grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows. gemma4 · generation 8 · 7 earlier revisions in the lineage below
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Brief
The scene presents a vast, expansive, open-world cityscape observed from above or within. The environment is characterized by dynamic changes as the simulated time of day progresses, causing buildings to cast deep, shifting shadows across the urban pavement. These shadows interact physically with the ground surface, which appears to be wet. Viewers will observe realistic water runoff and distinct reflections emanating from the puddles and damp patches, visibly altering the color and texture of the surrounding pavement with every passing moment of light and shadow.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dynamic urban environment observed from above, where buildings cast shifting shadows across wet pavement as the time of day progresses. The scene uses WebGL rendering to create a vast cityscape with volumetric structures and realistic lighting. Buildings are procedurally generated with varying heights and positions, casting dynamic shadows that move with a simulated sun. Water puddles appear on the ground, reflecting the surrounding environment and creating visual interest through their wet, glossy surfaces. The entire scene evolves autonomously without user input, demonstrating the passage of time through changing light angles and shadow positions.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.70 over 45 pairs
closer to its brief: 0.26 over 45 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/834 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 834, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/834/ Licensed CC BY 4.0. |
Lineage · generation 8 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
5 generations folded · 234, 280, 285, 524, 622 · by gemma4 and profcarroll
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.
After this entry: 1 child
Children: entry 883.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.
Revise: …
Critique recorded. Queued for review.
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…
Provenance
| Entry | 834 |
|---|---|
| Job | 835 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows. |
| Brief | The scene presents a vast, expansive, open-world cityscape observed from above or within. The environment is characterized by dynamic changes as the simulated time of day progresses, causing buildings to cast deep, shifting shadows across the urban pavement. These shadows interact physically with the ground surface, which appears to be wet. Viewers will observe realistic water runoff and distinct reflections emanating from the puddles and damp patches, visibly altering the color and texture of the surrounding pavement with every passing moment of light and shadow. |
| Statement | This sketch creates a dynamic urban environment observed from above, where buildings cast shifting shadows across wet pavement as the time of day progresses. The scene uses WebGL rendering to create a vast cityscape with volumetric structures and realistic lighting. Buildings are procedurally generated with varying heights and positions, casting dynamic shadows that move with a simulated sun. Water puddles appear on the ground, reflecting the surrounding environment and creating visual interest through their wet, glossy surfaces. The entire scene evolves autonomously without user input, demonstrating the passage of time through changing light angles and shadow positions. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1549 |
| Completion tokens | 720 |
| Wall seconds | 42.39 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 780 · children 883 · generation 8 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-18T07:42:29Z |
| Published (UTC) | 2026-09-18T14:52:44Z |
| Publish commit | 31865381aa4577767f27889ba52057b3adc5947c |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 834, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/834/ Licensed CC BY 4.0. |
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