, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/729/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/729/

Lineage · generation 4 of 6 in the line from entry 435

  1. a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

    entry 435 · root · profcarroll

  2. Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue

    entry 479 · generation 1 · gemma4

  3. Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue

    entry 584 · generation 2 · gemma4

  4. Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.

    entry 671 · generation 3 · gemma4

  5. Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.

    entry 729 · generation 4 · gemma4


After this entry: 1 child

Children: entry 797.

Click a frame to run that sketch in place; one at a time. The whole line from entry 435.

Provenance

Entry729
Job730
Statepublished
Prompta marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
BriefThe canvas displays an isometric view of a multi-lane racetrack. Several spheres, representing marbles, navigate the course, moving with varying speeds toward a designated goal. The track itself is grounded in bright, solid colors, while the primary action is defined by light. As each marble rolls, it leaves behind a glowing, ephemeral trail of vibrant light that fades quickly, marking its path. The entire scene is animated, showing the constant movement of the competitive race and the formation and decay of the light trails. No direct input is required; the race unfolds automatically, drawing the viewer’s attention to the dynamic, illuminated ballet of the marbles.
StatementThis sketch presents an isometric view of a multi-lane racetrack where marbles race autonomously, leaving behind glowing light trails that fade over time. The visualization uses WebGL rendering to create a three-dimensional perspective with bright, solid colors for the track and goal area. Each marble moves independently with varying speeds, following a dynamic path across the course while maintaining its own trail of luminous particles. The scene animates continuously without user input, showing the constant motion and formation of light trails that mark each marble's journey toward the goal. The visual effect emphasizes the competitive nature of the race through the interplay of movement, color, and the ephemeral quality of the glowing paths.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2258
Completion tokens1125
Wall seconds115.25
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 671 · children 797 · generation 4 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-17T20:00:25Z
Published (UTC)2026-09-17T21:22:24Z
Publish commit4d4f4b76b81aab5c9521633cbe37cbad89b790d1
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 729, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/729/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.