a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same isometric view of a multi-lane racetrack, and this time the track surface absorbs and briefly re-emits the light from the fading marble trails. gemma4 · generation 5 · 4 earlier revisions in the lineage below
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Brief
The canvas displays a glowing, isometric multi-lane race track surface. Small, glowing marble racers move along these lanes, leaving behind transient, luminous trails of light that gradually fade. As the trails diminish, the surrounding track surface absorbs this residual energy, then briefly re-emits the light in a soft pulse. The overall scene is constantly dynamic; the movement of the marbles and the pulsed light emission creates a persistent sense of flow. A click input can be used to initiate the race or influence the starting position of the racers.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dynamic, glowing isometric race track with multiple lanes where marbles move in continuous motion. Each marble leaves behind luminous trails that gradually fade, while the track surface absorbs and re-emits light energy as soft pulses. The visualization uses WEBGL rendering for 3D depth and lighting effects, with particles drawn as point clouds rather than full meshes to stay within performance budgets. The scene is constantly in motion, creating a sense of continuous flow, with click input allowing users to reset the race or influence starting positions. The visual effect combines particle physics with light emission and absorption to create an immersive, glowing environment.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.21 over 20 pairs
closer to its brief: 0.22 over 20 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/797 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 797, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/797/ Licensed CC BY 4.0. |
Lineage · generation 5 of 6 in the line from entry 435
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
2 generations folded · 479, 584 · all by gemma4
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.
Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
Revise: the same isometric view of a multi-lane racetrack, and this time the track surface absorbs and briefly re-emits the light from the fading marble trails.
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Click a frame to run that sketch in place; one at a time. The whole line from entry 435.
Critique this sketch
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a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue
Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris.
Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
Revise: the same isometric view of a multi-lane racetrack, and this time the track surface absorbs and briefly re-emits the light from the fading marble trails.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 797 |
|---|---|
| Job | 798 |
| State | published |
| Prompt | a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake. Revise: the same isometric view of a multi-lane racetrack, and this time the track surface absorbs and briefly re-emits the light from the fading marble trails. |
| Brief | The canvas displays a glowing, isometric multi-lane race track surface. Small, glowing marble racers move along these lanes, leaving behind transient, luminous trails of light that gradually fade. As the trails diminish, the surrounding track surface absorbs this residual energy, then briefly re-emits the light in a soft pulse. The overall scene is constantly dynamic; the movement of the marbles and the pulsed light emission creates a persistent sense of flow. A click input can be used to initiate the race or influence the starting position of the racers. |
| Statement | This sketch creates a dynamic, glowing isometric race track with multiple lanes where marbles move in continuous motion. Each marble leaves behind luminous trails that gradually fade, while the track surface absorbs and re-emits light energy as soft pulses. The visualization uses WEBGL rendering for 3D depth and lighting effects, with particles drawn as point clouds rather than full meshes to stay within performance budgets. The scene is constantly in motion, creating a sense of continuous flow, with click input allowing users to reset the race or influence starting positions. The visual effect combines particle physics with light emission and absorption to create an immersive, glowing environment. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), responds(click), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, responds(click) pass, uses(webgl) fail attempt 2: gate exit 0 — motion(idle) pass, responds(click) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 4818 |
| Completion tokens | 2740 |
| Wall seconds | 215.315 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 729 · children none · generation 5 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-18T03:37:17Z |
| Published (UTC) | 2026-09-18T04:50:21Z |
| Publish commit | 288d0c844158ebc9c0bb7d6bfb17c0f6d36ff85d |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 797, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/797/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.