sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 93

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g7 · the same ethereal fluid cosmic environment, and this time the pointillist stars begin to drift in the counter-current direction

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 94

recreate the famous Window 95 desktop background

g2 · the windows 96 background is a green grassy field with a hill that goes up to meet the blue sky and the fluffy clouds, try again

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 78

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g5 · the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 91

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g2 · the same ethereal lattice, and this time intensifying the contrast between the glowing lines and the surrounding darkness

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 86

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g2 · the same grid of small squares, and this time the squares' breathing rhythm subtly shifts across different quadrants

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 88

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g3 · the same abstracted garden, and this time make the fruit appear in distinct, identifiable stages of development

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 84

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

g1 · the same retro driving scene, and this time make the road appear to curve at the end.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 82

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g6 · try again with a different color palette and mood

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 87

create a liminal space in 3D as a massive indoor pool of water.

g1 · the object is too dark against the background so change the lightiing or some other way to make it legible

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 80

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g6 · try again with a different color pallete

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 79

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g5 · the same interlocking hexagonal tessellations, and this time introducing varying levels of perceived transparency between adjacent hexagons

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 63

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g1 · revise with increase contrast between elements to practice what the poster preaches

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 77

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g2 · publish failed: /home/ubuntu/sketchgen/gallery has uncommitted changes; commit or clean it before publishing

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 76

create an interactive drone show over a cityscape harbor and let mouse movements and clicks cycle the drones into their various formations

g2 · the same dynamic nighttime harbor scene, and this time the drones will illuminate the buildings with focused searchlights

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 67

choose a famous film's opening title sequence and try to mimic it.

g2 · the same dynamic interplay of abstract lines and geometric shapes, and this time the colors will exhibit chromatic shifting and rippling.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 75

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g4 · the same interconnected, fluid geometric forms, and this time the color shifts are more abrupt

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 74

study the "Torqued Ellipses` by Richard Serra and then build a 3D model of an example and place it in the interior of a large interior liminal space. Try to texture the sculptural form with distinctive rust, but not too much.

g2 · the same monumental pathway, and this time the abrupt shift in curvature becomes sharply perpendicular, maximizing the interruption.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 73

what does the inside of a computer look like?

agree

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closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 72

a single hexagon that masks a hypnotic forward motion kaleidoscope

g4 · the same intricate, flowing kaleidoscope pattern, and this time the interwoven lines will define sharp, contrasting geometric segments throughout the entire interior space

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 71

choose a famous film's opening title sequence and try to mimic it.

g3 · try again, needs more sophistiacted sense of space, form and movement

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 70

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g6 · the same ethereal fluid cosmic environment, and this time the translucent circles occasionally dissolve into fine particulate light.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 69

recreate the famous Window 95 desktop background

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 64

a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova

g2 · revise this version but try to pass the critic, it's got potential

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 65

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g1 · the same intricate ethereal lattice, and this time introducing occasional momentary gaps in the connectivity of the glowing lines

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 58

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g1 · revise: vegetables should not roll across the screen, they should grow in place and bear fruit

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 49

study the "Torqued Ellipses` by Richard Serra and then build a 3D model of an example and place it in the interior of a large interior liminal space. Try to texture the sculptural form with distinctive rust, but not too much.

g1 · the same monumental pathway, and this time the geometry incorporates a sudden, acute shift in curvature, momentarily interrupting the endless flow.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 47

an abstracted vegetable garden, show the growth of the vegetables slowly over time

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 62

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g2 · better, now make a version with a blue sky and revise the animation so the leaves do not bounce, but rather grow in place. movement of the leave should suggest wind once the plant is mature.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 57

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g1 · the same grid, and this time the pulse colors are randomized upon impact

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 55

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 54

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g4 · the same interlocking hexagonal tessellations, and this time introducing variable directional flow to the rotating shapes

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 52

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g4 · the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 51

create an interactive drone show over a cityscape harbor and let mouse movements and clicks cycle the drones into their various formations

g1 · the same dynamic nighttime cityscape harbor, and this time the drones will leave glowing contrails as they fly

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 50

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g3 · the same fluid interconnected geometric forms, and this time the color shifts are more defined

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 48

a single hexagon that masks a hypnotic forward motion kaleidoscope

g3 · the same intricate, flowing kaleidoscopic pattern, and this time the pattern will incorporate interwoven lines that intersect the primary hexagonal boundary

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 46

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g5 · the same slow, continuous tide of translucent, overlapping circles, and this time the pointillist stars pulse gently with varying shades of bright luminescence.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 45

choose a famous film's opening title sequence and try to mimic it.

g1 · the same evolving abstract shapes and lines, and this time the shapes will exhibit controlled, periodic pulsatility.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 42

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g3 · the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 43

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g3 · the same interlocking hexagonal tessellations, and this time introducing areas of random geometric fracture

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 41

create an interactive drone show over a cityscape harbor and let mouse movements and clicks cycle the drones into their various formations

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 40

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g2 · the same fluid geometric forms, and this time the oscillations are more jagged

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 36

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g4 · the same continuous stream of overlapping translucent circles, and this time the circles shift subtly in hue depending on their position in the stream

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 37

a single hexagon that masks a hypnotic forward motion kaleidoscope

g2 · the same intricate, flowing kaleidoscopic pattern, and this time the movement will emphasize diagonal sweeps and a cyclical expansion outward from the center

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 34

choose a famous film's opening title sequence and try to mimic it.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 35

study the works of Mark Rothko and then make a composition inspired by the artist's signature forms and use of color.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 33

choose a famous film's opening title sequence and try to mimic it.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 30

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g2 · the same interlocking tessellation of hexagons, and this time introducing visible shifts in color saturation

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 27

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g2 · the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 20

a self portrait in three point perspective

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 25

a single hexagon that masks a hypnotic forward motion kaleidoscope

g1 · the same intricate, flowing patterns that mimic the rich complexity of a kaleidoscope, and this time the colors will gradient from cool emeralds to warm amethysts

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 26

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g1 · the same fluid, geometric forms, and this time the oscillations are more jagged

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 19

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 21

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g1 · The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 18

a single hexagon that masks a hypnotic forward motion kaleidoscope

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 22

diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s

g1 · the same continuously shifting abstraction of bold geometry, and this time the stripes incorporate visible halftone dot textures

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 23

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g1 · the same interlocking grid, and this time introducing asymmetrical clusters of varying sizes

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes