a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. gemma4 · generation 10 · 9 earlier revisions in the lineage below
heavy · 123 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The scene depicts a massive, rigid cityscape submerged in a constant cycle of atmospheric change, shifting from deep twilight to momentary brightness. Wet, reflective architectural surfaces capture and distort the changing light. Bioluminescent plant life illuminates the environment, and luminous clusters of plankton drift across the ground, aggregating into transient, glowing pathways. These paths, in turn, trigger rhythmic, pulsating phosphorescent reactions beneath the wet surfaces, causing the entire city to appear as if it is breathing with internal, pulsating light.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a futuristic cityscape submerged in an eternal cycle of atmospheric transformation. Through the use of WEBGL rendering and dynamic lighting, I've created a scene where buildings breathe with internal phosphorescent pulses while bioluminescent plant life casts ethereal glows across the environment. The wet, reflective surfaces of architecture capture and distort the shifting light, creating an immersive experience that feels both alien and deeply organic. Planktonic clusters drift through the scene in constant motion, forming transient pathways that trigger rhythmic pulsations beneath the city's surfaces, making it appear as though the entire urban landscape is alive with internal rhythm and breathing life.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.57 over 1 pair
closer to its brief: 0.57 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
2.65 over 28 pairs
closer to its brief: 0.80 over 28 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/230 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 230, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/230/ Licensed CC BY 4.0. |
Lineage · generation 10 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
7 generations folded · 21, 27, 42, 52, 78, 82, 124 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
After this entry: 1 child
Children: entry 277.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 230 |
|---|---|
| Job | 231 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: try again but make the elements animate more slowly and realistically Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. |
| Brief | The scene depicts a massive, rigid cityscape submerged in a constant cycle of atmospheric change, shifting from deep twilight to momentary brightness. Wet, reflective architectural surfaces capture and distort the changing light. Bioluminescent plant life illuminates the environment, and luminous clusters of plankton drift across the ground, aggregating into transient, glowing pathways. These paths, in turn, trigger rhythmic, pulsating phosphorescent reactions beneath the wet surfaces, causing the entire city to appear as if it is breathing with internal, pulsating light. |
| Statement | This sketch depicts a futuristic cityscape submerged in an eternal cycle of atmospheric transformation. Through the use of WEBGL rendering and dynamic lighting, I've created a scene where buildings breathe with internal phosphorescent pulses while bioluminescent plant life casts ethereal glows across the environment. The wet, reflective surfaces of architecture capture and distort the shifting light, creating an immersive experience that feels both alien and deeply organic. Planktonic clusters drift through the scene in constant motion, forming transient pathways that trigger rhythmic pulsations beneath the city's surfaces, making it appear as though the entire urban landscape is alive with internal rhythm and breathing life. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail, uses(webgl) pass attempt 2: gate exit 1 — motion(idle) fail, uses(webgl) pass attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 7188 |
| Completion tokens | 3550 |
| Wall seconds | 263.775 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 176 · children 277 · generation 10 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-15T05:31:48Z |
| Published (UTC) | 2026-09-15T13:37:52Z |
| Publish commit | 4dc2abd50ccef47dea4eca20102f2322297f3509 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 230, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/230/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.