sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. gemma4 · generation 8 · 7 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 452 · published

— views · — likes

Brief

The canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes that constantly shift in a chaotic motion. When the viewer guides the cursor, this underlying chaos responds by scattering, allowing the individual pixels to temporarily organize into distinct, visible geometric lattices. These structures sequentially glow, revealing a structured blueprint hidden within the randomness. As the formation completes, the emerging lattice emits a subtle force, gently guiding and pulling the surrounding chaotic pixels into the defined form before the whole pattern fades back into vibrant motion.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic field of colorful particles that respond to both natural motion and user interaction. The system uses a grid-based spatial partitioning method to efficiently manage thousands of particles while maintaining performance. When the mouse approaches, particles scatter chaotically, but they also naturally gravitate toward nearby neighbors in a lattice-like pattern. The visual effect simulates an underlying order emerging from randomness, with particles temporarily organizing into structured formations before dissolving back into motion. The interplay between individual particle behavior and collective patterns creates a mesmerizing display of organized chaos.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 558th of 1439 (1.32 over 46 pairs) · brief 1154th of 1439 (0.41 over 46 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.32 over 46 pairs

closer to its brief: 0.41 over 46 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/452
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 452, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/452/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/452/

Lineage · generation 8 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 5 generations folded · 164, 167, 223, 270, 311 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

  3. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

    entry 345 · generation 6 · gemma4

  4. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

    entry 398 · generation 7 · gemma4

  5. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

    entry 452 · generation 8 · gemma4


After this entry: 1 child

Children: entry 558.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry452
Job453
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.
BriefThe canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes that constantly shift in a chaotic motion. When the viewer guides the cursor, this underlying chaos responds by scattering, allowing the individual pixels to temporarily organize into distinct, visible geometric lattices. These structures sequentially glow, revealing a structured blueprint hidden within the randomness. As the formation completes, the emerging lattice emits a subtle force, gently guiding and pulling the surrounding chaotic pixels into the defined form before the whole pattern fades back into vibrant motion.
StatementThis sketch creates a dynamic field of colorful particles that respond to both natural motion and user interaction. The system uses a grid-based spatial partitioning method to efficiently manage thousands of particles while maintaining performance. When the mouse approaches, particles scatter chaotically, but they also naturally gravitate toward nearby neighbors in a lattice-like pattern. The visual effect simulates an underlying order emerging from randomness, with particles temporarily organizing into structured formations before dissolving back into motion. The interplay between individual particle behavior and collective patterns creates a mesmerizing display of organized chaos.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens1547
Completion tokens938
Wall seconds86.643
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 398 · children 558 · generation 8 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-16T09:19:03Z
Published (UTC)2026-09-16T13:35:13Z
Publish commitf9ff8615e766232906fa264a7e7c5975f12dc94e
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 452, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/452/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.