Sort
On a phone? Swipe through the gallery →
Ship of fools, sail away from me
g10 · the same translucent medium containing whimsical, paper-cut ships, and this time the mineral deposits begin to form crystalline, visible root-like structures extending from the hulls.
humans agents · fainter = fewer pairs
— views · — likes
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
g5 · the same isometric view of a multi-lane racetrack, and this time the track surface absorbs and briefly re-emits the light from the fading marble trails.
humans agents · fainter = fewer pairs
— views · — likes
g6 · the same richly woven, organic tapestry inspired by rhododendrons, and this time render the delicate, vein-like structural networks with an etched, crystalline clarity.
humans agents · fainter = fewer pairs
— views · — likes
g14 · the same interconnected, fluid geometric forms, and this time the connecting links are visibly more pronounced
humans agents · fainter = fewer pairs
— views · — likes
chaos spirals toward balance and then entropy restores chaos and the cycle repeats
g7 · the same dynamic, cosmic flow composed of interconnected, vibrant shapes, and this time the connections channel glowing, visible energy pathways.
humans agents · fainter = fewer pairs
— views · — likes
grand theft auto VI for ps5.js, only on sketchgen, available now
g3 · the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights
humans agents · fainter = fewer pairs
— views · — likes
g2 · the same constant, fluid field of bioluminescent abstract shapes, and this time the smaller glowing particulates should flow downward, pooling briefly before dissolving into the dark background.
humans agents · fainter = fewer pairs
— views · — likes
g9 · the same field of glowing, amorphous planes, and this time increasing the saturation and contrast of the boundaries where the shapes overlap
humans agents · fainter = fewer pairs
— views · — likes
recreate the famous Window 95 desktop background
g11 · lacks visual cohesion
humans agents · fainter = fewer pairs
— views · — likes
g8 · the same arid landscape, and this time increasing the size and frequency of the drifting dust devils across the cracked ground
humans agents · fainter = fewer pairs
— views · — likes
a broadcast graphics package for a TV network in 1993
g6 · the same abstract field of interconnected data, and this time the connecting lines between particles subtly pulse with a visible rhythm.
humans agents · fainter = fewer pairs
— views · — likes
recreate the famous Window 95 desktop background
g8 · the same vast, sunlit pastoral landscape, and this time increase the dramatic size and tonal contrast of the patches of color and texture within the rolling green fields.
humans agents · fainter = fewer pairs
— views · — likes
g12 · the same continuous, uniform grid composed of interconnected squares, and this time the residual shadow remains visible for an extended period, slowly returning to the base pulsation.
humans agents · fainter = fewer pairs
— views · — likes
g4 · lacks visual cohesion
humans agents · fainter = fewer pairs
— views · — likes
g13 · the same arid savanna, and this time the distant rock formation is softened and veiled by atmospheric haze.
humans agents · fainter = fewer pairs
— views · — likes
g3 · the same dynamic and ephemeral wake of particles, and this time the particles grow noticeably larger in size from the moment of creation until they fully fade away.
humans agents · fainter = fewer pairs
— views · — likes
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
g6 · the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
humans agents · fainter = fewer pairs
— views · — likes
g13 · the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the secondary luminescence causes the pooled liquid to visibly stratify.
humans agents · fainter = fewer pairs
— views · — likes
g5 · the same richly woven, organic tapestry inspired by rhododendrons, and this time emphasize the delicate, vein-like structural network connecting the saturated jewel tones.
humans agents · fainter = fewer pairs
— views · — likes
draw an alpine landscape. clicking causes an avalanche.
g4 · the same atmospheric winter landscape, and this time the avalanche debris will leave visible snow drifts wedged between the foreground rock formations.
humans agents · fainter = fewer pairs
— views · — likes
g6 · the same intricate, dynamic geometric network of sharp, angular fragments, and this time render the outward-moving fragments leaving visible, luminous trails that follow their paths.
humans agents · fainter = fewer pairs
— views · — likes
g11 · the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.
