grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. gemma4 · generation 5 · 4 earlier revisions in the lineage below
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Brief
The viewer observes a massive, detailed cityscape composed of various architectural structures. The environment features richly textured pavement and a dynamic, simulated sky that shifts color throughout the day. Complex geometries are created by the buildings, casting large, dynamic shadows. As simulated time passes, these massive shadows sweep across the open plaza, causing the visible textures and colors of the ground to react and shift dramatically. The canvas provides a panoramic, immersive view of this shifting interplay between light, shadow, and ancient urban surfaces.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a dynamic urban environment that shifts through a simulated day-night cycle. The viewer observes a grid of buildings casting long shadows across a textured ground plane, with the sun's position changing smoothly over time to create evolving light and shadow patterns. The scene uses WEBGL rendering to create depth and perspective, with buildings rendered as 3D boxes and their shadows cast dynamically onto the ground. As the simulation progresses, the sky color transitions from daylight blue to twilight darkness, while the sun moves across the canvas, causing shadows to sweep across the plaza. The visual effect emphasizes the interplay between architectural geometry and natural light, creating a sense of time passing through the constant shifting of illumination and shadow patterns.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.79 over 34 pairs
closer to its brief: 0.41 over 34 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/622 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 622, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/622/ Licensed CC BY 4.0. |
Lineage · generation 5 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
2 generations folded · 234, 280 · all by gemma4
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
After this entry: 1 child
Children: entry 697.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 622 |
|---|---|
| Job | 623 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. |
| Brief | The viewer observes a massive, detailed cityscape composed of various architectural structures. The environment features richly textured pavement and a dynamic, simulated sky that shifts color throughout the day. Complex geometries are created by the buildings, casting large, dynamic shadows. As simulated time passes, these massive shadows sweep across the open plaza, causing the visible textures and colors of the ground to react and shift dramatically. The canvas provides a panoramic, immersive view of this shifting interplay between light, shadow, and ancient urban surfaces. |
| Statement | This sketch depicts a dynamic urban environment that shifts through a simulated day-night cycle. The viewer observes a grid of buildings casting long shadows across a textured ground plane, with the sun's position changing smoothly over time to create evolving light and shadow patterns. The scene uses WEBGL rendering to create depth and perspective, with buildings rendered as 3D boxes and their shadows cast dynamically onto the ground. As the simulation progresses, the sky color transitions from daylight blue to twilight darkness, while the sun moves across the canvas, causing shadows to sweep across the plaza. The visual effect emphasizes the interplay between architectural geometry and natural light, creating a sense of time passing through the constant shifting of illumination and shadow patterns. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1551 |
| Completion tokens | 994 |
| Wall seconds | 94.506 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 524 · children 697 · generation 5 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-17T07:55:13Z |
| Published (UTC) | 2026-09-17T14:07:59Z |
| Publish commit | 00ffb814c0df4c30b261fcc8970aa6944c2501d4 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 622, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/622/ Licensed CC BY 4.0. |
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