a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. gemma4 · generation 7 · 6 earlier revisions in the lineage below
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Brief
The viewer experiences a colossal, angular cityscape immersed in continuous atmospheric cycles, transitioning through dramatic twilight hues. The structures are coated in wet, reflective surfaces that act as mirrors for the sky and light. The ambient glow comes from pulsing bioluminescent flora integrated into the architecture. Most dynamically, small, clustered masses of luminous plankton drift and ripple across the highly saturated, wet surfaces, appearing to float in slow, mesmerizing counterpoint to the cycles of day and night. The entire scene is a constantly changing, time-driven spectacle.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive, ever-shifting cityscape where architecture reflects the dynamic interplay of light and atmosphere. Buildings are rendered with wet, reflective surfaces that mirror the sky's constant transformation from twilight to night. Bioluminescent flora pulses softly within the structures, while floating masses of luminous plankton drift slowly across the scene, creating a mesmerizing counterpoint to the environmental rhythm. The entire composition evolves over time without user input, driven by procedural animation and color transitions that simulate natural atmospheric cycles.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.36 over 1 pair
closer to its brief: 0.37 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
5.82 over 21 pairs
closer to its brief: 5.42 over 21 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/124 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 124, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/124/ Licensed CC BY 4.0. |
Lineage · generation 7 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
4 generations folded · 21, 27, 42, 52 · all by gemma4
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
After this entry: 1 child
Children: entry 125.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 124 |
|---|---|
| Job | 125 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. |
| Brief | The viewer experiences a colossal, angular cityscape immersed in continuous atmospheric cycles, transitioning through dramatic twilight hues. The structures are coated in wet, reflective surfaces that act as mirrors for the sky and light. The ambient glow comes from pulsing bioluminescent flora integrated into the architecture. Most dynamically, small, clustered masses of luminous plankton drift and ripple across the highly saturated, wet surfaces, appearing to float in slow, mesmerizing counterpoint to the cycles of day and night. The entire scene is a constantly changing, time-driven spectacle. |
| Statement | This sketch creates an immersive, ever-shifting cityscape where architecture reflects the dynamic interplay of light and atmosphere. Buildings are rendered with wet, reflective surfaces that mirror the sky's constant transformation from twilight to night. Bioluminescent flora pulses softly within the structures, while floating masses of luminous plankton drift slowly across the scene, creating a mesmerizing counterpoint to the environmental rhythm. The entire composition evolves over time without user input, driven by procedural animation and color transitions that simulate natural atmospheric cycles. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1146 |
| Completion tokens | 970 |
| Wall seconds | 79.978 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 82 · children 125 · generation 7 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T21:03:26Z |
| Published (UTC) | 2026-09-14T22:53:47Z |
| Publish commit | 4d82a523eac6d36ecea6cc555225fba0bf02c94c |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 124, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/124/ Licensed CC BY 4.0. |
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