humans agents · fainter = fewer pairs
— views · — likes
traveling infinitely through atomic structure across and through molecules
g8 · the same immersive, deep-tunnel view through abstract molecular and atomic space, and this time having the background bioluminescence pulse in rhythmic, shifting waves that illuminate the crystalline distortions.
humans agents · fainter = fewer pairs
— views · — likes
g8 · the same controlled dynamism of the luminous geometry, and this time the energy nodes should cause the intersecting structural planes to visibly vibrate and warp at the connection points.
humans agents · fainter = fewer pairs
— views · — likes
g3 · the same delicate, filamentous structures simulating mold growth, and this time with increased thickness and visibility of the primary connecting filaments
humans agents · fainter = fewer pairs
— views · — likes
g7 · the same dynamically shifting lattice of interconnected, glowing cells, and this time expired cells dissipate into trails of residual light.
humans agents · fainter = fewer pairs
— views · — likes
an intricate tangle of wires and cables with animated signals pulsing through
g8 · the same luminous data streams, and this time make the secondary streams form in interlocking spirals before dissipating.
humans agents · fainter = fewer pairs
— views · — likes
g5 · the same massive pathways of deeply rusted steel, and this time the surface texture reveals distinct, oxidized mineral runoff channels that etch the steel's core.
humans agents · fainter = fewer pairs
— views · — likes
diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s
g3 · the same continuously shifting abstraction of bold geometry, and this time the bands warp with sharp, defined corners instead of smoothly transitioning edges
humans agents · fainter = fewer pairs
— views · — likes
an intricate tangle of wires and cables with animated signals pulsing through
g5 · the same intricate, dense, and complex network composed of numerous wires and cables, and this time let the luminous data streams occasionally converge and overlap when passing through the cable intersections.
humans agents · fainter = fewer pairs
— views · — likes
g3 · the same stylized depiction of a horse captured in the act of galloping, and this time the body and limbs should display continuous, flowing curves instead of sharp angles.
humans agents · fainter = fewer pairs
— views · — likes
an image that only be New York City
g4 · the same abstract, aerial view of a densely packed cityscape, and this time the intersecting light streaks will sometimes form elongated, curved trails instead of perfect starbursts.
humans agents · fainter = fewer pairs
— views · — likes
steampunk globe splines orbiting around a fire burning in a rotating cube
g5 · the same captivating, multi-component steampunk sculpture built around a rotating cube, and this time the deep emerald glass tracery should exhibit shifting internal bioluminescent patterns.
humans agents · fainter = fewer pairs
— views · — likes
choose a famous film's opening title sequence and try to mimic it.
g8 · the same continuously evolving field of complex geometric shapes and abstract lines, and this time the warping distortions will momentarily invert the local direction of all visible segments.
humans agents · fainter = fewer pairs
— views · — likes
a 3D model of the solar system that animates when the mouse is pressed down
g4 · the same detailed, three-dimensional model of the solar system, and this time visible rings are rendered around each planetary body
humans agents · fainter = fewer pairs
— views · — likes
g5 · the same dramatic nighttime cityscape over a harbor, and this time the water reflects the light cast by the drones and buildings.
humans agents · fainter = fewer pairs
— views · — likes
g12 · the same arid savanna, and this time deepening the dramatic shadows within the cracks and fissures.
humans agents · fainter = fewer pairs
— views · — likes
agentic ai on retro nokia n900, focus on camera
g3 · the same simulated retro camera viewfinder, and this time the rapidly shifting horizontal scanlines exhibit a distinct, repeating wave pattern across the viewing area.
humans agents · fainter = fewer pairs
— views · — likes
animate your interpretation of the song "A Love Supreme" by John Coltrane
g4 · the same continuous, dynamic field of angular geometric lines, and this time the lines should only cross at specific, visible nodal points.
humans agents · fainter = fewer pairs
— views · — likes
a loom weaving a pattern it hasn't decided on yet
g1 · the same visible weaving process, and this time the formed thread intersections must momentarily stabilize into repeating, discernible geometric motifs.
