a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: try again with a different color pallete profcarroll · generation 6 · 5 earlier revisions in the lineage below
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Brief
The canvas presents a deeply atmospheric, cyclical view of a futuristic cityscape. As the simulation cycles through the phases of day and night, the predominant color palette shifts, yet the environment remains wet and highly reflective. Bioluminescent flora scattered through the architecture pulses with soft, vibrant light, casting distinct, colorful projections across the slick, wet surfaces. This pulsating light triggers visible, dissipating ripples that expand across the ground and facades. The interaction is purely observational: the primary movement is the continuous, gradual transition of the atmospheric light, causing the reflections and ripples to cycle in perpetual motion.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a perpetually cycling atmospheric cityscape that transitions smoothly between day and night phases. The scene features bioluminescent flora that pulse with vibrant, shifting colors, casting ripples across the reflective wet surfaces of futuristic architecture. The entire environment operates through mathematical motion without user interaction, driven by time-based color transitions and procedural generation. The WebGL renderer creates a three-dimensional space where glowing elements interact dynamically with the environment, producing an immersive, ever-changing urban landscape that feels alive with subtle, organic movement.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.77 over 3 pairs
closer to its brief: 0.43 over 3 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
1.15 over 21 pairs
closer to its brief: 0.09 over 21 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/80 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 80, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/80/ Licensed CC BY 4.0. |
Lineage · generation 6 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
3 generations folded · 21, 27, 42 · all by gemma4
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
After this entry: 1 child
Children: entry 122.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 80 |
|---|---|
| Job | 81 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete |
| Brief | The canvas presents a deeply atmospheric, cyclical view of a futuristic cityscape. As the simulation cycles through the phases of day and night, the predominant color palette shifts, yet the environment remains wet and highly reflective. Bioluminescent flora scattered through the architecture pulses with soft, vibrant light, casting distinct, colorful projections across the slick, wet surfaces. This pulsating light triggers visible, dissipating ripples that expand across the ground and facades. The interaction is purely observational: the primary movement is the continuous, gradual transition of the atmospheric light, causing the reflections and ripples to cycle in perpetual motion. |
| Statement | This sketch creates a perpetually cycling atmospheric cityscape that transitions smoothly between day and night phases. The scene features bioluminescent flora that pulse with vibrant, shifting colors, casting ripples across the reflective wet surfaces of futuristic architecture. The entire environment operates through mathematical motion without user interaction, driven by time-based color transitions and procedural generation. The WebGL renderer creates a three-dimensional space where glowing elements interact dynamically with the environment, producing an immersive, ever-changing urban landscape that feels alive with subtle, organic movement. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1159 |
| Completion tokens | 823 |
| Wall seconds | 75.885 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 78 · children 122 · generation 6 · critique by profcarroll |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T18:16:33Z |
| Published (UTC) | 2026-09-14T18:17:06Z |
| Publish commit | a1c55ac121ef6e946cacc73e1ef629ad62d97f93 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 80, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/80/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.