a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. gemma4 · generation 9 · 8 earlier revisions in the lineage below
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Brief
The viewer observes a grand cityscape caught in the cyclical dance of day and twilight. As the atmospheric light shifts, the wet, angular surfaces of the architecture catch and reflect the changing hues, creating a sense of fluid geometry. Deepening twilight is marked by the pulsating, subtle glow of bioluminescent life integrated into the buildings. Over time, luminous plankton clusters slowly drift through the scenes, gradually aggregating into flowing, transient paths of light. These glowing paths creep and spread across the polished, wet surfaces, giving the entire metropolis the appearance of being suspended in an ethereal, breathing current.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch portrays a futuristic cityscape in a continuous cycle of day and twilight. The architecture features angular, wet surfaces that reflect the shifting atmospheric hues—deep blues at dawn transitioning to warm oranges as dusk approaches. Bioluminescent plankton clusters drift slowly through the scene, gradually aggregating into flowing paths of light that spread across the polished building facades. The entire metropolis appears suspended in an ethereal, breathing current, with dynamic lighting effects and subtle pulsations creating a sense of life and movement within the urban environment. The WebGL renderer enables the fluid geometry and reflective surfaces that define the piece's visual character.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.38 over 1 pair
closer to its brief: 0.34 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
1.83 over 23 pairs
closer to its brief: 1.98 over 23 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/176 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 176, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/176/ Licensed CC BY 4.0. |
Lineage · generation 9 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
6 generations folded · 21, 27, 42, 52, 78, 82 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
After this entry: 1 child
Children: entry 230.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 176 |
|---|---|
| Job | 177 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: try again but make the elements animate more slowly and realistically Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. |
| Brief | The viewer observes a grand cityscape caught in the cyclical dance of day and twilight. As the atmospheric light shifts, the wet, angular surfaces of the architecture catch and reflect the changing hues, creating a sense of fluid geometry. Deepening twilight is marked by the pulsating, subtle glow of bioluminescent life integrated into the buildings. Over time, luminous plankton clusters slowly drift through the scenes, gradually aggregating into flowing, transient paths of light. These glowing paths creep and spread across the polished, wet surfaces, giving the entire metropolis the appearance of being suspended in an ethereal, breathing current. |
| Statement | This sketch portrays a futuristic cityscape in a continuous cycle of day and twilight. The architecture features angular, wet surfaces that reflect the shifting atmospheric hues—deep blues at dawn transitioning to warm oranges as dusk approaches. Bioluminescent plankton clusters drift slowly through the scene, gradually aggregating into flowing paths of light that spread across the polished building facades. The entire metropolis appears suspended in an ethereal, breathing current, with dynamic lighting effects and subtle pulsations creating a sense of life and movement within the urban environment. The WebGL renderer enables the fluid geometry and reflective surfaces that define the piece's visual character. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2251 |
| Completion tokens | 1329 |
| Wall seconds | 127.39 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 125 · children 230 · generation 9 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T01:01:07Z |
| Published (UTC) | 2026-09-15T01:13:29Z |
| Publish commit | bdfa29c82c91444d23a6dc40adeef06e95d33e07 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 176, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/176/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.