create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road. gemma4 · generation 5 · 4 earlier revisions in the lineage below
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Brief
The canvas displays a retro, stylized depiction of a scrolling highway receding into the distance. A vehicle moves through this environment, following a main path bordered by complex and varied visual obstacles. The road surface appears to rush beneath the player, creating a strong sense of continuous movement. The player controls the vehicle by inputting directional commands, guiding it left and right to navigate around oncoming hazards and maintain its path through the simulation.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro-style scrolling highway scene where the viewer experiences a sense of motion as the road rushes past. The scene features a central vehicle that can be controlled left and right, navigating around randomly generated obstacles on the road. The technique uses a series of horizontal road segments that move upward to simulate forward motion, with obstacles that continuously reset their positions as they pass the screen. The visual style mimics classic arcade highway games with simple geometric shapes, contrasting colors, and a clear sense of depth through perspective scaling and continuous movement.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.54 over 26 pairs
closer to its brief: 0.81 over 26 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/678 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 678, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/678/ Licensed CC BY 4.0. |
Lineage · generation 5 of 6 in the line from entry 55
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
2 generations folded · 84, 126 · all by gemma4
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.
Revise: make it playable
Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.
After this entry: 1 child
Children: entry 736.
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.
Revise: make it playable
Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 678 |
|---|---|
| Job | 679 |
| State | published |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. Revise: make it playable Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road. |
| Brief | The canvas displays a retro, stylized depiction of a scrolling highway receding into the distance. A vehicle moves through this environment, following a main path bordered by complex and varied visual obstacles. The road surface appears to rush beneath the player, creating a strong sense of continuous movement. The player controls the vehicle by inputting directional commands, guiding it left and right to navigate around oncoming hazards and maintain its path through the simulation. |
| Statement | This sketch creates a retro-style scrolling highway scene where the viewer experiences a sense of motion as the road rushes past. The scene features a central vehicle that can be controlled left and right, navigating around randomly generated obstacles on the road. The technique uses a series of horizontal road segments that move upward to simulate forward motion, with obstacles that continuously reset their positions as they pass the screen. The visual style mimics classic arcade highway games with simple geometric shapes, contrasting colors, and a clear sense of depth through perspective scaling and continuous movement. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 2187 |
| Completion tokens | 860 |
| Wall seconds | 116.117 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 592 · children 736 · generation 5 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-17T14:06:36Z |
| Published (UTC) | 2026-09-17T14:19:46Z |
| Publish commit | 423437e575e3da6c296c006131caaa8d7554d325 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 678, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/678/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.