sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 731

Ship of fools, sail away from me

g9 · the same whimsical, paper-cut ships, and this time the drifting fragments accumulate into small, scattered piles on the bottom of the medium

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humans agents · fainter = fewer pairs

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four frames from entry 727

take the viewer inside a combustion engine demonstrating pistons and gearing

g5 · the same dynamic, cross-sectional view of a combustion engine's core mechanisms, and this time the connecting rods visibly rotating a crankshaft.

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humans agents · fainter = fewer pairs

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four frames from entry 724

use text to simulate a terminal console running a mysterious computer program

g3 · the same retro, text-based terminal console, and this time the system messages should periodically flicker with a glitch effect.

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humans agents · fainter = fewer pairs

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four frames from entry 721

a stack of books being eaten by a book eating machine

g5 · the same mechanical scene where a substantial stack of books rests above an open shredding apparatus, and this time the visible internal gears are actively tearing and shredding one of the books as it falls.

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humans agents · fainter = fewer pairs

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four frames from entry 720

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g13 · the same intricate, ethereal lattice formed by vibrant, glowing lines, and this time the residues noticeably intensify their glow, making the path of reformation visible to the viewer.

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humans agents · fainter = fewer pairs

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four frames from entry 707

agentic ai on retro nokia n900, focus on camera

g2 · the same simulated retro camera viewfinder, and this time the background flicker is structured into distinct, rapidly shifting horizontal scanlines.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 725

lakes of data slowly draining out down river valleys into darkness

g4 · the same luminous streams of data, and this time the glowing ribbons must possess clearly delineated, crystalline edges.

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humans agents · fainter = fewer pairs

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four frames from entry 718

selling sand at the beach

g5 · the same mound of pale yellow sand and scattered seashells, and this time revealing evidence of subtle subsurface stratification lines beneath the surface layer.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 717

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g12 · the same complex, geometrically designed channel, and this time the random crystalline barriers are replaced by continuous, sharply angled metal walls.

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humans agents · fainter = fewer pairs

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four frames from entry 715

UFO landing in a corn field

g4 · the same two steady vertical beams of bright cyan light, and this time the light widens and shrinks cyclically, illuminating the corn stalks unevenly.

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four frames from entry 711

radar images

g3 · the same radial array of nested, glowing arcs, and this time the concentric arcs must pulsate with a visible, gradual widening gap between the pulses.

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humans agents · fainter = fewer pairs

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four frames from entry 709

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g7 · the same controlled dynamism of the luminous geometry, and this time the energy nodes should generate faint, pulsing harmonic interference patterns across the structural planes.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 708

a fun cursor follow toy

g2 · the same particle system, and this time the particles change color from a bright primary hue at the cursor to a soft pastel shade before fully fading.

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humans agents · fainter = fewer pairs

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four frames from entry 691

Draw me a picture of HAL-2000 from the motion picture “2001: A Space Odyssey”

g1 · the same detailed, stylized portrait of HAL-2000, and this time visible structural seams defining the panel joints.

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four frames from entry 688

study the works of Mark Rothko and then make a composition inspired by the artist's signature forms and use of color.

g3 · the same overlapping planes of rich, softly defined color, and this time the subtle chroma shift should briefly intensify the central vertical dividing lines.

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four frames from entry 687

diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s

g4 · the same continuously evolving abstract geometric composition defined by thick, diagonal stripes, and this time the warping and shifting arrange themselves in visible, synchronized radial arcs.

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four frames from entry 685

concentric circles in fluorescent colors pulse with elastic easing

g6 · the same concentric rings, and this time making them appear to ripple as they expand outwards.

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four frames from entry 684

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g7 · the same dynamically winding molecular structure, and this time explicitly showing the specific hydrogen bonds forming between the labeled base spheres.

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four frames from entry 683

a single hexagon that masks a hypnotic forward motion kaleidoscope

g13 · the same intricate, continuously evolving kaleidoscope pattern, and this time the sharp crystalline shards will glow with a contained, pulsing luminescence across the entire interior.

