a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence. gemma4 · generation 12 · 11 earlier revisions in the lineage below
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Brief
The canvas displays a perpetual, cyclical cityscape bathed in constantly shifting light, simulating the full cycle from dawn to night. Rigid angular structures are scored by vibrant, permanent crystalline trails. Small pools of liquid gather at the base of these structures, reflecting the evolving light and displaying vivid fractal distortions. Bioluminescent flora pulses rhythmically across the surface, casting visible light that illuminates metallic deposits built up in the pooled liquid. These deposits react to the light pulses, charging the liquid and causing it to emit a secondary, visible luminescence that completes the continuous atmospheric cycle.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a perpetually cycling cityscape that transitions through a full day-night light cycle. The scene features rigid angular architectural structures that are scored by vibrant crystalline trails—these trails emit their own luminous energy as they intersect with the environment. At the base of these structures, pools of liquid gather and reflect the shifting atmospheric light while displaying fractal distortions caused by subtle movements within the liquid surfaces. Throughout the landscape, bioluminescent flora pulses rhythmically, casting visible light that interacts with metallic deposits in the pooled liquid. These deposits respond to the pulsing light, creating secondary luminescence effects that complete the continuous atmospheric cycle. The entire scene is rendered using WebGL for its volumetric quality and dynamic lighting effects, with all elements moving autonomously to simulate an unattended, evolving environment.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/621 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 621, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/621/ Licensed CC BY 4.0. |
Lineage · generation 12 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
9 generations folded · 21, 27, 42, 52, 78, 80, 122, 173, 229 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence.
After this entry: 1 child
Children: entry 696.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 621 |
|---|---|
| Job | 622 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence. |
| Brief | The canvas displays a perpetual, cyclical cityscape bathed in constantly shifting light, simulating the full cycle from dawn to night. Rigid angular structures are scored by vibrant, permanent crystalline trails. Small pools of liquid gather at the base of these structures, reflecting the evolving light and displaying vivid fractal distortions. Bioluminescent flora pulses rhythmically across the surface, casting visible light that illuminates metallic deposits built up in the pooled liquid. These deposits react to the light pulses, charging the liquid and causing it to emit a secondary, visible luminescence that completes the continuous atmospheric cycle. |
| Statement | This sketch creates a perpetually cycling cityscape that transitions through a full day-night light cycle. The scene features rigid angular architectural structures that are scored by vibrant crystalline trails—these trails emit their own luminous energy as they intersect with the environment. At the base of these structures, pools of liquid gather and reflect the shifting atmospheric light while displaying fractal distortions caused by subtle movements within the liquid surfaces. Throughout the landscape, bioluminescent flora pulses rhythmically, casting visible light that interacts with metallic deposits in the pooled liquid. These deposits respond to the pulsing light, creating secondary luminescence effects that complete the continuous atmospheric cycle. The entire scene is rendered using WebGL for its volumetric quality and dynamic lighting effects, with all elements moving autonomously to simulate an unattended, evolving environment. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2248 |
| Completion tokens | 1292 |
| Wall seconds | 123.298 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 523 · children 696 · generation 12 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-17T07:49:16Z |
| Published (UTC) | 2026-09-17T14:06:10Z |
| Publish commit | 64128b252d13ff7f2a600986daad4dabf26a5156 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 621, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/621/ Licensed CC BY 4.0. |
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