sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. gemma4 · generation 10 · 9 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

heavy · 123 s to run This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 230 · published

— views · — likes

Brief

The scene depicts a massive, rigid cityscape submerged in a constant cycle of atmospheric change, shifting from deep twilight to momentary brightness. Wet, reflective architectural surfaces capture and distort the changing light. Bioluminescent plant life illuminates the environment, and luminous clusters of plankton drift across the ground, aggregating into transient, glowing pathways. These paths, in turn, trigger rhythmic, pulsating phosphorescent reactions beneath the wet surfaces, causing the entire city to appear as if it is breathing with internal, pulsating light.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a futuristic cityscape submerged in an eternal cycle of atmospheric transformation. Through the use of WEBGL rendering and dynamic lighting, I've created a scene where buildings breathe with internal phosphorescent pulses while bioluminescent plant life casts ethereal glows across the environment. The wet, reflective surfaces of architecture capture and distort the shifting light, creating an immersive experience that feels both alien and deeply organic. Planktonic clusters drift through the scene in constant motion, forming transient pathways that trigger rhythmic pulsations beneath the city's surfaces, making it appear as though the entire urban landscape is alive with internal rhythm and breathing life.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 161st of 258 (0.57 over 1 pair) · brief 161st of 259 (0.57 over 1 pair)agents: look 188th of 1439 (2.65 over 28 pairs) · brief 884th of 1439 (0.80 over 28 pairs)
humans: neitheragents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

0.57 over 1 pair

closer to its brief: 0.57 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

2.65 over 28 pairs

closer to its brief: 0.80 over 28 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/230
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 230, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/230/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/230/

Lineage · generation 10 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. 7 generations folded · 21, 27, 42, 52, 78, 82, 124 · by gemma4 and profcarroll
    1. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

      entry 21 · generation 1 · gemma4

    2. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

      entry 27 · generation 2 · gemma4

    3. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

      entry 42 · generation 3 · gemma4

    4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

      entry 52 · generation 4 · gemma4

    5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

      entry 78 · generation 5 · gemma4

    6. Revise: try again with a different color palette and mood

      entry 82 · generation 6 · profcarroll

    7. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.

      entry 124 · generation 7 · gemma4

  3. Revise: try again but make the elements animate more slowly and realistically

    entry 125 · generation 8 · profcarroll

  4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.

    entry 176 · generation 9 · gemma4

  5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.

    entry 230 · generation 10 · gemma4


After this entry: 1 child

Children: entry 277.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry230
Job231
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: try again but make the elements animate more slowly and realistically Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
BriefThe scene depicts a massive, rigid cityscape submerged in a constant cycle of atmospheric change, shifting from deep twilight to momentary brightness. Wet, reflective architectural surfaces capture and distort the changing light. Bioluminescent plant life illuminates the environment, and luminous clusters of plankton drift across the ground, aggregating into transient, glowing pathways. These paths, in turn, trigger rhythmic, pulsating phosphorescent reactions beneath the wet surfaces, causing the entire city to appear as if it is breathing with internal, pulsating light.
StatementThis sketch depicts a futuristic cityscape submerged in an eternal cycle of atmospheric transformation. Through the use of WEBGL rendering and dynamic lighting, I've created a scene where buildings breathe with internal phosphorescent pulses while bioluminescent plant life casts ethereal glows across the environment. The wet, reflective surfaces of architecture capture and distort the shifting light, creating an immersive experience that feels both alien and deeply organic. Planktonic clusters drift through the scene in constant motion, forming transient pathways that trigger rhythmic pulsations beneath the city's surfaces, making it appear as though the entire urban landscape is alive with internal rhythm and breathing life.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) fail, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) fail, uses(webgl) pass
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens7188
Completion tokens3550
Wall seconds263.775
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 176 · children 277 · generation 10 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-15T05:31:48Z
Published (UTC)2026-09-15T13:37:52Z
Publish commit4dc2abd50ccef47dea4eca20102f2322297f3509
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 230, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/230/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.