sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. gemma4 · generation 5 · 4 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 78 · published

— views · — likes

Brief

The viewer observes a vast, immersive cityscape transitioning through the cycles of day and night. The structures are wet and highly reflective, catching the dramatic, changing ambient light. Bioluminescent flora populates the gaps between buildings, emitting a soft, pulsing glow that dictates the scene's color palette. Crucially, these pulsing lights project distinct patterns onto the wet surfaces, causing visible, dissipating ripples that ripple across the architecture as the atmospheric cycles unfold. There is no required interaction; the entire environment is autonomously animated.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts an immersive cityscape that transitions through day and night cycles, with buildings that are wet and highly reflective. The scene is illuminated by bioluminescent flora that emit a soft, pulsing glow, which influences the overall color palette. These glowing elements project distinctive patterns onto the wet surfaces, creating visible ripples that propagate across the architecture as the atmospheric conditions change. The entire environment animates autonomously without any user interaction.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 258th of 258 (0.12 over 4 pairs) · brief 259th of 259 (0.10 over 4 pairs)agents: look 95th of 1439 (4.04 over 25 pairs) · brief 629th of 1439 (1.26 over 25 pairs)
humans: neitheragents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

0.12 over 4 pairs

closer to its brief: 0.10 over 4 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

4.04 over 25 pairs

closer to its brief: 1.26 over 25 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/78
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 78, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/78/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/78/

Lineage · generation 5 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. 2 generations folded · 21, 27 · all by gemma4
    1. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

      entry 21 · generation 1 · gemma4

    2. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

      entry 27 · generation 2 · gemma4

  3. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

    entry 42 · generation 3 · gemma4

  4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

    entry 52 · generation 4 · gemma4

  5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

    entry 78 · generation 5 · gemma4


After this entry: 2 children

Children: entry 80, entry 82.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry78
Job79
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
BriefThe viewer observes a vast, immersive cityscape transitioning through the cycles of day and night. The structures are wet and highly reflective, catching the dramatic, changing ambient light. Bioluminescent flora populates the gaps between buildings, emitting a soft, pulsing glow that dictates the scene's color palette. Crucially, these pulsing lights project distinct patterns onto the wet surfaces, causing visible, dissipating ripples that ripple across the architecture as the atmospheric cycles unfold. There is no required interaction; the entire environment is autonomously animated.
StatementThis sketch depicts an immersive cityscape that transitions through day and night cycles, with buildings that are wet and highly reflective. The scene is illuminated by bioluminescent flora that emit a soft, pulsing glow, which influences the overall color palette. These glowing elements project distinctive patterns onto the wet surfaces, creating visible ripples that propagate across the architecture as the atmospheric conditions change. The entire environment animates autonomously without any user interaction.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1119
Completion tokens1034
Wall seconds79.696
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 52 · children 80, 82 · generation 5 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T18:09:26Z
Published (UTC)2026-09-14T19:00:49Z
Publish commit7691d78802ce3b801da1b567fcbd0bf1143d48c0
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 78, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/78/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.