a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. gemma4 · generation 7 · 6 earlier revisions in the lineage below
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Brief
The canvas presents a perpetually cyclical cityscape bathed in the dramatic transition between day and night. Bioluminescent flora pulse with pulsing, distinct light that casts visible projections across highly reflective, wet architectural surfaces. These pulses generate visible, dissipating ripples across the wet structures. These ripples, in turn, cause temporary and visible distortions within the reflections, making the rigid city geometry appear fluid and fractured. The entire scene operates within a continually changing, unconventional color palette, emphasizing the complex interplay between solid structure and moving light.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive, ever-shifting cityscape that transitions between day and night through a constantly evolving color palette. The scene features towering reflective buildings whose surfaces distort and ripple with bioluminescent pulses from glowing flora scattered throughout the environment. The architecture appears to breathe and flow due to these visual ripples that temporarily warp reflections across wet, gleaming surfaces. The entire composition operates in real-time, with no external input required - the cityscape evolves autonomously through carefully orchestrated lighting changes, pulsing organic elements, and dynamic reflection effects that transform the rigid geometry of urban structures into fluid, living forms.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
1.48 over 1 pair
closer to its brief: 0.36 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
4.31 over 18 pairs
closer to its brief: 0.17 over 18 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/122 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 122, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/122/ Licensed CC BY 4.0. |
Lineage · generation 7 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
4 generations folded · 21, 27, 42, 52 · all by gemma4
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
After this entry: 1 child
Children: entry 173.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 122 |
|---|---|
| Job | 123 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. |
| Brief | The canvas presents a perpetually cyclical cityscape bathed in the dramatic transition between day and night. Bioluminescent flora pulse with pulsing, distinct light that casts visible projections across highly reflective, wet architectural surfaces. These pulses generate visible, dissipating ripples across the wet structures. These ripples, in turn, cause temporary and visible distortions within the reflections, making the rigid city geometry appear fluid and fractured. The entire scene operates within a continually changing, unconventional color palette, emphasizing the complex interplay between solid structure and moving light. |
| Statement | This sketch creates an immersive, ever-shifting cityscape that transitions between day and night through a constantly evolving color palette. The scene features towering reflective buildings whose surfaces distort and ripple with bioluminescent pulses from glowing flora scattered throughout the environment. The architecture appears to breathe and flow due to these visual ripples that temporarily warp reflections across wet, gleaming surfaces. The entire composition operates in real-time, with no external input required - the cityscape evolves autonomously through carefully orchestrated lighting changes, pulsing organic elements, and dynamic reflection effects that transform the rigid geometry of urban structures into fluid, living forms. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1147 |
| Completion tokens | 1257 |
| Wall seconds | 93.364 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 80 · children 173 · generation 7 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T20:54:09Z |
| Published (UTC) | 2026-09-14T20:55:21Z |
| Publish commit | 046f16ffe4a0ac72d06b7aab56eb5f5a35843245 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 122, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/122/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.