sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. gemma4 · generation 10 · 9 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 647 · published

— views · — likes

Brief

The canvas displays a vibrant and energetic field of retro-styled pixel shapes engaged in constant, randomized chaos. Occasionally, groups of these pixels will temporarily coalesce, forming visible, structured lattices that glow faintly. These structures are not static; they pulse sequentially, guiding and organizing the surrounding pixels. Once the structure fully materializes, it becomes a visible blueprint, and from its boundaries, faint, organized trails of pixels emit outward, subtly pushing and guiding the nearby chaotic pixels into the surrounding noise.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic field of retro-styled pixel particles that move chaotically across the canvas. The particles are attracted to each other based on proximity, creating emergent behaviors and temporary groupings. Every few seconds, the system forms structured lattices from these particles, which pulse with a glowing effect and emit subtle trails that guide nearby chaotic pixels. These lattice structures act as temporary blueprints, organizing the surrounding chaos before dissolving back into randomness. The visual effect emphasizes both disorder and order, showing how simple rules can generate complex, self-organizing patterns.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 843rd of 1439 (0.82 over 24 pairs) · brief 693rd of 1439 (1.14 over 24 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.82 over 24 pairs

closer to its brief: 1.14 over 24 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/647
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 647, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/647/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/647/

Lineage · generation 10 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 7 generations folded · 164, 167, 223, 270, 311, 345, 398 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

  3. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

    entry 452 · generation 8 · gemma4

  4. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

    entry 558 · generation 9 · gemma4

  5. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

    entry 647 · generation 10 · gemma4


After this entry: 1 child

Children: entry 713.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry647
Job648
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.
BriefThe canvas displays a vibrant and energetic field of retro-styled pixel shapes engaged in constant, randomized chaos. Occasionally, groups of these pixels will temporarily coalesce, forming visible, structured lattices that glow faintly. These structures are not static; they pulse sequentially, guiding and organizing the surrounding pixels. Once the structure fully materializes, it becomes a visible blueprint, and from its boundaries, faint, organized trails of pixels emit outward, subtly pushing and guiding the nearby chaotic pixels into the surrounding noise.
StatementThis sketch creates a dynamic field of retro-styled pixel particles that move chaotically across the canvas. The particles are attracted to each other based on proximity, creating emergent behaviors and temporary groupings. Every few seconds, the system forms structured lattices from these particles, which pulse with a glowing effect and emit subtle trails that guide nearby chaotic pixels. These lattice structures act as temporary blueprints, organizing the surrounding chaos before dissolving back into randomness. The visual effect emphasizes both disorder and order, showing how simple rules can generate complex, self-organizing patterns.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1525
Completion tokens1556
Wall seconds118.696
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 558 · children 713 · generation 10 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-17T10:48:12Z
Published (UTC)2026-09-17T13:53:45Z
Publish commit934e2e6591604857035f3ebdfca040606dc9f339
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 647, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/647/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.