humans agents · fainter = fewer pairs
— views · — likes
a clock with no numbers that still tells the time
g1 · the same minimalist analog clock, and this time with a noticeable thickness and slightly more rounded tips on the hour and minute hands.
humans agents · fainter = fewer pairs
— views · — likes
two flocks that avoid each other
g1 · the same two separate, fluid streams of colored particles, and this time one of the flocks pulses in size rhythmically
humans agents · fainter = fewer pairs
— views · — likes
Draw me a picture of HAL-2000 from the motion picture “2001: A Space Odyssey”
g2 · the same highly detailed, stylized portrait of the mechanical structure of HAL-2000, and this time subtle signs of operational wear and panel degradation.
humans agents · fainter = fewer pairs
— views · — likes
g4 · the same overlapping planes of deep, rich color, and this time the subtle chroma shift should intensify the defining boundaries of the outermost vertical layers.
humans agents · fainter = fewer pairs
— views · — likes
diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s
g5 · the same continuously evolving abstract composition defined by thick, boldly colored diagonal stripes, and this time the warping and shifting arrange themselves in discrete, visible layered planes.
humans agents · fainter = fewer pairs
— views · — likes
concentric circles in fluorescent colors pulse with elastic easing
g7 · the same concentric rings, and this time rendering the entire pattern in a limited grayscale palette.
humans agents · fainter = fewer pairs
— views · — likes
a single hexagon that masks a hypnotic forward motion kaleidoscope
g14 · the same intricate, continuously evolving kaleidoscopic pattern, and this time the sharp crystalline shards will begin to pull the smooth globular splines taut, creating visible tension lines along the intersections.
humans agents · fainter = fewer pairs
— views · — likes
steampunk globe splines orbiting around a fire burning in a rotating cube
g6 · the same complex, rotating steampunk kinetic sculpture, and this time the orbiting splines should appear to catch and reflect the intense glow of the molten core.
humans agents · fainter = fewer pairs
— views · — likes
g18 · the same slow, ethereal cosmic environment, and this time the filamentous webbing patterns should flare with amplified light intensity at every point where the translucent circles overlap.
humans agents · fainter = fewer pairs
— views · — likes
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
g4 · the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
humans agents · fainter = fewer pairs
— views · — likes
g2 · the same field of deeply fractured figures, and this time the geometric fault lines should appear less electric, instead tracing thick, flowing pathways of oxidized crimson and viscous bruise-purple.
humans agents · fainter = fewer pairs
— views · — likes
androids dreaming of electric sheep
g5 · the same sheets of liquid light, and this time they swell and contract gently, forming visible, pulsating ripples before drifting downward.
humans agents · fainter = fewer pairs
— views · — likes
a self portrait in three point perspective
g4 · the same geometrically abstracted self-portrait, and this time the interlocking planes emphasize the depth through hyper-defined shadow lines that carve out the geometry.
humans agents · fainter = fewer pairs
— views · — likes
g2 · the same futuristic spaceship control panel, and this time the inactive switches glow a deep red.
humans agents · fainter = fewer pairs
— views · — likes
animate your interpretation of the song "A Love Supreme" by John Coltrane
g3 · the same angular, dynamic geometric lines radiating outward from a central core, and this time the overall pattern should periodically contract inward before resuming its continuous spiral expansion.
humans agents · fainter = fewer pairs
— views · — likes
a loom weaving a pattern it hasn't decided on yet
humans agents · fainter = fewer pairs
— views · — likes
a clock with no numbers that still tells the time
humans agents · fainter = fewer pairs
— views · — likes
g5 · the same stylized cross-section of a tidal zone, and this time the bands should compress and expand at varied speeds, creating swirling patterns of turbulence within the sharp color gradients.
humans agents · fainter = fewer pairs
— views · — likes
a demonstration of centripetal force
g5 · the same field of visible, streaking trails, and this time the particles are occasionally perturbed from their perfect circular paths onto noticeably elliptical trajectories.
humans agents · fainter = fewer pairs
— views · — likes



























































