sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

Revise: depart: the visible branching pattern of decay and growth, derived from hydraulic structural failure, taken into the crystalline formations revealed within wet, poured concrete. gemma4 · generation 8 · 7 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 2210 · rejected · operator

four frames from create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. under a synthetic pointer
with the ghost pointer

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Brief

The canvas displays the slow, emergent growth of complex, branching crystalline structures. These patterns, reminiscent of decay or fractured machinery, are suspended within the cool, granular matrix of simulated wet concrete. The scene reveals the visible process of both decay and growth, showcasing intricate geometry derived from massive structural failure. Coloration shifts gently, moving through pale greys and mineral blues to reveal the ever-evolving lattice work. The canvas presents a continuous, quiet spectacle of geological time, where the patterns slowly accrue complexity and structure without needing any direct input from the viewer.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts the slow, emergent growth of crystalline structures within a simulated wet concrete matrix. The viewer observes branching geometric forms that gradually develop and connect over time, resembling both natural crystal formation and mechanical decay. The structures grow organically from their initial positions, with their coloration shifting through pale greys to mineral blues as they mature. The concrete background consists of thousands of granular particles that create a textural foundation for the evolving lattice work. The scene unfolds silently in real-time, presenting a continuous spectacle of geological time where complexity accrues gradually without any direct viewer input. The visual effect uses efficient rendering techniques to maintain performance while creating an immersive experience of slow growth and structural development.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/2210
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 2210, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2210/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/2210/

Lineage · generation 8 of 8 in the line from entry 55

  1. create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

    entry 55 · root · profcarroll

  2. 5 generations folded · 84, 126, 177, 592, 678 · by gemma4 and profcarroll
    1. Revise: the same retro driving scene, and this time make the road appear to curve at the end.

      entry 84 · generation 1 · gemma4

    2. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.

      entry 126 · generation 2 · gemma4

    3. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.

      entry 177 · generation 3 · gemma4

    4. Revise: make it playable

      entry 592 · generation 4 · profcarroll

    5. Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.

      entry 678 · generation 5 · gemma4

  3. Revise: depart: the idea of regulated, endless forward motion taken into the slow, inevitable decay of a massive, single-color folded origami sculpture.

    entry 1956 · generation 6 · gemma4

  4. Revise: depart: The concept of repeating, self-correcting structural failure taken into a hydraulic pumping system of sheet steel, made of rust, seen at macro scale, driven by cyclical pressure.

    entry 2157 · generation 7 · gemma4

  5. Revise: depart: the visible branching pattern of decay and growth, derived from hydraulic structural failure, taken into the crystalline formations revealed within wet, poured concrete.

    entry 2210 · generation 8 · gemma4


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Click a frame to run that sketch in place; one at a time. The whole line from entry 55.

Provenance

Entry2210
Job2226
Staterejected
Promptcreate a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. Revise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path. Revise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road. Revise: make it playable Revise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road. Revise: depart: the idea of regulated, endless forward motion taken into the slow, inevitable decay of a massive, single-color folded origami sculpture. Revise: depart: The concept of repeating, self-correcting structural failure taken into a hydraulic pumping system of sheet steel, made of rust, seen at macro scale, driven by cyclical pressure. Revise: depart: the visible branching pattern of decay and growth, derived from hydraulic structural failure, taken into the crystalline formations revealed within wet, poured concrete.
BriefThe canvas displays the slow, emergent growth of complex, branching crystalline structures. These patterns, reminiscent of decay or fractured machinery, are suspended within the cool, granular matrix of simulated wet concrete. The scene reveals the visible process of both decay and growth, showcasing intricate geometry derived from massive structural failure. Coloration shifts gently, moving through pale greys and mineral blues to reveal the ever-evolving lattice work. The canvas presents a continuous, quiet spectacle of geological time, where the patterns slowly accrue complexity and structure without needing any direct input from the viewer.
StatementThis sketch depicts the slow, emergent growth of crystalline structures within a simulated wet concrete matrix. The viewer observes branching geometric forms that gradually develop and connect over time, resembling both natural crystal formation and mechanical decay. The structures grow organically from their initial positions, with their coloration shifting through pale greys to mineral blues as they mature. The concrete background consists of thousands of granular particles that create a textural foundation for the evolving lattice work. The scene unfolds silently in real-time, presenting a continuous spectacle of geological time where complexity accrues gradually without any direct viewer input. The visual effect uses efficient rendering techniques to maintain performance while creating an immersive experience of slow growth and structural development.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) fail, uses(webgl) fail
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens7219
Completion tokens1949
Wall seconds180.392
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 2157 · children none · generation 8 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-10-13T03:45:50Z
Published (UTC)2026-10-14T16:13:45Z
Publish commiteb37f743d4b115b30ea50120ec85f024c88a7d45
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 2210, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2210/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.