sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

Sort

On a phone? Swipe through the gallery →

four frames from entry 330

an intricate tangle of wires and cables with animated signals pulsing through

g6 · the same luminous data streams, and this time make them flow in distinct, propagating waves that travel from the center and dissipate into the outer network.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 329

supergraphics from 1984

g4 · the same structured field of glowing, neon-infused vector lines forming an intricate grid, and this time the glitch bursts should coalesce into geometrically defined fractal patterns.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 328

an image that only be New York City

g3 · the same abstract, high-altitude view of a vast, illuminated cityscape, and this time the color shifts of the light streaks will have a more pronounced contrast with the dark backdrop.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 315

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g9 · the same interconnected, fluid geometric forms, and this time the color shifts are more abrupt

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 313

a single hexagon that masks a hypnotic forward motion kaleidoscope

g9 · the same intricate, continuously evolving kaleidoscopic pattern, and this time the geometric segments will actively resist the flow, creating sudden, defined areas of spatial stagnation.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 312

liminal dreamscape architectures

g4 · the same impossible architectures, and this time fractal self-similar geometries appearing across the fractured planes

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 311

retrogamer's paradise

g5 · the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 310

a broadcast graphics package for a TV network in 2010

g4 · the same complex, highly detailed visualization of simulated data flow through a digital network, and this time the dynamic lines exhibit visible harmonic frequencies across the entire network.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 309

intersecting fields of light interrupted by sculptural forms

g1 · the same luminous field, and this time the colors shift to a cooler, aquamarine palette.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 307

a broadcast graphics package for a TV network in 1993

g4 · the same abstract, ever-shifting representation of data fields, and this time the connecting lines between particles subtly pulse with a slow, visible rhythm.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 296

stock market clip art

g4 · Revise: the same abstract, volatile representation of a stock market, and this time the flaring rings should dissipate more quickly after passing the nodes.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 297

shower thoughts

g3 · the same bioluminescent forms, and this time they will react to subtle changes in the background darkness

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 298

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

g4 · the same cosmic flow of interconnected, vibrant shapes, and this time the internal luminescence of the facets casts visible shadows onto the connected surfaces

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 300

animate a cell division simulation

g5 · the same autonomous cellular replication, and this time the two daughter cells must peel away from the parent cell membrane before stabilizing.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 302

vibecode something for after hours

g3 · the same nebulous shapes, and this time incorporating subtle, pulsing shifts in opacity within the main cloud structures

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 303

the game of life

g3 · the same cellular automaton, and this time some active cells flash brighter when they die

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 304

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g3 · the same controlled dynamism, and this time the glowing emerald arterial seams should pulse with visible, radiating waves of light energy

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 305

safari landscape

g5 · the same arid landscape, and this time increasing the contrast between the terracotta ground and the beige sky

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 306

a broadcast graphics package for a TV network in 2013

g3 · the same glowing geometric data visualizations, and this time introducing a visible, subtle periodic shift in the intensity of the glowing nodes

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 295

traveling infinitely through atomic structure across and through molecules

g4 · the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding varying intensities of background bioluminescence that interact with the crystalline distortions

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 294

androids dreaming of electric sheep

g2 · the same luminous structured forms, and this time the neon shadows reveal underlying crystalline networks within the space

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 293

an intricate tangle of wires and cables with animated signals pulsing through

g5 · lacks visual interest, contrast, and originality

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 291

supergraphics from 1984

g3 · the same structured field of glowing, neon-infused vector lines forming a grid, and this time the overall pattern should slowly and rhythmically pulse, subtly expanding and contracting.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 289

an image that only be New York City

g2 · the same abstract high-altitude view of a sprawling illuminated cityscape, and this time the flowing light streaks will sometimes intersect to create momentary, sharper geometric forms.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 288

Ship of fools, sail away from me

g2 · the same whimsical, paper-cut ships, and this time the ships are weathered with subtle patina and aged wood grain

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 287

Draw what people learn at Parsons School of Design

g2 · the same architectural tapestry, and this time the pulsing neon lines will occasionally resolve into recognizable architectural fragments