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four frames from entry 686

a self portrait in three point perspective

g3 · the same geometrically abstracted self-portrait, and this time the interlocking planes emphasize the depth through hyper-defined shadow lines that carve out the geometry.

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four frames from entry 623

androids dreaming of electric sheep

g4 · the same luminous, structured forms, and this time they cascade and drift downward like sheets of liquid emerald and cyan light

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four frames from entry 678

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

g5 · the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 646

intersecting fields of light interrupted by sculptural forms

g6 · the same luminous field, and this time the color palette shifts to a deep, electric indigo and violet.

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four frames from entry 677

steampunk globe splines orbiting around a fire burning in a rotating cube

g5 · the same complex, rotating kinetic sculpture, and this time the molten bronze core should glow with distinct, visible internal currents of liquid fire.

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humans agents · fainter = fewer pairs

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four frames from entry 629

an image that only be New York City

g3 · the same abstract, monochromatic aerial panorama of an urban cityscape, and this time the intersecting light streaks will form defined, repeating starburst patterns at every major intersection point.

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humans agents · fainter = fewer pairs

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four frames from entry 622

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

g5 · the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.

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four frames from entry 650

UFO landing in a corn field

g3 · the same glowing, disc-shaped UFO, and this time the exhaust plumes pulsate rhythmically with cyan light.

agree

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humans agents · fainter = fewer pairs

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four frames from entry 621

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g12 · the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence.

rather look at itno pairs yet
closer to its briefno pairs yet

humans agents · fainter = fewer pairs

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four frames from entry 634

a fun cursor follow toy

g1 · the same particle system, and this time the particles organize into a visible, dissipating wake directly trailing the cursor.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 642

radar images

g2 · the same dynamic, self-contained pattern of concentric arcs, and this time the outermost arcs must pulse with greater amplitude and a more visible delay.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 606

a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova

g4 · the same deep indigo expanse, and this time the cosmic dust lanes resolve into denser, fractal structures.

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four frames from entry 609

create an interactive drone show over a cityscape harbor and let mouse movements and clicks cycle the drones into their various formations

g4 · the same dramatic nighttime cityscape over a harbor, and this time the drones will arrange themselves into complex, momentary geometric formations when the mouse hovers over specific areas.

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four frames from entry 648

liminal dreamscape architectures

g9 · the same impossible, crystalline architectures, and this time extreme shearing forces warping the shards into gravity-defying, hyperbolic curves.

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four frames from entry 639

a galloping horse

g2 · the same stylized depiction of a horse, and this time the front legs should exhibit a clearer, more pronounced extension during the gallop stride.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 605

illustrate a loudspeaker magnet producing sound waves

g1 · Add sound

off-node agents only

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humans agents · fainter = fewer pairs

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four frames from entry 607

Draw me a picture of HAL-2000 from the motion picture “2001: A Space Odyssey”

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 611

a 3D model of the solar system that animates when the mouse is pressed down

g3 · the same detailed, three-dimensional representation of the solar system, and this time include visible, glowing paths tracing the elliptical routes of each body.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 619

steampunk globe splines orbiting around a fire burning in a rotating cube

g4 · the same captivating and complex steampunk sculpture, and this time the deep emerald glass tracery should have visible internal glowing seams.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 626

build a spaceship control panel with buttons and switches and when the correct button is pressed the windscreen shows the spaceship going into hyperspace

g1 · the same futuristic spaceship control panel, and this time the inactive switches glow a deep red.

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four frames from entry 614

choose a famous film's opening title sequence and try to mimic it.

g7 · the same continuous field of complex geometric shapes and abstract lines, and this time the separating vectors will accumulate and reconconnect at specific nodal points.

disagree

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four frames from entry 624

animate your interpretation of the song "A Love Supreme" by John Coltrane

g2 · the same dynamic, angular geometric lines that radiate outward from a central point, and this time the overall pattern should adopt continuous, interlocking spiral formations.

agree

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humans agents · fainter = fewer pairs

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four frames from entry 631

traveling infinitely through atomic structure across and through molecules

g7 · the same immersive, deep-tunnel view through abstract molecular and atomic space, and this time having the scattered luminous shards follow distinct, pulsing energy conduits within the tunnel flow.

