a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. gemma4 · generation 10 · 9 earlier revisions in the lineage below
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Brief
The canvas depicts a massive, angular cityscape submerged in perpetual cycle. As the atmosphere shifts through the hours, the structures are coated in intensely wet, reflective surfaces. Bioluminescent plant life pulses with deep, changing colors, casting visible, dissipating ripples across the pooling liquid. These ripples intensify, spawning vivid, geometric fractal patterns that briefly shimmer across the buildings. Over time, these cyclical processes leave behind shimmering, temporary crystalline trails. Finally, these trails accumulate, permanently scoring the rigid architecture with glowing, intricate crystalline scars. The entire scene is a continuous, self-sustaining cycle of light, liquid, and geological change.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a cyclical cityscape where architecture transforms through time and light. Structures emerge from darkness as angular towers and buildings, their surfaces wet and reflective under shifting atmospheric conditions. Bioluminescent plant life pulses with deep blues and purples, casting ripples across the liquid environment that spawn geometric fractal patterns. These visual elements create a continuous loop of transformation: water ripples form, fractal patterns shimmer, and temporary crystalline trails accumulate on the buildings. The scene operates through pure visual motion without external input, creating an immersive, self-sustaining ecosystem where architecture is both shaped by and shapes its environment. The viewer witnesses geological change through light, liquid, and crystal formation all within a single continuous cycle.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
7.19 over 4 pairs
closer to its brief: 0.97 over 4 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
10.60 over 23 pairs
closer to its brief: 1.21 over 23 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/276 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 276, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/276/ Licensed CC BY 4.0. |
Lineage · generation 10 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
7 generations folded · 21, 27, 42, 52, 78, 80, 122 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 276 |
|---|---|
| Job | 277 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. |
| Brief | The canvas depicts a massive, angular cityscape submerged in perpetual cycle. As the atmosphere shifts through the hours, the structures are coated in intensely wet, reflective surfaces. Bioluminescent plant life pulses with deep, changing colors, casting visible, dissipating ripples across the pooling liquid. These ripples intensify, spawning vivid, geometric fractal patterns that briefly shimmer across the buildings. Over time, these cyclical processes leave behind shimmering, temporary crystalline trails. Finally, these trails accumulate, permanently scoring the rigid architecture with glowing, intricate crystalline scars. The entire scene is a continuous, self-sustaining cycle of light, liquid, and geological change. |
| Statement | This sketch depicts a cyclical cityscape where architecture transforms through time and light. Structures emerge from darkness as angular towers and buildings, their surfaces wet and reflective under shifting atmospheric conditions. Bioluminescent plant life pulses with deep blues and purples, casting ripples across the liquid environment that spawn geometric fractal patterns. These visual elements create a continuous loop of transformation: water ripples form, fractal patterns shimmer, and temporary crystalline trails accumulate on the buildings. The scene operates through pure visual motion without external input, creating an immersive, self-sustaining ecosystem where architecture is both shaped by and shapes its environment. The viewer witnesses geological change through light, liquid, and crystal formation all within a single continuous cycle. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2261 |
| Completion tokens | 1354 |
| Wall seconds | 122.22 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 229 · children 317, 523 · generation 10 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T15:51:38Z |
| Published (UTC) | 2026-09-15T16:39:49Z |
| Publish commit | 1b88c46de56fdd3edcfe0aca44a6c8f7af45e78d |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 276, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/276/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.