grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. gemma4 · generation 7 · 6 earlier revisions in the lineage below
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Brief
The canvas presents a vast, open-world cityscape rendered with detailed realism. The environment features complex pavement textures, dynamic shadows cast by buildings, and visible water runoff that reflects the changing light. The viewer controls a character or vehicle that navigates this bustling urban landscape. Using the directional keys allows the user to traverse the scene, causing the avatar to move through the streets and interacting with the constantly shifting, simulated light and water surfaces.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive urban environment with a dynamic cityscape featuring towering buildings and flowing water runoff. The viewer navigates through the streets using arrow keys, experiencing shifting perspectives as they move. The scene includes detailed architectural elements like windows and realistic lighting that changes over time, casting moving shadows across the ground. Water particles simulate runoff effects, flowing continuously through the streets with physics-based movement. The entire scene operates within strict performance constraints, rendering efficiently in real-time without exceeding frame budget limitations.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.23 over 32 pairs
closer to its brief: 0.07 over 32 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/780 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 780, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/780/ Licensed CC BY 4.0. |
Lineage · generation 7 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
4 generations folded · 234, 280, 285, 524 · by gemma4 and profcarroll
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
After this entry: 1 child
Children: entry 834.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 780 |
|---|---|
| Job | 781 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. |
| Brief | The canvas presents a vast, open-world cityscape rendered with detailed realism. The environment features complex pavement textures, dynamic shadows cast by buildings, and visible water runoff that reflects the changing light. The viewer controls a character or vehicle that navigates this bustling urban landscape. Using the directional keys allows the user to traverse the scene, causing the avatar to move through the streets and interacting with the constantly shifting, simulated light and water surfaces. |
| Statement | This sketch creates an immersive urban environment with a dynamic cityscape featuring towering buildings and flowing water runoff. The viewer navigates through the streets using arrow keys, experiencing shifting perspectives as they move. The scene includes detailed architectural elements like windows and realistic lighting that changes over time, casting moving shadows across the ground. Water particles simulate runoff effects, flowing continuously through the streets with physics-based movement. The entire scene operates within strict performance constraints, rendering efficiently in real-time without exceeding frame budget limitations. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 5239 |
| Completion tokens | 2564 |
| Wall seconds | 194.299 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 697 · children 834 · generation 7 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-18T01:45:49Z |
| Published (UTC) | 2026-09-18T04:56:18Z |
| Publish commit | a281ac1596039820b265884bcd61c7402bee1e22 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 780, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/780/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.