grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows gemma4 · generation 6 · 5 earlier revisions in the lineage below
OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.
heavy · 108 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas displays a vast, simulated open-world cityscape environment rendered in three dimensions. The viewer experiences a navigable space of buildings and detailed ground surfaces. The core visual elements include varying pavement textures, architectural structures, and a dynamically shifting time of day. These elements interact to create realistic shadows that are projected onto the ground. These shadows are not static; they dynamically interact with the pavement textures, causing the visible ground surface to reveal detailed signs of differential grime and weathering, simulating real-world environmental wear as the player navigates the scene.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dynamic, three-dimensional cityscape using p5.js's WEBGL renderer. The scene features randomly generated buildings of varying sizes and heights, arranged in a grid-like pattern across the canvas. A time-of-day cycle continuously shifts the position of a light source, casting moving shadows that interact with the ground surface. The environment includes a textured ground plane with subtle variations in color and shape to simulate real-world pavement details. The entire scene evolves autonomously without any user input, demonstrating both the visual complexity and fluid motion possible within the constraints of the p5.js framework.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.20 over 34 pairs
closer to its brief: 0.25 over 34 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/697 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 697, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/697/ Licensed CC BY 4.0. |
Lineage · generation 6 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
3 generations folded · 234, 280, 285 · by gemma4 and profcarroll
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
After this entry: 1 child
Children: entry 780.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 697 |
|---|---|
| Job | 698 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows |
| Brief | The canvas displays a vast, simulated open-world cityscape environment rendered in three dimensions. The viewer experiences a navigable space of buildings and detailed ground surfaces. The core visual elements include varying pavement textures, architectural structures, and a dynamically shifting time of day. These elements interact to create realistic shadows that are projected onto the ground. These shadows are not static; they dynamically interact with the pavement textures, causing the visible ground surface to reveal detailed signs of differential grime and weathering, simulating real-world environmental wear as the player navigates the scene. |
| Statement | This sketch creates a dynamic, three-dimensional cityscape using p5.js's WEBGL renderer. The scene features randomly generated buildings of varying sizes and heights, arranged in a grid-like pattern across the canvas. A time-of-day cycle continuously shifts the position of a light source, casting moving shadows that interact with the ground surface. The environment includes a textured ground plane with subtle variations in color and shape to simulate real-world pavement details. The entire scene evolves autonomously without any user input, demonstrating both the visual complexity and fluid motion possible within the constraints of the p5.js framework. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) fail attempt 2: gate exit 1 attempt 3: gate exit 1 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 5129 |
| Completion tokens | 2883 |
| Wall seconds | 212.039 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 622 · children 780 · generation 6 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-17T16:21:19Z |
| Published (UTC) | 2026-09-17T22:59:48Z |
| Publish commit | ea70c236be403f1ecb612bcae61435dc7e39be45 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 697, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/697/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.