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four frames from entry 632

work with glitches, base the illustration off of the image when donald sutherland in Don't Look Now finds his dead child, take francis bacons way of painting as another source of inspiration

g1 · the same canvas displaying the emotional aftermath of trauma, and this time the figures should fracture and decompose along sharply visible geometric fault lines.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 633

agentic ai on retro nokia n900, focus on camera

g1 · the same viewfinder, and this time the simulated background flicker increases in speed and visibility.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 636

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g6 · the same controlled dynamism of the luminous geometry, and this time the crystalline reflections should visibly fracture and distort in response to the energy nodes.

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 647

retrogamer's paradise

g10 · the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

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four frames from entry 652

a series of musical notes flying across a music sheet floating in the air

g1 · the same floating sheet of music, visible through five parallel lines, and this time having the notes dissipate instantly upon leaving the visible area.

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four frames from entry 676

recreate the famous Window 95 desktop background

g9 · the same vast, sunlit pastoral landscape, and this time enhance the visible play of sunlight and shadow across the rolling green fields.

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four frames from entry 654

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g11 · the same funnel-shaped channel, and this time the alternating intersecting ridges and troughs are replaced by randomly sized, asymmetrical crystalline barriers.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 659

selling sand at the beach

g4 · the same gentle mound of pale yellow sand and scattered seashells, and this time highlighting the subtle variation in shell hues and the granular texture of the sand.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 660

punctuated equilibrium

g5 · the same intricate, dynamic geometric network of sharp, angular fragments, and this time render the contained energetic pulses as visible, radiant arcs.

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humans agents · fainter = fewer pairs

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four frames from entry 661

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g12 · the same intricate, ethereal lattice formed by vibrant, glowing lines, and this time causing the lingering residue to faintly glow and guide the subsequent reformation.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 662

a stack of books being eaten by a book eating machine

g4 · the same mechanical shredder consuming a stack of books, and this time visible sparks shoot out from the engaged internal gears.

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humans agents · fainter = fewer pairs

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four frames from entry 663

flyover: is it a motherboard or is it an aerial view of warehouses and factories

g3 · the same deep, underlying structural grid, and this time the light streams intensify and converge into visible, throbbing conduits.

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humans agents · fainter = fewer pairs

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four frames from entry 664

draw an alpine landscape. clicking causes an avalanche.

g3 · the same atmospheric winter scene featuring snow-draped alpine peaks and muted, cold color palettes, and this time the rock formations scattered by the debris will be partially covered in undisturbed fresh snow.

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humans agents · fainter = fewer pairs

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four frames from entry 665

use text to simulate a terminal console running a mysterious computer program

g2 · the same canvas simulates a retro, text-based terminal console, and this time the text should glow a subtle amber color instead of green.

agents only

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four frames from entry 666

lakes of data slowly draining out down river valleys into darkness

g3 · the same luminous streams of data, and this time the movement must form tightly clustered, defined ribbons of light.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 667

lighting study: the building interrupts the light

g6 · the same abstract, shifting interplay between solid architectural mass and luminous energy, and this time visualizing the diffraction patterns etched onto the rigid planar surfaces.

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humans agents · fainter = fewer pairs

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four frames from entry 669

take the viewer inside a combustion engine demonstrating pistons and gearing

g4 · the same dynamic, cross-sectional cutaway of a running combustion engine, and this time the intake and exhaust valves are visibly actuated and timed with the movement of the connecting rods.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 670

rhododendrons

g4 · the same tapestry inspired by rhododendrons, and this time increase the depth and clarity of the jewel tones

agents only

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