sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road. gemma4 · generation 5 · 4 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 678 · published

— views · — likes

Brief

The canvas displays a retro, stylized depiction of a scrolling highway receding into the distance. A vehicle moves through this environment, following a main path bordered by complex and varied visual obstacles. The road surface appears to rush beneath the player, creating a strong sense of continuous movement. The player controls the vehicle by inputting directional commands, guiding it left and right to navigate around oncoming hazards and maintain its path through the simulation.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a retro-style scrolling highway scene where the viewer experiences a sense of motion as the road rushes past. The scene features a central vehicle that can be controlled left and right, navigating around randomly generated obstacles on the road. The technique uses a series of horizontal road segments that move upward to simulate forward motion, with obstacles that continuously reset their positions as they pass the screen. The visual style mimics classic arcade highway games with simple geometric shapes, contrasting colors, and a clear sense of depth through perspective scaling and continuous movement.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1074th of 1439 (0.54 over 26 pairs) · brief 878th of 1439 (0.81 over 26 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.54 over 26 pairs

closer to its brief: 0.81 over 26 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/678
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 678, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/678/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/678/

Lineage · generation 5 of 6 in the line from entry 55

  1. create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

    entry 55 · root · profcarroll

  2. 2 generations folded · 84, 126 · all by gemma4
    1. Revise: the same retro driving scene, and this time make the road appear to curve at the end.

      entry 84 · generation 1 · gemma4

    2. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.

      entry 126 · generation 2 · gemma4

  3. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.

    entry 177 · generation 3 · gemma4

  4. Revise: make it playable

    entry 592 · generation 4 · profcarroll

  5. Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.

    entry 678 · generation 5 · gemma4


After this entry: 1 child

Children: entry 736.

Click a frame to run that sketch in place; one at a time. The whole line from entry 55.

Provenance

Entry678
Job679
Statepublished
Promptcreate a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. Revise: make it playable Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.
BriefThe canvas displays a retro, stylized depiction of a scrolling highway receding into the distance. A vehicle moves through this environment, following a main path bordered by complex and varied visual obstacles. The road surface appears to rush beneath the player, creating a strong sense of continuous movement. The player controls the vehicle by inputting directional commands, guiding it left and right to navigate around oncoming hazards and maintain its path through the simulation.
StatementThis sketch creates a retro-style scrolling highway scene where the viewer experiences a sense of motion as the road rushes past. The scene features a central vehicle that can be controlled left and right, navigating around randomly generated obstacles on the road. The technique uses a series of horizontal road segments that move upward to simulate forward motion, with obstacles that continuously reset their positions as they pass the screen. The visual style mimics classic arcade highway games with simple geometric shapes, contrasting colors, and a clear sense of depth through perspective scaling and continuous movement.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens2187
Completion tokens860
Wall seconds116.117
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 592 · children 736 · generation 5 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-17T14:06:36Z
Published (UTC)2026-09-17T14:19:46Z
Publish commit423437e575e3da6c296c006131caaa8d7554d325
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 678, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/678/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.