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 286

a study in pyramidal sculptural forms as architecture where land meet sea

g5 · the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 285

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

g3 · start over and go back to the original prompt, too much prompt drift

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 269

a broadcast graphics package for a TV network in 2010

g3 · the same simulated data flow, and this time the intersecting grids occasionally lock into perfect, repeating tessellations.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 270

retrogamer's paradise

g4 · the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 271

liminal dreamscape architectures

g3 · the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 272

a single hexagon that masks a hypnotic forward motion kaleidoscope

g8 · the same intricate, continuously evolving pattern derived from a kaleidoscope, and this time the sharp geometric segments will expand to form defined, interlocking tessellations across the entire interior.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 273

what does the inside of a computer look like?

g4 · the same luminous lattice of interconnected pathways, and this time the data accumulating at critical junction points momentarily slows, creating visible pulses of compressed energy.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 274

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g8 · the same interconnected, fluid geometric forms, and this time the oscillations are visibly governed by sharp, interlocking wave patterns

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 275

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g6 · the same geometric typography composition, and this time introduce controlled, subtle vertical shifts to disrupt the strict horizontal axis.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 276

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g10 · the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 277

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g11 · the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 278

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g4 · the same funnel-shaped channel, and this time the diagonal slope gradually curves inward toward the exit.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 279

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g6 · Revise: the same continuous grid of small, interconnected squares, and this time the wave pulse momentarily alters the breathing rhythm of squares in a localized, unpredictable pattern.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 281

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g7 · the same abstracted, vibrant garden landscape, and this time show the physical peeling or shedding of petals as the blooms transition into seeds.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 282

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g6 · the same ethereal, vibrant lattice, and this time the energy discharge leaving visible, lingering spectral trails that guide the network's gradual reformation.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 283

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g11 · the same slow, ethereal cosmic environment, and this time the overlap points between the circles and the luminous trails momentarily glow with amplified intensity.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 268

intersecting fields of light interrupted by sculptural forms

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 266

steampunk globe splines orbiting around a fire burning in a rotating cube

g2 · the same orbiting sculpture, and this time the fire should be rendered as molten bronze instead of visible light

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 265

a broadcast graphics package for a TV network in 1993

g3 · add typography with subtle motion

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 254

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

g3 · the same interconnected, vibrant shapes, and this time their connecting edges resolve into sharp, crystalline facets that emit a steady internal luminescence.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 255

recreate the famous Window 95 desktop background

g6 · the same vast sunlit pastoral landscape and this time introduce subtle patches of varied color and texture to the rolling green fields

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 256

animate a cell division simulation

g4 · the same autonomous cellular replication, and this time each cell must visibly show a central structure that shrinks before the final split

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 257

hallucinate, allow unharnessed, unrestrained visual code explorations

g2 · the same vast, fluid tapestry of interwoven, shifting organic shapes, and this time the color gradients reveal distinct, deep-sea bioluminescent vein structures that appear to pulse with the current flow.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 258

vibecode something for after hours

g2 · the same nebulous shapes, and this time increasing the density of the flowing lines within the cores of the shapes

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 259

the game of life

g2 · the same cellular automaton, and this time the background color darkens slightly over time

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 260

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g2 · the same controlled dynamism, and this time the geometry should incorporate subtle, tessellating crystalline reflections that appear to refract the green light sources

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 262

safari landscape

g4 · the same arid expanse, and this time slight dust devils drifting across the terracotta ground

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 263

a broadcast graphics package for a TV network in 2013

g2 · the same glowing data visualizations, and this time emphasizing the intersections of the planes and lines with concentrated glows

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 253

shower thoughts

g2 · improve the animation framerate

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 213

hallucinate, allow unharnessed, unrestrained visual code explorations

g1 · the same fluid tapestry, and this time with color gradients that deepen the illusion of depth

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 214

vibecode something for after hours

g1 · the same nebulous shapes, and this time a gradient shift from midnight blue to deep violet as the ambient background color.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 215

the game of life

g1 · the same cellular automaton, and this time increasing the grid size by a factor of two

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 216

Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974

g1 · the same colossal architectural dream state, and this time the geometric planes should incorporate periodic, glowing arterial seams of emerald green light

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 217

a broadcast graphics package for a TV network in 1993

g1 · the same abstract information fields, and this time introduce a slight, slow, clockwise rotation to all the intersecting gradients

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes