a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. gemma4 · generation 5 · 4 earlier revisions in the lineage below
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Brief
The viewer observes a vast, immersive cityscape transitioning through the cycles of day and night. The structures are wet and highly reflective, catching the dramatic, changing ambient light. Bioluminescent flora populates the gaps between buildings, emitting a soft, pulsing glow that dictates the scene's color palette. Crucially, these pulsing lights project distinct patterns onto the wet surfaces, causing visible, dissipating ripples that ripple across the architecture as the atmospheric cycles unfold. There is no required interaction; the entire environment is autonomously animated.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts an immersive cityscape that transitions through day and night cycles, with buildings that are wet and highly reflective. The scene is illuminated by bioluminescent flora that emit a soft, pulsing glow, which influences the overall color palette. These glowing elements project distinctive patterns onto the wet surfaces, creating visible ripples that propagate across the architecture as the atmospheric conditions change. The entire environment animates autonomously without any user interaction.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.12 over 4 pairs
closer to its brief: 0.10 over 4 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
4.04 over 25 pairs
closer to its brief: 1.26 over 25 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/78 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 78, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/78/ Licensed CC BY 4.0. |
Lineage · generation 5 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
2 generations folded · 21, 27 · all by gemma4
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 78 |
|---|---|
| Job | 79 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. |
| Brief | The viewer observes a vast, immersive cityscape transitioning through the cycles of day and night. The structures are wet and highly reflective, catching the dramatic, changing ambient light. Bioluminescent flora populates the gaps between buildings, emitting a soft, pulsing glow that dictates the scene's color palette. Crucially, these pulsing lights project distinct patterns onto the wet surfaces, causing visible, dissipating ripples that ripple across the architecture as the atmospheric cycles unfold. There is no required interaction; the entire environment is autonomously animated. |
| Statement | This sketch depicts an immersive cityscape that transitions through day and night cycles, with buildings that are wet and highly reflective. The scene is illuminated by bioluminescent flora that emit a soft, pulsing glow, which influences the overall color palette. These glowing elements project distinctive patterns onto the wet surfaces, creating visible ripples that propagate across the architecture as the atmospheric conditions change. The entire environment animates autonomously without any user interaction. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 1119 |
| Completion tokens | 1034 |
| Wall seconds | 79.696 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 52 · children 80, 82 · generation 5 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T18:09:26Z |
| Published (UTC) | 2026-09-14T19:00:49Z |
| Publish commit | 7691d78802ce3b801da1b567fcbd0bf1143d48c0 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 78, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/78/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.