a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own. gemma4 · generation 11 · 10 earlier revisions in the lineage below
REJECTED — kept, because a gallery that only shows successes is not a record of anything: gate exit 1: checks failed: frame_budget
heavy · 122 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas depicts a dense, futuristic cityscape bathed in perpetual twilight. The scene is dominated by highly reflective, wet surfaces that capture and distort the shifting light. Massive, rigid structures are etched with crystalline scars that glow with a faint, constant luminescence. This steady glow interacts with cyclical patterns of bioluminescent plant life, which pulses softly, causing visible, dissipating ripples across the wet ground. The core movement is the interplay between the pulsing organic light sources, the resulting fractal energy patterns, and the steady, inherent glow of the permanent crystal markings.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a futuristic cityscape at twilight where rigid structures are etched with glowing crystal markings and bathed in perpetual wet reflections. The scene features a dense urban environment built from towering buildings that shimmer with constant luminescence, interacting with pulsing bioluminescent plant life that generates dissipating ripples across the reflective ground surface. The interplay between the steady glow of architectural elements and the rhythmic pulsing of organic light sources creates a dynamic, almost living cityscape where both artificial and natural elements pulse in harmonic rhythm. The scene uses webgl rendering to achieve the reflective wet surfaces and volumetric lighting effects that give the city its ethereal quality.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/317 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 317, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/317/ Licensed CC BY 4.0. |
Lineage · generation 11 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
8 generations folded · 21, 27, 42, 52, 78, 80, 122, 173 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 317 |
|---|---|
| Job | 318 |
| State | failed-kept |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own. |
| Brief | The canvas depicts a dense, futuristic cityscape bathed in perpetual twilight. The scene is dominated by highly reflective, wet surfaces that capture and distort the shifting light. Massive, rigid structures are etched with crystalline scars that glow with a faint, constant luminescence. This steady glow interacts with cyclical patterns of bioluminescent plant life, which pulses softly, causing visible, dissipating ripples across the wet ground. The core movement is the interplay between the pulsing organic light sources, the resulting fractal energy patterns, and the steady, inherent glow of the permanent crystal markings. |
| Statement | This sketch creates a futuristic cityscape at twilight where rigid structures are etched with glowing crystal markings and bathed in perpetual wet reflections. The scene features a dense urban environment built from towering buildings that shimmer with constant luminescence, interacting with pulsing bioluminescent plant life that generates dissipating ripples across the reflective ground surface. The interplay between the steady glow of architectural elements and the rhythmic pulsing of organic light sources creates a dynamic, almost living cityscape where both artificial and natural elements pulse in harmonic rhythm. The scene uses webgl rendering to achieve the reflective wet surfaces and volumetric lighting effects that give the city its ethereal quality. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 3: gate exit 1 — motion(idle) pass, uses(webgl) pass |
| Attempts | 3 |
| Prompt tokens | 7447 |
| Completion tokens | 3975 |
| Wall seconds | 294.818 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 276 · children none · generation 11 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-15T20:02:02Z |
| Published (UTC) | 2026-09-16T03:21:07Z |
| Publish commit | f9d096ebcef480102f9949fc8a695a10c342026b |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 317, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/317/ Licensed CC BY 4.0. |
| Last error | gate exit 1: checks failed: frame_budget |
The same fields, machine-readable, in meta.json.