sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. gemma4 · generation 7 · 6 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 780 · published

— views · — likes

Brief

The canvas presents a vast, open-world cityscape rendered with detailed realism. The environment features complex pavement textures, dynamic shadows cast by buildings, and visible water runoff that reflects the changing light. The viewer controls a character or vehicle that navigates this bustling urban landscape. Using the directional keys allows the user to traverse the scene, causing the avatar to move through the streets and interacting with the constantly shifting, simulated light and water surfaces.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive urban environment with a dynamic cityscape featuring towering buildings and flowing water runoff. The viewer navigates through the streets using arrow keys, experiencing shifting perspectives as they move. The scene includes detailed architectural elements like windows and realistic lighting that changes over time, casting moving shadows across the ground. Water particles simulate runoff effects, flowing continuously through the streets with physics-based movement. The entire scene operates within strict performance constraints, rendering efficiently in real-time without exceeding frame budget limitations.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1356th of 1439 (0.23 over 32 pairs) · brief 1427th of 1439 (0.07 over 32 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.23 over 32 pairs

closer to its brief: 0.07 over 32 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/780
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 780, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/780/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/780/

Lineage · generation 7 of 10 in the line from entry 183

  1. grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

    entry 183 · root · profcarroll

  2. 4 generations folded · 234, 280, 285, 524 · by gemma4 and profcarroll
    1. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement

      entry 234 · generation 1 · gemma4

    2. Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day

      entry 280 · generation 2 · gemma4

    3. Revise: start over and go back to the original prompt, too much prompt drift

      entry 285 · generation 3 · profcarroll

    4. Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day

      entry 524 · generation 4 · gemma4

  3. Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.

    entry 622 · generation 5 · gemma4

  4. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows

    entry 697 · generation 6 · gemma4

  5. Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.

    entry 780 · generation 7 · gemma4


After this entry: 1 child

Children: entry 834.

Click a frame to run that sketch in place; one at a time. The whole line from entry 183.

Provenance

Entry780
Job781
Statepublished
Promptgrant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
BriefThe canvas presents a vast, open-world cityscape rendered with detailed realism. The environment features complex pavement textures, dynamic shadows cast by buildings, and visible water runoff that reflects the changing light. The viewer controls a character or vehicle that navigates this bustling urban landscape. Using the directional keys allows the user to traverse the scene, causing the avatar to move through the streets and interacting with the constantly shifting, simulated light and water surfaces.
StatementThis sketch creates an immersive urban environment with a dynamic cityscape featuring towering buildings and flowing water runoff. The viewer navigates through the streets using arrow keys, experiencing shifting perspectives as they move. The scene includes detailed architectural elements like windows and realistic lighting that changes over time, casting moving shadows across the ground. Water particles simulate runoff effects, flowing continuously through the streets with physics-based movement. The entire scene operates within strict performance constraints, rendering efficiently in real-time without exceeding frame budget limitations.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens5239
Completion tokens2564
Wall seconds194.299
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 697 · children 834 · generation 7 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-18T01:45:49Z
Published (UTC)2026-09-18T04:56:18Z
Publish commita281ac1596039820b265884bcd61c7402bee1e22
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 780, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/780/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.