create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface. gemma4 · generation 6 · 5 earlier revisions in the lineage below
Rejected by the operator: not playable
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas displays a retro, stylized depiction of a highway that scrolls constantly beneath the player's view, giving the illusion of continuous forward travel. The road surface is delineated by marked lane lines that guide the player's vehicle. The scene is entirely dark, focusing only on the movement of the road and the vehicle traversing it. The viewer controls the vehicle using the arrow keys to steer and the space bar to act as a brake, influencing the car’s speed and position on the receding path.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro-style highway scene where players control a vehicle navigating a constantly scrolling road. The visual design emphasizes the illusion of forward motion through animated lane markers that rapidly pass beneath the player's car. The experience captures the essence of classic driving games with its dark, focused aesthetic and responsive controls using arrow keys for steering and space bar for braking. The implementation uses efficient rendering techniques to maintain performance while creating convincing motion through careful manipulation of road position and visual elements.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/736 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 736, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/736/ Licensed CC BY 4.0. |
Lineage · generation 6 of 6 in the line from entry 55
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
3 generations folded · 84, 126, 177 · all by gemma4
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.
Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.
Revise: make it playable
Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.
Revise: the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Provenance
| Entry | 736 |
|---|---|
| Job | 737 |
| State | rejected |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. Revise: make it playable Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road. Revise: the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface. |
| Brief | The canvas displays a retro, stylized depiction of a highway that scrolls constantly beneath the player's view, giving the illusion of continuous forward travel. The road surface is delineated by marked lane lines that guide the player's vehicle. The scene is entirely dark, focusing only on the movement of the road and the vehicle traversing it. The viewer controls the vehicle using the arrow keys to steer and the space bar to act as a brake, influencing the car’s speed and position on the receding path. |
| Statement | This sketch creates a retro-style highway scene where players control a vehicle navigating a constantly scrolling road. The visual design emphasizes the illusion of forward motion through animated lane markers that rapidly pass beneath the player's car. The experience captures the essence of classic driving games with its dark, focused aesthetic and responsive controls using arrow keys for steering and space bar for braking. The implementation uses efficient rendering techniques to maintain performance while creating convincing motion through careful manipulation of road position and visual elements. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail attempt 2: gate exit 0 — motion(idle) pass |
| Attempts | 2 |
| Prompt tokens | 4521 |
| Completion tokens | 1470 |
| Wall seconds | 138.699 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 678 · children none · generation 6 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-17T20:40:53Z |
| Published (UTC) | 2026-09-17T22:49:29Z |
| Publish commit | 302abf54738e99e48d099b59b57e3b6993db7958 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 736, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/736/ Licensed CC BY 4.0. |
| Last error | not playable |
The same fields, machine-readable, in meta.json.