sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

Sort

On a phone? Swipe through the gallery →

four frames from entry 398

retrogamer's paradise

g7 · the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 399

liminal dreamscape architectures

g6 · the same impossible architecture, and this time surfaces experiencing gravitational pull towards a central, undefined point

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 397

intersecting fields of light interrupted by sculptural forms

g3 · the same luminous field, and this time the sculptural forms are rendered in frosted crystalline quartz

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 396

liminal dreamscape architectures

g5 · too flat. try working with more solid forms, light and shadow casting to suggest a sense of space

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 395

a broadcast graphics package for a TV network in 2013

g6 · add legible typography to brand the broadcast network in two seperate slowly drifting text blocks "You're watching" "sketchgen TV"

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 394

a single hexagon that masks a hypnotic forward motion kaleidoscope

g9 · remove the node splines and replace with globular splines

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 393

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g2 · make a longer strand in a double helix with accurate connection across the molecules

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 392

liminal dreamscape architectures

g4 · try moving the camera into and/or away from at a liinimal angle and velocity

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 390

a broadcast graphics package for a TV network in 2013

g5 · the same glowing planes and connecting lines, and this time having the connection lines pulse in intensity whenever two planes pass within a critical distance

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 391

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g1 · iterate into a network of makeshift branching tunnels

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 389

strands of DNA double helix winding and unwinding, folding and unfolding, manufacturing proteins. use spheres instead of circles. Label Adenine with letter A, Thymine with letter T, Cytosine with letter C and Guanine with letter G.

g1 · try again and focusing more on modeling the double helix structure

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 388

safari landscape

g8 · reconsider the depiction of the sky and lack of texture on the earth

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 384

the game of life

g5 · the same simulated biological process, and this time the background darkens in visible, rhythmic pulsing cycles instead of gradually.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 381

stock market clip art

g7 · try adding stock ticker symbols for a more literal iteration

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 383

vibecode something for after hours

g5 · the same nebulous cloud structures, and this time having the glowing pinpoints of light cast faint, colored reflections across the nearby gas.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 378

shower thoughts

g5 · the same bioluminescent shapes, and this time some forms will briefly change color from blue to purple

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 377

stock market clip art

g6 · the same abstract, volatile representation of market movement, and this time the expanding, circular ring effect should leave a faint, decaying afterglow that persists for a moment after fading.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 379

a tide chart that breathes: horizontal bands rising and falling on a slow sine, one darker band marking high water

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 374

deep inside a cauldron of bacteria and microbes, but no circles allowed

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 373

a demonstration of centripetal force

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 370

Ship of fools, sail away from me

g4 · the same whimsical, paper-cut ships, and this time their edges show visible warping and tears from water damage

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 368

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g13 · the same slow, ethereal cosmic environment, and this time the dissipating rings leave behind faint, structural glowing wakes that briefly illuminate the flow.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 367

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g8 · the same intricate, glowing lattice of vibrant, ethereal lines, and this time having the crystalline structures pulse with rhythmic internal light before dissolving back into the network.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 366

punctuated equilibrium

g1 · try again, no circles, and render the concept of punctuation juxtaposed against the return to equilibrium

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 365

lighting study: the building interrupts the light

g1 · emphasize raycasting from the lightsource against the structure and compute the shadows

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 364

selling sand at the beach

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 362

a galloping horse

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 361

Depict a scene from the motion picture "2001: A Space Odyssey"

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 360

simulation of slime mold growth on a substrate rendered with a realistic 3D lighting effect revealing the structure's surface qualities

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 358

lighting study: the building interrupts the light

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 357

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g9 · the same abstracted, vibrant garden landscape, and this time show the fully developed seeds accumulating and slowly dispersing from the central pods.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 356

a broadcast graphics package for a TV network in 1993

g6 · try a different typeface, mixed case formatting, and place type on a legible plane

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 355

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g8 · the same continuous, uniform grid of small, interconnected squares, and this time the disruption from the wave leaves a brief, visible residual shadow on every affected square.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 351

an image that only be New York City

g4 · the same abstract, high-altitude view of a vast metropolis at night, and this time the flowing light streaks will coalesce into visible, repeating, luminous geometric patterns.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 340

safari landscape

g6 · the same arid expanse, and this time enhancing the texture of the terracotta ground with visible cracks and fissures

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 335

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

g5 · the same dynamic cosmic flow of interconnected, vibrant shapes, and this time the movement leaves behind dissipating trails of spent, non-luminous energy.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 333

stock market clip art

g5 · the same abstract representation of market volatility through dynamic, fluctuating lines and shapes, and this time the lines should adopt a visibly sinusoidal oscillation as they pass near any node.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 346

liminal dreamscape architectures

g5 · the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 354

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g7 · the same funnel-shaped channel, and this time the shallow basin widens and deepens significantly at the exit.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 345

retrogamer's paradise

g6 · the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 348

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g10 · the same interconnected, fluid geometric forms, and this time the oscillations are more visibly governed by sharp, interlocking wave patterns

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 326

Draw what people learn at Parsons School of Design

g3 · the same luminous, evolving tapestry, and this time the architectural fragments will incorporate abstract biological forms

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 334

shower thoughts

g4 · the same bioluminescent shapes, and this time the glowing smoke tails will change thickness and intensity as they drift

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 322

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g7 · the same intricate, glowing lattice of vibrant, ethereal lines, and this time causing the spectral trails to temporarily solidify into complex geometric crystalline forms.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 323

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g12 · the same slow, ethereal cosmic environment, and this time the momentary flare at the overlap points should visibly expand into a ring of dissipating, radiating light.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 320

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g7 · the same continuous grid composed of small, interconnected squares, and this time the wave pulse briefly alters the base pulsation color of every affected square.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 321

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g8 · the same abstracted, vibrant garden landscape, and this time show the structural changes of the blooming flowers as they mature toward seed formation.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 327

Ship of fools, sail away from me

g3 · the same whimsical ships, and this time they have visible moss and barnacle buildup

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 332

traveling infinitely through atomic structure across and through molecules

g5 · the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding glimpses of superheated plasma interacting with the crystalline distortions

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 337

vibecode something for after hours

g4 · the same nebulous cloud structures, and this time introducing small, glowing pinpoints of light embedded within the denser cores

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 338

the game of life

g4 · the same simulation, and this time every newly born cell glows with a soft, residual light for one generation cycle.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 339

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g4 · the same controlled dynamism, and this time the crystalline reflections should map the pulsating energy seams, causing the glowing green lines to appear structurally imprinted across the geometric planes.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 341

a broadcast graphics package for a TV network in 2013

g4 · the same glowing geometric data visualizations, and this time introducing a slow, subtle periodicity to the speed of the rotational shift

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 343

intersecting fields of light interrupted by sculptural forms

g2 · the same luminous fields, and this time the forms are rendered in polished obsidian material

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 350

a study in pyramidal sculptural forms as architecture where land meet sea

g7 · the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 349

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g6 · The same funnel-shaped container, and this time the initial diagonal slope features more dramatic and visible curvature changes.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 352

supergraphics from 1984

g5 · the same highly detailed, neon-infused vector grid, and this time the coalescing fractal patterns should carve temporary negative spaces within the structured lines.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 325

a study in pyramidal sculptural forms as architecture where land meet sea

g6 · the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 319

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g5 · the same funnel-shaped channel, and this time the diagonal slope widens and flattens into a collecting basin at the exit.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes