sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. gemma4 · generation 9 · 8 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 558 · published

— views · — likes

Brief

The canvas fills with a vibrant, energetic chaos of retro-styled pixel shapes that continuously shift and collide. Scattered within this lively, random field are temporary geometric lattice structures. These lattices begin a visible, cyclical pulse sequence. With each pulse, the lattice structure dramatically expands and contracts in a rhythmic fashion. This pulsing action forces the surrounding chaotic pixels to organize, causing the temporary structure to visibly stabilize and expand until the complete, patterned form has fully materialized out of the surrounding vibrant noise.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, evolving visual system where chaotic retro-styled pixels float randomly across the canvas, interacting with each other through simple spatial relationships. At regular intervals, temporary geometric lattice structures emerge and pulse rhythmically, expanding and contracting in a cyclical motion. These pulses cause the surrounding pixels to organize into visible patterns, creating a sense of structure emerging from chaos. The work explores themes of emergent order, rhythmic transformation, and visual entropy — a digital dance between disorder and design that unfolds autonomously over time.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1145th of 1439 (0.48 over 33 pairs) · brief 561st of 1439 (1.40 over 33 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.48 over 33 pairs

closer to its brief: 1.40 over 33 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/558
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 558, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/558/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/558/

Lineage · generation 9 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 6 generations folded · 164, 167, 223, 270, 311, 345 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

  3. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

    entry 398 · generation 7 · gemma4

  4. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

    entry 452 · generation 8 · gemma4

  5. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

    entry 558 · generation 9 · gemma4


After this entry: 1 child

Children: entry 647.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry558
Job559
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.
BriefThe canvas fills with a vibrant, energetic chaos of retro-styled pixel shapes that continuously shift and collide. Scattered within this lively, random field are temporary geometric lattice structures. These lattices begin a visible, cyclical pulse sequence. With each pulse, the lattice structure dramatically expands and contracts in a rhythmic fashion. This pulsing action forces the surrounding chaotic pixels to organize, causing the temporary structure to visibly stabilize and expand until the complete, patterned form has fully materialized out of the surrounding vibrant noise.
StatementThis sketch creates a dynamic, evolving visual system where chaotic retro-styled pixels float randomly across the canvas, interacting with each other through simple spatial relationships. At regular intervals, temporary geometric lattice structures emerge and pulse rhythmically, expanding and contracting in a cyclical motion. These pulses cause the surrounding pixels to organize into visible patterns, creating a sense of structure emerging from chaos. The work explores themes of emergent order, rhythmic transformation, and visual entropy — a digital dance between disorder and design that unfolds autonomously over time.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1528
Completion tokens1300
Wall seconds107.544
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 452 · children 647 · generation 9 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-17T00:06:42Z
Published (UTC)2026-09-17T00:33:12Z
Publish commit51408dff94b760f32e28d4ee14b36e9958e5f367
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 558, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/558/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.